Public match receipt
Jul 19, 06:50 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · cob · 1.47
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
DaSCHILL
6/7
Entries won / attempted
Trade impact
cob
5
Trade kills
Clutches
Zangetsu刃鬼
1/5
Clutches won / played
Utility
Zangetsu刃鬼
262
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Zangetsu刃鬼 CS25,4191,961 | 20 | 15 | 2 | 1.33 | 104.5 | 40% | 65% | 1.20 | -351 | 4 |
-haron CS—1,408 | 14 | 13 | 4 | 1.08 | 82.3 | 57% | 75% | 1.07 | — | 1 |
PePPer*** CS17,328FACEIT— | 9 | 16 | 5 | 0.56 | 87.5 | 56% | 65% | 0.91 | -340 | 0 |
jc CS12,2701,247 | 10 | 15 | 5 | 0.67 | 46.2 | 30% | 65% | 0.77 | -116 | 2 |
☠_SWAGBALLS_☠ CS16,510968 | 6 | 19 | 2 | 0.32 | 51.3 | 67% | 45% | 0.62 | -103 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
cob CS20,0001,433 | 21 | 10 | 4 | 2.10 | 97.8 | 33% | 90% | 1.47 | +369 | 4 |
CamZiiii CS20,9881,552 | 16 | 12 | 7 | 1.33 | 91.3 | 56% | 75% | 1.18 | +328 | 3 |
DaSCHILL CS21,853FACEIT— | 17 | 12 | 3 | 1.42 | 91.2 | 59% | 75% | 1.20 | +374 | 1 |
Shockplug CS17,811FACEIT— | 13 | 16 | 8 | 0.81 | 95.7 | 31% | 70% | 1.04 | +370 | 3 |
Wolf CS20,4001,499 | 10 | 11 | 2 | 0.91 | 41.3 | 50% | 75% | 0.85 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
cob | 17 | 0 | 1/1 | 5 | 0/2 | 4 | 46 |
DaSCHILL | 107 | 1 | 6/7 | 3 | 0/1 | 1 | 37 |
Zangetsu刃鬼 | 262 | 3 | 3/6 | 3 | 1/5 | 4 | 41 |
CamZiiii | 241 | 5 | 2/2 | 3 | 1/3 | 3 | 42 |
-haron | 150 | 4 | 0/0 | 2 | 0/5 | 1 | 33 |
Shockplug | 157 | 4 | 4/8 | 3 | 0/1 | 3 | 37 |
PePPer*** | 222 | 0 | 2/2 | 3 | 0/2 | 0 | 27 |
Wolf | 178 | 6 | 0/2 | 1 | 0/1 | 2 | 27 |
jc | 133 | 5 | 1/7 | 2 | 0/1 | 2 | 19 |
☠_SWAGBALLS_☠ | 104 | 2 | 1/5 | 1 | 0/1 | 0 | 14 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
cob | — | — / — | 137ms · 27 | 23.2% | — | 13.8% | — | — | 4424 mdeg | 63% / 118% / 164% | None |
DaSCHILL | — | — / — | 88ms · 23 | 13.6% | — | 20.3% | — | — | 3063 mdeg | 110% / 110% / 111% | None |
Zangetsu刃鬼 | — | — / — | 97ms · 30 | 16.5% | — | 17.9% | — | — | 3353 mdeg | 75% / 126% / 104% | None |
CamZiiii | — | — / — | 99ms · 25 | 16.2% | — | 16.9% | — | — | 2843 mdeg | 106% / 110% / 104% | None |
-haron | — | — / — | 105ms · 16 | 16.7% | — | 22.9% | — | — | 4355 mdeg | 107% / 99% / 84% | None |
Shockplug | — | — / — | 275ms · 18 | 6.9% | — | 13.3% | — | — | 4211 mdeg | 58% / 116% / 64% | None |
PePPer*** | — | — / — | 129ms · 18 | 11.3% | — | 14.5% | — | — | 4859 mdeg | 104% / 106% / 44% | None |
Wolf | — | — / — | 96ms · 13 | 6.5% | — | 16.1% | — | — | 3077 mdeg | 94% / 50% / 71% | None |
jc | — | — / — | 110ms · 14 | 11.9% | — | 9.8% | — | — | 4293 mdeg | 56% / 56% / 52% | None |
☠_SWAGBALLS_☠ | — | — / — | 65ms · 12 | 15.1% | — | 14.7% | — | — | 5323 mdeg | 125% / 62% / 25% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+371 ticks
DaSCHILL dropped the bomb
5.8s clock+525 ticks
Wolf picked up the bomb
8.2s clock+565 ticks
☠_SWAGBALLS_☠ threw a HE grenade
+601 ticks
-haron threw a HE grenade
+675 ticks
☠_SWAGBALLS_☠ detonated a HE grenade
79 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+712 ticks
-haron detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+850 ticks
jc threw a smoke
+868 ticks
☠_SWAGBALLS_☠ threw a flashbang
+979 ticks
☠_SWAGBALLS_☠ detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 5.0s enemy blind · 0.0s team blind
+994 ticks
jc detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,045 ticks
DaSCHILL eliminated jc with glockOpeningHeadshotThrough smoke+1,147 ticks
DaSCHILL eliminated ☠_SWAGBALLS_☠ with glockHeadshot+1,571 ticks
CamZiiii eliminated PePPer*** with p250Headshot+1,572 ticks
Zangetsu刃鬼 eliminated Shockplug with usp silencer+1,576 ticks
Wolf started planting
24.6s clock+1,688 ticks
CamZiiii eliminated Zangetsu刃鬼 with p250 · assisted by ShockplugTradeHeadshot+1,776 ticks
Wolf planted the bomb
27.8s clock+2,014 ticks
CamZiiii threw a flashbang
+2,124 ticks
CamZiiii detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+2,406 ticks
jc smoke expired
+2,867 ticks
-haron eliminated Wolf with usp silencerHeadshot+2,975 ticks
cob eliminated -haron with glock · assisted by CamZiiiiTradeHeadshot
Kill feed
138 of 139 events
Objective
80 of unknown events
Grenades
684 of unknown events