Public match receipt
Jul 2, 12:31 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · Auxis · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
april (˶˃ ᴗ ˂˶)
6/13
Entries won / attempted
Trade impact
JackerChu
7
Trade kills
Clutches
ɯıʇ
2/6
Clutches won / played
Utility
Auxis
201
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ɯıʇ CS—FACEIT— | 31 | 19 | 4 | 1.63 | 120.5 | 32% | 83% | 1.42 | — | 6 |
april (˶˃ ᴗ ˂˶) CS—FACEIT— | 12 | 24 | 9 | 0.50 | 83.3 | 50% | 63% | 0.87 | — | 4 |
Golden K. Solden Holden K. Pow CS—FACEIT— | 14 | 22 | 6 | 0.64 | 76.0 | 29% | 58% | 0.86 | — | 1 |
Trapmaster CS—FACEIT— | 13 | 22 | 5 | 0.59 | 71.9 | 38% | 63% | 0.85 | — | 0 |
claire CS—1,000 | 16 | 18 | 1 | 0.89 | 60.8 | 38% | 71% | 0.91 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Auxis CS5,284673 | 27 | 16 | 9 | 1.69 | 131.6 | 48% | 92% | 1.51 | — | 5 |
washingtonwizardsFan CS17,5771,111 | 28 | 19 | 9 | 1.47 | 136.7 | 50% | 96% | 1.48 | — | 4 |
JackerChu CS—FACEIT— | 21 | 16 | 4 | 1.31 | 73.3 | 43% | 75% | 1.10 | — | 2 |
Ms Chief CS—FACEIT— | 14 | 17 | 4 | 0.82 | 62.9 | 36% | 71% | 0.90 | — | 1 |
xcurry156 CS2,154FACEIT— | 9 | 20 | 3 | 0.45 | 34.4 | 22% | 75% | 0.69 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Auxis | 201 | 5 | 4/7 | 4 | 0/0 | 5 | 66 |
washingtonwizardsFan | 48 | 4 | 6/8 | 5 | 0/5 | 4 | 65 |
ɯıʇ | 2 | 2 | 1/1 | 6 | 2/6 | 6 | 76 |
JackerChu | 15 | 1 | 0/3 | 7 | 0/2 | 2 | 48 |
claire | 83 | 3 | 0/0 | 2 | 2/4 | 0 | 32 |
Ms Chief | 0 | 2 | 1/2 | 2 | 1/4 | 1 | 38 |
april (˶˃ ᴗ ˂˶) | 0 | 0 | 6/13 | 1 | 0/2 | 4 | 42 |
Golden K. Solden Holden K. Pow | 0 | 0 | 2/7 | 1 | 0/0 | 1 | 34 |
Trapmaster | 22 | 0 | 1/3 | 1 | 0/7 | 0 | 33 |
xcurry156 | 0 | 0 | 3/4 | 2 | 0/1 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Auxis | — | — / — | 174ms · 42 | 14.7% | — | 12.3% | — | — | 3291 mdeg | 90% / 159% / 132% | None |
washingtonwizardsFan | — | — / — | 113ms · 41 | 25.0% | — | 14.2% | — | — | 3363 mdeg | 94% / 165% / 115% | None |
ɯıʇ | — | — / — | 65ms · 37 | 20.2% | — | 8.9% | — | — | 2288 mdeg | 61% / 146% / 127% | None |
JackerChu | — | — / — | 215ms · 25 | 15.7% | — | 15.0% | — | — | 3148 mdeg | 80% / 89% / 102% | None |
claire | — | — / — | 36ms · 22 | 31.0% | — | 14.0% | — | — | 4112 mdeg | 70% / 74% / 69% | None |
Ms Chief | — | — / — | 72ms · 19 | 16.0% | — | 13.2% | — | — | 4080 mdeg | 67% / 76% / 64% | None |
april (˶˃ ᴗ ˂˶) | — | — / — | 151ms · 17 | 15.8% | — | 13.0% | — | — | 4027 mdeg | 94% / 100% / 39% | None |
Golden K. Solden Holden K. Pow | — | — / — | 106ms · 26 | 25.0% | — | 7.5% | — | — | 3762 mdeg | 54% / 92% / 50% | None |
Trapmaster | — | — / — | 118ms · 18 | 14.0% | — | 15.6% | — | — | 4975 mdeg | 72% / 87% / 46% | None |
xcurry156 | — | — / — | 195ms · 14 | 6.9% | — | 9.4% | — | — | 4754 mdeg | 42% / 42% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+623 ticks
washingtonwizardsFan threw a incendiary
+681 ticks
washingtonwizardsFan detonated a molotov
19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+961 ticks
april (˶˃ ᴗ ˂˶) dropped the bomb
15.0s clock+961 ticks
xcurry156 eliminated april (˶˃ ᴗ ˂˶) with usp silencer · assisted by AuxisOpening+1,033 ticks
washingtonwizardsFan molotov expired
+1,090 ticks
Golden K. Solden Holden K. Pow eliminated Ms Chief with revolver+1,177 ticks
Auxis eliminated Golden K. Solden Holden K. Pow with usp silencer · assisted by Ms ChiefTradeHeadshot+1,190 ticks
ɯıʇ eliminated JackerChu with glock+1,418 ticks
Auxis eliminated claire with usp silencerHeadshot+2,091 ticks
xcurry156 eliminated ɯıʇ with usp silencer · assisted by JackerChu+2,339 ticks
Trapmaster eliminated washingtonwizardsFan with p250Headshot+2,825 ticks
Auxis eliminated Trapmaster with usp silencer · assisted by washingtonwizardsFan
Kill feed
192 of 193 events
Objective
67 of unknown events
Grenades
364 of unknown events