Public match receipt
Jul 4, 06:58 PM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Astral Azuma · 1.20
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
8/11
Entries won / attempted
Trade impact
BKRandy
5
Trade kills
Clutches
Enots
2/2
Clutches won / played
Utility
Enots
112
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Nasty And Loose CS—FACEIT— | 19 | 14 | 2 | 1.36 | 72.8 | 26% | 71% | 1.10 | — | 1 |
Mazila CS—FACEIT— | 19 | 15 | 4 | 1.27 | 92.9 | 58% | 76% | 1.17 | — | 1 |
Astral Azuma CS—FACEIT— | 16 | 15 | 9 | 1.07 | 113.0 | 38% | 76% | 1.20 | — | 2 |
Enots CS—FACEIT— | 12 | 17 | 2 | 0.71 | 46.9 | 50% | 52% | 0.74 | — | 3 |
TylerVirtuous CS—FACEIT— | 9 | 17 | 5 | 0.53 | 59.0 | 44% | 67% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Weapon X CS—FACEIT— | 16 | 14 | 5 | 1.14 | 77.9 | 69% | 86% | 1.11 | — | 5 |
Shockplug CS17,434FACEIT— | 18 | 18 | 7 | 1.00 | 97.3 | 56% | 76% | 1.12 | — | 2 |
BKRandy CS—FACEIT— | 16 | 16 | 4 | 1.00 | 74.0 | 56% | 71% | 1.00 | — | 2 |
Puck CS—FACEIT— | 14 | 12 | 1 | 1.17 | 73.5 | 43% | 71% | 1.05 | — | 3 |
Jaypaw546 CS—FACEIT— | 10 | 16 | 1 | 0.63 | 55.1 | 40% | 57% | 0.77 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Astral Azuma | 103 | 0 | 1/3 | 1 | 0/3 | 2 | 43 |
Mazila | 66 | 4 | 2/7 | 2 | 0/1 | 1 | 46 |
Shockplug | 53 | 7 | 8/11 | 3 | 1/2 | 2 | 46 |
Weapon X | 80 | 2 | 3/5 | 1 | 1/5 | 5 | 50 |
Nasty And Loose | 0 | 0 | 1/2 | 4 | 0/4 | 1 | 47 |
Puck | 65 | 8 | 0/0 | 2 | 1/2 | 3 | 35 |
BKRandy | 9 | 1 | 1/2 | 5 | 0/0 | 2 | 45 |
TylerVirtuous | 21 | 0 | 1/5 | 1 | 0/3 | 1 | 25 |
Jaypaw546 | 0 | 0 | 1/3 | 3 | 0/2 | 1 | 23 |
Enots | 112 | 0 | 3/4 | 4 | 2/2 | 3 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Astral Azuma | — | — / — | — | — | — | 37.5% | — | — | — | 70% / 137% / 83% | None |
Mazila | — | — / — | — | — | — | 57.9% | — | — | — | 109% / 112% / 99% | None |
Shockplug | — | — / — | — | — | — | 55.6% | — | — | — | 104% / 118% / 78% | None |
Weapon X | — | — / — | — | — | — | 68.8% | — | — | — | 129% / 94% / 89% | None |
Nasty And Loose | — | — / — | — | — | — | 26.3% | — | — | — | 49% / 88% / 106% | None |
Puck | — | — / — | — | — | — | 42.9% | — | — | — | 80% / 89% / 91% | None |
BKRandy | — | — / — | — | — | — | 56.3% | — | — | — | 106% / 89% / 78% | None |
TylerVirtuous | — | — / — | — | — | — | 44.4% | — | — | — | 83% / 71% / 41% | None |
Jaypaw546 | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 67% / 49% | None |
Enots | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 57% / 55% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+708 ticks
Mazila eliminated BKRandy with AK-47Opening+803 ticks
Mazila eliminated Jaypaw546 with AK-47Headshot+862 ticks
Puck eliminated TylerVirtuous with AK-47+1,060 ticks
Astral Azuma eliminated Shockplug with AK-47Headshot+1,941 ticks
Nasty And Loose eliminated Enots with M4A1-SHeadshotTeamkill+3,549 ticks
Astral Azuma eliminated Weapon X with AK-47+4,491 ticks
Nasty And Loose eliminated Puck with M4A1-S · assisted by Astral Azuma
Kill feed
150 of 154 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source