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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 28, 11:51 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

21:33 Scoreboard15 roundsIndexed 8/28/2026

Team A

13

:

Team B

2

Top Frag Rating · Wolf · 1.85

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

DaSCHILL

5/7

Entries won / attempted

Trade impact

Wolf

5

Trade kills

Clutches

Chisin

1/4

Clutches won / played

Utility

Sleepyhead

177

2 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Wolf
CS19,786FACEIT 1,510 Elo · Level 7 at this match71,510
27644.50161.552%93%1.85+2137
DaSCHILL
CS22,189FACEIT—
15921.67103.253%80%1.34+3583
Auxis
CS4,818FACEIT 752 Elo · Level 3 at this match3752
12741.7178.433%100%1.32+1811
washingtonwizardsFan
CS16,689FACEIT 1,111 Elo · Level 5 at this match51,111
9661.5073.344%100%1.24+4621
Sleepyhead
CS—FACEIT 1,065 Elo · Level 5 at this match51,065
9731.2960.922%87%1.08—1

Started on T

Team B

2
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Chisin
CS—FACEIT 992 Elo · Level 4 at this match4992
91500.6067.744%47%0.78—0
anthony
CS20,461FACEIT 1,214 Elo · Level 6 at this match61,214
91420.6471.956%60%0.85-4561
!!XxD4rthL0RdxX!!-H3ARTBR0K3N-
CS—FACEIT 1,107 Elo · Level 5 at this match51,107
71410.5058.343%40%0.69—1
GRAVY
CS17,072FACEIT—
61510.4046.750%47%0.63-4000
smt
CS—FACEIT—
41540.2742.025%47%0.57—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Wolf
1251/150/0760
DaSCHILL
525/710/0335
Auxis
022/220/1131
washingtonwizardsFan
11631/120/1125
Sleepyhead
17723/400/0119
anthony
001/420/2120
Chisin
000/211/4023
!!XxD4rthL0RdxX!!-H3ARTBR0K3N-
042/300/2117
GRAVY
1600/530/2013
smt
020/110/4012

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Wolf
—— / —233ms · 159.9%—25.8%——2638 mdeg97% / 195% / 352%None
DaSCHILL
—— / —0ms · 1020.8%—33.3%——1222 mdeg100% / 125% / 130%None
Auxis
—— / —145ms · 1512.5%—16.2%——6352 mdeg63% / 95% / 134%None
washingtonwizardsFan
—— / —159ms · 146.7%—7.8%——5225 mdeg83% / 89% / 117%None
Sleepyhead
—— / —178ms · 88.8%—7.9%——30889 mdeg42% / 74% / 100%None
anthony
—— / —191ms · 1713.6%—17.9%——2862 mdeg104% / 87% / 50%None
Chisin
—— / —132ms · 1410.9%—13.5%——4057 mdeg83% / 82% / 47%None
!!XxD4rthL0RdxX!!-H3ARTBR0K3N-
—— / —214ms · 126.1%—10.3%——5487 mdeg80% / 71% / 39%None
GRAVY
—— / —38ms · 1314.7%—12.0%——3847 mdeg94% / 56% / 31%None
smt
—— / —101ms · 117.1%—8.0%——3840 mdeg47% / 51% / 21%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9A/CT
  10. 10B/T
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +350 ticks

    anthony threw a smoke

  2. +472 ticks

    anthony detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +991 ticks

    washingtonwizardsFan eliminated Chisin with glock
    OpeningHeadshot
  4. +1,086 ticks

    Sleepyhead eliminated smt with glock
    Headshot
  5. +1,394 ticks

    anthony eliminated DaSCHILL with usp silencer
    HeadshotWallbang · 2 surfaces
  6. +1,497 ticks

    Wolf eliminated anthony with glock
    TradeHeadshot
  7. +1,536 ticks

    Auxis started planting

    24.0s clock
  8. +1,736 ticks

    Auxis planted the bomb

    27.1s clock
  9. +1,789 ticks

    washingtonwizardsFan eliminated GRAVY with glock
    Headshot
  10. +1,799 ticks

    Wolf eliminated !!XxD4rthL0RdxX!!-H3ARTBR0K3N- with glock

Kill feed

107 of 108 events

Objective

50 of unknown events

Grenades

430 of unknown events