Public match receipt
Aug 31, 11:47 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Shockplug · 1.29
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
h4rd
4/9
Entries won / attempted
Trade impact
Shockplug
5
Trade kills
Clutches
Bob the Bag Builder
1/3
Clutches won / played
Utility
Frost'
210
13 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Bob the Bag Builder CS13,848FACEIT— | 18 | 16 | 7 | 1.13 | 87.8 | 44% | 67% | 1.08 | -388 | 2 |
developer CS13,891952 | 18 | 17 | 2 | 1.06 | 76.3 | 39% | 57% | 0.98 | -398 | 3 |
Shay_Verkouter CS14,224952 | 12 | 17 | 4 | 0.71 | 76.0 | 67% | 57% | 0.88 | -407 | 3 |
W4LT CS15,731600 | 11 | 15 | 5 | 0.73 | 66.2 | 55% | 76% | 0.91 | -395 | 0 |
JP CS13,856932 | 9 | 18 | 4 | 0.50 | 57.8 | 44% | 48% | 0.71 | -406 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shockplug CS14,717FACEIT— | 23 | 15 | 4 | 1.53 | 110.4 | 57% | 67% | 1.29 | +282 | 6 |
h4rd CS14,1591,101 | 19 | 13 | 5 | 1.46 | 94.2 | 32% | 76% | 1.23 | +350 | 4 |
Gruffalo CS14,199946 | 15 | 13 | 8 | 1.15 | 87.7 | 47% | 95% | 1.18 | +360 | 1 |
Frost' CS13,915FACEIT— | 12 | 13 | 9 | 0.92 | 84.3 | 42% | 76% | 1.04 | +361 | 0 |
Musashi CS13,561956 | 11 | 14 | 4 | 0.79 | 47.6 | 55% | 52% | 0.76 | +388 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shockplug | 83 | 8 | 3/9 | 5 | 0/1 | 6 | 50 |
h4rd | 0 | 6 | 4/9 | 2 | 1/1 | 4 | 47 |
Gruffalo | 205 | 3 | 1/2 | 3 | 0/2 | 1 | 39 |
Bob the Bag Builder | 141 | 0 | 4/6 | 2 | 1/3 | 2 | 40 |
Frost' | 210 | 13 | 1/1 | 5 | 0/4 | 0 | 33 |
developer | 24 | 7 | 0/1 | 1 | 0/2 | 3 | 38 |
W4LT | 38 | 1 | 2/2 | 1 | 0/7 | 0 | 25 |
Shay_Verkouter | 77 | 1 | 4/7 | 3 | 1/2 | 3 | 27 |
Musashi | 45 | 8 | 0/0 | 1 | 0/1 | 2 | 28 |
JP | 128 | 0 | 2/5 | 1 | 0/1 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shockplug | — | — / — | 94ms · 33 | 13.4% | — | 21.1% | — | — | 2369 mdeg | 106% / 133% / 120% | None |
h4rd | — | — / — | 76ms · 30 | 18.8% | — | 15.4% | — | — | 3545 mdeg | 59% / 114% / 114% | None |
Gruffalo | — | — / — | 181ms · 29 | 14.5% | — | 11.7% | — | — | 3182 mdeg | 88% / 106% / 90% | None |
Bob the Bag Builder | — | — / — | 132ms · 25 | 24.6% | — | 16.7% | — | — | 3622 mdeg | 83% / 106% / 88% | None |
Frost' | — | — / — | 90ms · 17 | 12.4% | — | 13.7% | — | — | 2487 mdeg | 78% / 102% / 72% | None |
developer | — | — / — | 79ms · 20 | 17.0% | — | 15.8% | — | — | 3324 mdeg | 73% / 92% / 83% | None |
W4LT | — | — / — | 128ms · 18 | 9.8% | — | 14.9% | — | — | 3754 mdeg | 102% / 80% / 57% | None |
Shay_Verkouter | — | — / — | 158ms · 11 | 8.9% | — | 23.8% | — | — | 1522 mdeg | 125% / 92% / 55% | None |
Musashi | — | — / — | 156ms · 14 | 6.2% | — | 16.7% | — | — | 3857 mdeg | 102% / 57% / 61% | None |
JP | — | — / — | 149ms · 14 | 16.7% | — | 16.2% | — | — | 2713 mdeg | 83% / 70% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 20 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+272 ticks
W4LT threw a smoke
+422 ticks
Shockplug threw a flashbang
+441 ticks
Musashi threw a incendiary
+533 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.9s team blind
+555 ticks
Shockplug threw a incendiary
+573 ticks
Musashi detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+573 ticks
Musashi threw a flashbang
+615 ticks
W4LT detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+652 ticks
Shockplug detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+683 ticks
Musashi detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+725 ticks
h4rd threw a HE grenade
+750 ticks
Frost' threw a flashbang
+827 ticks
Musashi threw a smoke
+836 ticks
h4rd detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+839 ticks
Gruffalo threw a incendiary
+860 ticks
Frost' detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+872 ticks
Musashi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+889 ticks
Musashi molotov expired
+928 ticks
Shockplug threw a smoke
+953 ticks
Gruffalo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,004 ticks
Shockplug molotov expired
+1,294 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,305 ticks
Gruffalo molotov expired
+1,461 ticks
h4rd threw a flashbang
+1,486 ticks
Frost' threw a incendiary
+1,571 ticks
h4rd detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.8s enemy blind · 0.0s team blind
+1,579 ticks
Shockplug threw a HE grenade
+1,622 ticks
Frost' detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,690 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,959 ticks
h4rd threw a smoke
+1,974 ticks
Frost' molotov expired
+1,991 ticks
Musashi threw a HE grenade
+2,017 ticks
Frost' threw a HE grenade
+2,027 ticks
W4LT smoke expired
+2,102 ticks
Musashi detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,127 ticks
Frost' detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,152 ticks
h4rd detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,213 ticks
Frost' threw a smoke
+2,284 ticks
Musashi smoke expired
+2,351 ticks
JP threw a flashbang
+2,378 ticks
W4LT threw a flashbang
+2,416 ticks
Frost' detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,461 ticks
JP detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 5.0s team blind
+2,489 ticks
W4LT detonated a flashbang
0 dmg · 0 enemies · 5 teammates · 0.0s enemy blind · 11.3s team blind
+2,658 ticks
Frost' eliminated Shay_Verkouter with M4A1-S · assisted by MusashiOpeningHeadshot+2,691 ticks
Musashi eliminated developer with AK-47Headshot+2,702 ticks
Gruffalo eliminated Bob the Bag Builder with AK-47Headshot+2,706 ticks
Shockplug smoke expired
+2,850 ticks
JP dropped the bomb
44.5s clock+2,850 ticks
Shockplug eliminated JP with M4A1-S · assisted by Frost'+2,942 ticks
Musashi eliminated W4LT with AK-47 · assisted by Shockplug
Kill feed
151 exact match events
Objective
53 of unknown events
Grenades
679 of unknown events