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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3850356207118188912

Public match receipt

Oct 25, 08:57 PM

Ancient

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

31:42 Scoreboard20 roundsIndexed 12d ago

Team A

13

:

Team B

7

Top Frag Rating · DaSCHILL · 1.47

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Dad

5/7

Entries won / attempted

Trade impact

DaSCHILL

6

Trade kills

Clutches

Paymon005

1/5

Clutches won / played

Utility

Pub

204

11 enemies flashed

Started on CT

Team A

13

Started on T

Team B

7
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Paymon005
CS—FACEIT—
161531.0771.556%75%1.02—1
Pub
CS19,113FACEIT 1,432 Elo · Level 7 at this match71,432
141660.8892.164%75%1.06-3023
Dad
CS18,977FACEIT 1,196 Elo · Level 5 at this match51,196
161621.0084.363%65%1.02-2932
Scuba Steve
CS11,868FACEIT 949 Elo · Level 4 at this match4949
81440.5741.438%60%0.70-3061
Tickle monster
CS20,000FACEIT 1,517 Elo · Level 7 at this match71,517
81750.4763.150%60%0.77-1160

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
DaSCHILL
042/360/2658
Shockplug
60122/621/1340
metal combustion
82190/330/3237
Pub
204114/830/2336
Serious Videogame Addiction
6144/520/1128
Dad
4265/710/3236
Paymon005
1901/421/5138
KsaY^
12641/321/1128
Tickle monster
10601/110/1026
Scuba Steve
300/020/3127

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
DaSCHILL
—— / —116ms · 2114.7%40.0%18.5%26° p90—1109 mdeg79% / 134% / 156%None
Shockplug
—— / —126ms · 2318.8%23.1%15.1%33° p90—820 mdeg82% / 111% / 89%None
metal combustion
—— / —89ms · 2320.3%33.3%15.4%4° p90—866 mdeg87% / 102% / 78%None
Pub
—— / —166ms · 2018.2%10.0%11.4%29° p90—1412 mdeg121% / 111% / 68%None
Serious Videogame Addiction
—— / —107ms · 2227.3%22.2%12.3%10° p90—1557 mdeg78% / 87% / 78%None
Dad
—— / —158ms · 2922.9%25.0%19.7%11° p90—1252 mdeg117% / 102% / 78%None
Paymon005
—— / —180ms · 2125.0%30.0%23.3%7° p90—3924 mdeg106% / 86% / 83%None
KsaY^
—— / —68ms · 1322.2%0.0%2.2%10° p90—1207 mdeg17% / 68% / 86%None
Tickle monster
—— / —103ms · 1710.7%12.5%13.3%17° p90—1210 mdeg94% / 76% / 37%None
Scuba Steve
—— / —71ms · 1721.7%0.0%11.8%5° p90—666 mdeg70% / 50% / 45%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17B/CT
  18. 18A/T
  19. 19B/CT
  20. 20A/T

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +542 ticks

    KsaY^ threw a incendiary

  2. +634 ticks

    KsaY^ threw a HE grenade

  3. +643 ticks

    KsaY^ detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +745 ticks

    KsaY^ detonated a HE grenade

    13 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +799 ticks

    Serious Videogame Addiction threw a smoke

  6. +905 ticks

    Serious Videogame Addiction detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +995 ticks

    KsaY^ molotov expired

  8. +1,086 ticks

    Serious Videogame Addiction eliminated Pub with fiveseven
    OpeningHeadshot
  9. +1,360 ticks

    Dad eliminated Shockplug with glock · assisted by Paymon005
  10. +1,408 ticks

    Scuba Steve eliminated Serious Videogame Addiction with glock
    Headshot
  11. +1,655 ticks

    Dad dropped the bomb

    25.9s clock
  12. +1,655 ticks

    DaSCHILL eliminated Dad with usp silencer · assisted by Shockplug
    Trade
  13. +1,777 ticks

    Tickle monster picked up the bomb

    27.8s clock
  14. +1,856 ticks

    Tickle monster dropped the bomb

    29.0s clock
  15. +1,856 ticks

    DaSCHILL eliminated Tickle monster with usp silencer
    Headshot
  16. +2,112 ticks

    Scuba Steve picked up the bomb

    33.0s clock
  17. +2,181 ticks

    Scuba Steve eliminated DaSCHILL with glock · assisted by Paymon005
    Headshot
  18. +2,317 ticks

    Serious Videogame Addiction smoke expired

  19. +2,804 ticks

    Scuba Steve dropped the bomb

    43.8s clock
  20. +2,804 ticks

    KsaY^ eliminated Scuba Steve with usp silencer · assisted by DaSCHILL
  21. +4,572 ticks

    Paymon005 eliminated KsaY^ with p250
    Headshot
  22. +5,133 ticks

    Paymon005 picked up the bomb

    80.2s clock
  23. +5,530 ticks

    Paymon005 eliminated metal combustion with p250
    Headshot

Kill feed

139 of 140 events

Objective

66 of unknown events

Grenades

725 of unknown events