Public match receipt
Sep 6, 08:02 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · babt · 1.24
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
babt
8/8
Entries won / attempted
Trade impact
-23
5
Trade kills
Clutches
pxlvz
1/4
Clutches won / played
Utility
SaLiVaN
189
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
彡 G R I M M J O W 彡 CS4,881921 | 19 | 19 | 9 | 1.00 | 112.1 | 32% | 79% | 1.19 | +118 | 4 |
pxlvz CS5,136FACEIT— | 19 | 14 | 3 | 1.36 | 81.0 | 47% | 79% | 1.16 | +192 | 3 |
Caveman CS3,983851 | 19 | 19 | 5 | 1.00 | 82.8 | 42% | 71% | 1.04 | +155 | 3 |
Ryuk CS4,594FACEIT— | 17 | 17 | 8 | 1.00 | 88.8 | 29% | 75% | 1.08 | +187 | 2 |
-23 CS3,8291,000 | 14 | 15 | 2 | 0.93 | 43.0 | 14% | 63% | 0.82 | +101 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
babt CS3,683810 | 25 | 14 | 1 | 1.79 | 80.1 | 28% | 71% | 1.24 | -124 | 5 |
9ight_mare CS3,3181,000 | 16 | 21 | 9 | 0.76 | 75.2 | 19% | 75% | 0.95 | -117 | 2 |
Max CS7,575FACEIT— | 16 | 17 | 3 | 0.94 | 71.3 | 13% | 58% | 0.93 | -267 | 3 |
SaLiVaN CS2,745939 | 14 | 20 | 9 | 0.70 | 78.4 | 21% | 79% | 0.96 | -112 | 0 |
DEFAULT CS5,635FACEIT— | 13 | 18 | 6 | 0.72 | 68.1 | 54% | 54% | 0.84 | -199 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
babt | 0 | 4 | 8/8 | 2 | 0/6 | 5 | 59 |
彡 G R I M M J O W 彡 | 132 | 7 | 2/2 | 3 | 0/3 | 4 | 49 |
pxlvz | 7 | 8 | 1/4 | 1 | 1/4 | 3 | 47 |
Ryuk | 177 | 0 | 0/1 | 4 | 0/2 | 2 | 46 |
Caveman | 188 | 10 | 4/11 | 3 | 0/0 | 3 | 47 |
SaLiVaN | 189 | 12 | 4/7 | 1 | 0/2 | 0 | 36 |
9ight_mare | 22 | 10 | 2/2 | 3 | 0/3 | 2 | 44 |
Max | 21 | 4 | 2/3 | 1 | 0/0 | 3 | 39 |
DEFAULT | 173 | 2 | 1/4 | 4 | 0/2 | 1 | 30 |
-23 | 5 | 1 | 0/6 | 5 | 0/3 | 1 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
babt | — | — / — | 32ms · 34 | 20.9% | — | 16.1% | — | — | 2758 mdeg | 53% / 97% / 140% | None |
彡 G R I M M J O W 彡 | — | — / — | 121ms · 30 | 20.0% | — | 7.6% | — | — | 6217 mdeg | 59% / 135% / 78% | None |
pxlvz | — | — / — | 133ms · 14 | 7.1% | — | 15.6% | — | — | 3237 mdeg | 89% / 98% / 106% | None |
Ryuk | — | — / — | 98ms · 28 | 17.9% | — | 6.8% | — | — | 4235 mdeg | 55% / 107% / 78% | None |
Caveman | — | — / — | 61ms · 30 | 24.2% | — | 13.5% | — | — | 2647 mdeg | 79% / 100% / 78% | None |
SaLiVaN | — | — / — | 172ms · 27 | 13.3% | — | 7.9% | — | — | 4657 mdeg | 40% / 95% / 55% | None |
9ight_mare | — | — / — | 129ms · 28 | 16.9% | — | 7.5% | — | — | 4940 mdeg | 35% / 91% / 60% | None |
Max | — | — / — | 308ms · 22 | 14.3% | — | 7.4% | — | — | 5166 mdeg | 24% / 86% / 74% | None |
DEFAULT | — | — / — | 130ms · 21 | 23.3% | — | 24.5% | — | — | 4818 mdeg | 101% / 82% / 56% | None |
-23 | — | — / — | 147ms · 18 | 10.5% | — | 5.1% | — | — | 4155 mdeg | 27% / 52% / 73% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+402 ticks
Caveman threw a smoke
+513 ticks
Caveman detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,870 ticks
babt eliminated -23 with glockOpening+1,925 ticks
Caveman smoke expired
+2,430 ticks
9ight_mare eliminated pxlvz with glock · assisted by babt+2,638 ticks
Caveman eliminated SaLiVaN with elite+2,756 ticks
Max dropped the bomb
43.1s clock+2,756 ticks
Caveman eliminated Max with elite+2,913 ticks
DEFAULT eliminated Caveman with glockTradeHeadshot+4,067 ticks
彡 G R I M M J O W 彡 eliminated DEFAULT with elite+4,126 ticks
9ight_mare eliminated 彡 G R I M M J O W 彡 with Desert EagleTradeHeadshot+4,468 ticks
babt eliminated Ryuk with glock · assisted by DEFAULTHeadshot
Kill feed
174 exact match events
Objective
77 of unknown events
Grenades
667 of unknown events