Public match receipt
Jul 17, 02:34 AM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
13
Top Frag Rating · the dark prince of gaza · 1.49
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
the dark prince of gaza
8/9
Entries won / attempted
Trade impact
Juan
5
Trade kills
Clutches
the dark prince of gaza
3/5
Clutches won / played
Utility
Me
244
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Juan CS19,679FACEIT— | 22 | 17 | 3 | 1.29 | 103.0 | 55% | 68% | 1.20 | — | 1 |
BOT Bot CS—FACEIT— | 17 | 17 | 4 | 1.00 | 86.7 | 53% | 64% | 1.03 | — | 2 |
Bad Smurf CS18,856FACEIT— | 16 | 19 | 3 | 0.84 | 82.5 | 44% | 64% | 0.97 | — | 3 |
chil CS—FACEIT— | 12 | 18 | 5 | 0.67 | 69.7 | 67% | 68% | 0.88 | — | 1 |
[un]Lucki CS—FACEIT— | 12 | 16 | 2 | 0.75 | 60.2 | 58% | 64% | 0.85 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
the dark prince of gaza CS—FACEIT— | 27 | 15 | 4 | 1.80 | 124.5 | 37% | 86% | 1.49 | — | 5 |
ragwin CS—FACEIT— | 21 | 14 | 4 | 1.50 | 82.5 | 57% | 82% | 1.21 | — | 1 |
You CS—FACEIT— | 13 | 17 | 4 | 0.76 | 65.9 | 69% | 59% | 0.86 | — | 3 |
Me CS—FACEIT— | 16 | 16 | 6 | 1.00 | 75.1 | 56% | 64% | 0.98 | — | 3 |
Us CS—FACEIT— | 10 | 17 | 10 | 0.59 | 63.4 | 40% | 64% | 0.81 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
the dark prince of gaza | 10 | 4 | 8/9 | 2 | 3/5 | 5 | 62 |
ragwin | 55 | 9 | 4/4 | 3 | 2/4 | 1 | 49 |
Juan | 0 | 4 | 2/2 | 5 | 0/1 | 1 | 49 |
BOT Bot | 21 | 4 | 1/3 | 2 | 0/5 | 2 | 44 |
Me | 244 | 12 | 1/5 | 2 | 0/3 | 3 | 36 |
Bad Smurf | 26 | 7 | 3/11 | 2 | 0/1 | 3 | 33 |
chil | 0 | 7 | 0/3 | 1 | 1/2 | 1 | 29 |
You | 18 | 2 | 1/4 | 2 | 0/2 | 3 | 40 |
[un]Lucki | 85 | 5 | 2/3 | 3 | 0/5 | 2 | 29 |
Us | 99 | 0 | 0/0 | 3 | 0/0 | 1 | 29 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
the dark prince of gaza | — | — / — | — | — | — | 37.0% | — | — | — | 70% / 150% / 141% | None |
ragwin | — | — / — | — | — | — | 57.1% | — | — | — | 107% / 100% / 117% | None |
Juan | — | — / — | — | — | — | 54.5% | — | — | — | 102% / 125% / 101% | None |
BOT Bot | — | — / — | — | — | — | 52.9% | — | — | — | 99% / 105% / 78% | None |
Me | — | — / — | — | — | — | 56.3% | — | — | — | 106% / 91% / 78% | None |
Bad Smurf | — | — / — | — | — | — | 43.8% | — | — | — | 82% / 100% / 66% | None |
chil | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 84% / 52% | None |
You | — | — / — | — | — | — | 69.2% | — | — | — | 130% / 80% / 60% | None |
[un]Lucki | — | — / — | — | — | — | 58.3% | — | — | — | 109% / 73% / 59% | None |
Us | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 77% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+871 ticks
Me eliminated Bad Smurf with infernoOpening+1,255 ticks
You eliminated chil with M4A1-S+1,357 ticks
ragwin eliminated BOT Bot with M4A1-SThrough smoke+1,636 ticks
Me eliminated Juan with AK-47Headshot+1,808 ticks
ragwin eliminated [un]Lucki with M4A1-S
Kill feed
166 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source