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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 7, 01:26 AM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

36:55 Scoreboard23 roundsIndexed 9/7/2026

Team A

13

:

Team B

10

Top Frag Rating · ✪ Hypzii · 1.32

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

|Red|

5/8

Entries won / attempted

Trade impact

✪ Hypzii

5

Trade kills

Clutches

✪ Hypzii

1/5

Clutches won / played

Utility

u6h

178

6 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
u6h
CS19,638FACEIT—
201371.5496.360%83%1.29+3590
EverybodyGangstaTillDoodlePullUp
CS20,175FACEIT 1,342 Elo · Level 6 at this match61,342
211441.5074.252%74%1.15+2964
Ken Kaneki
CS18,662FACEIT 1,068 Elo · Level 5 at this match51,068
161770.9486.144%70%1.03+3173
DaSCHILL
CS23,413FACEIT—
171651.0684.147%78%1.08+3074
Shockplug
CS15,408FACEIT—
142150.6780.036%61%0.90+4822

Started on T

Team B

10

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
✪ Hypzii
0131/151/5262
u6h
17861/320/3054
EverybodyGangstaTillDoodlePullUp
20103/500/2450
Lob0EP
12753/640/1246
DaSCHILL
5922/421/2441
|Red|
5915/811/5346
Ken Kaneki
2322/230/3350
Shockplug
41123/900/1234
🗿⃤⃢TheHuskinator
8531/130/1230
nirun
12592/721/3121

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
✪ Hypzii
—— / —73ms · 3327.3%—19.3%——2205 mdeg83% / 119% / 140%None
u6h
—— / —145ms · 3815.5%—26.6%——3355 mdeg113% / 116% / 120%None
EverybodyGangstaTillDoodlePullUp
—— / —88ms · 2420.9%—32.4%——2743 mdeg98% / 90% / 117%None
Lob0EP
—— / —124ms · 2817.6%—18.4%——2219 mdeg125% / 105% / 86%None
DaSCHILL
—— / —141ms · 2316.9%—17.2%——2485 mdeg88% / 102% / 83%None
|Red|
—— / —171ms · 2217.2%—14.0%——2635 mdeg77% / 102% / 78%None
Ken Kaneki
—— / —108ms · 3015.6%—9.5%——4955 mdeg82% / 104% / 74%None
Shockplug
—— / —112ms · 156.3%—14.8%——4356 mdeg67% / 97% / 52%None
🗿⃤⃢TheHuskinator
—— / —70ms · 1311.8%—20.5%——3149 mdeg102% / 77% / 48%None
nirun
—— / —117ms · 2212.6%—23.1%——1599 mdeg156% / 70% / 23%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8B/T
  9. 9A/CT
  10. 10A/CT
  11. 11B/T
  12. 12A/CT
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20B/CT
  21. 21B/CT
  22. 22B/CT
  23. 23A/T

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +14 ticks

    ✪ Hypzii dropped the bomb

    0.2s clock
  2. +44 ticks

    |Red| picked up the bomb

    0.7s clock
  3. +394 ticks

    u6h threw a decoy

  4. +528 ticks

    u6h detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +785 ticks

    DaSCHILL eliminated nirun with usp silencer
    OpeningHeadshot
  6. +917 ticks

    Lob0EP eliminated u6h with glock
    Headshot
  7. +944 ticks

    DaSCHILL eliminated 🗿⃤⃢TheHuskinator with usp silencer
    Headshot
  8. +1,065 ticks

    Lob0EP eliminated DaSCHILL with glock · assisted by nirun
    TradeHeadshot
  9. +1,281 ticks

    |Red| dropped the bomb

    20.0s clock
  10. +1,281 ticks

    Shockplug eliminated |Red| with usp silencer
    Headshot
  11. +1,330 ticks

    ✪ Hypzii picked up the bomb

    20.8s clock
  12. +1,353 ticks

    Lob0EP eliminated Shockplug with glock
    TradeHeadshot
  13. +1,489 ticks

    ✪ Hypzii started planting

    23.3s clock
  14. +1,539 ticks

    u6h decoy expired

  15. +1,689 ticks

    ✪ Hypzii planted the bomb

    26.4s clock
  16. +2,267 ticks

    Ken Kaneki eliminated ✪ Hypzii with usp silencer · assisted by EverybodyGangstaTillDoodlePullUp
    Headshot
  17. +2,608 ticks

    EverybodyGangstaTillDoodlePullUp eliminated Lob0EP with usp silencer · assisted by u6h
    Headshot
  18. +2,719 ticks

    EverybodyGangstaTillDoodlePullUp started defusing

    No kit42.5s clock
  19. +3,359 ticks

    EverybodyGangstaTillDoodlePullUp defused the bomb

    52.5s clock

Kill feed

168 of 169 events

Objective

93 of unknown events

Grenades

689 of unknown events