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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 13, 04:11 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

29:58 Scoreboard21 roundsIndexed 7/13/2026

Team A

8

:

Team B

13

Top Frag Rating · sasuke · 1.48

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

washingtonwizardsFan

6/9

Entries won / attempted

Trade impact

chris4324242543534

5

Trade kills

Clutches

bred

1/4

Clutches won / played

Utility

Dream

458

11 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
washingtonwizardsFan
CS17,577FACEIT 1,111 Elo · Level 5 at this match51,111
201791.18115.040%62%1.19—3
bred
CS—FACEIT 939 Elo · Level 4 at this match4939
211711.2493.967%52%1.09—2
chris4324242543534
CS4,621FACEIT 1,000 Elo · Level 4 at this match41,000
151680.9475.033%76%1.00—1
popperbeam
CS—FACEIT—
81720.4745.450%52%0.67—1
xcurry156
CS2,154FACEIT—
31920.1632.567%52%0.52—1

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
sasuke
CS—FACEIT 958 Elo · Level 4 at this match4958
241461.71128.342%86%1.48—4
Dream
CS—FACEIT—
191361.46102.511%86%1.30—4
Make It Tighter
CS—FACEIT—
191331.4680.058%67%1.14—2
0Stress
CS—FACEIT—
151341.1567.633%62%0.98—2
Tanka Jahari
CS—FACEIT—
91560.6058.944%62%0.79—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
sasuke
1175/531/3454
Dream
458111/401/2448
washingtonwizardsFan
7146/920/0348
Make It Tighter
21133/521/2247
bred
022/331/4247
chris4324242543534
9351/351/3138
0Stress
4111/511/4236
Tanka Jahari
091/210/1126
popperbeam
420/300/3121
xcurry156
001/300/5111

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
483ms · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
sasuke
500ms · 25— / 103%26ms · 2621.4%—15.7%——3042 mdeg78% / 155% / 134%None
Dream
561ms · 19— / 116%144ms · 2111.1%—4.7%——6237 mdeg20% / 124% / 114%None
washingtonwizardsFan
466ms · 31— / 97%127ms · 4122.2%—10.2%——3508 mdeg75% / 139% / 92%None
Make It Tighter
530ms · 19— / 110%120ms · 2925.0%—28.6%——2267 mdeg109% / 97% / 114%None
bred
436ms · 23— / 90%212ms · 2723.2%—26.2%——2390 mdeg125% / 113% / 97%None
chris4324242543534
452ms · 19— / 94%194ms · 1710.0%—16.3%——3729 mdeg63% / 91% / 73%None
0Stress
458ms · 22— / 95%157ms · 2623.3%—7.5%——2647 mdeg63% / 82% / 90%None
Tanka Jahari
462ms · 9— / 96%131ms · 2230.9%—13.3%——4667 mdeg83% / 71% / 47%None
popperbeam
514ms · 9— / 106%88ms · 1721.0%—20.7%——2909 mdeg94% / 55% / 37%None
xcurry156
508ms · 8— / 105%142ms · 1413.8%—11.5%——2195 mdeg125% / 39% / 12%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9A/CT
  10. 10B/T
  11. 11B/T
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19B/CT
  20. 20A/T
  21. 21B/CT

Round events

Round 16 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +295 ticks

    Dream threw a smoke

  2. +405 ticks

    Dream detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +428 ticks

    sasuke threw a incendiary

  4. +491 ticks

    0Stress threw a incendiary

  5. +550 ticks

    sasuke detonated a molotov

    8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +603 ticks

    0Stress detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +724 ticks

    washingtonwizardsFan threw a smoke

  8. +740 ticks

    washingtonwizardsFan detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +758 ticks

    sasuke molotov expired

  10. +817 ticks

    washingtonwizardsFan dropped the bomb

    12.8s clock
  11. +857 ticks

    popperbeam threw a flashbang

  12. +878 ticks

    sasuke eliminated washingtonwizardsFan with mp5sd
    OpeningHeadshot
  13. +924 ticks

    chris4324242543534 picked up the bomb

    14.4s clock
  14. +944 ticks

    sasuke eliminated popperbeam with mp5sd
    HeadshotThrough smoke
  15. +955 ticks

    0Stress molotov expired

  16. +967 ticks

    popperbeam detonated a flashbang

    0 dmg · 1 enemies · 5 teammates · 4.9s enemy blind · 12.8s team blind

  17. +1,126 ticks

    Dream eliminated xcurry156 with MP9
  18. +1,156 ticks

    bred eliminated Dream with tec9
    Trade
  19. +1,199 ticks

    chris4324242543534 dropped the bomb

    18.7s clock
  20. +1,199 ticks

    sasuke eliminated chris4324242543534 with usp silencer
  21. +1,507 ticks

    sasuke threw a HE grenade

  22. +1,618 ticks

    sasuke detonated a HE grenade

    3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,760 ticks

    Make It Tighter threw a HE grenade

  24. +1,817 ticks

    Dream smoke expired

  25. +1,871 ticks

    Make It Tighter detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  26. +2,132 ticks

    bred eliminated sasuke with mp5sd · assisted by chris4324242543534
  27. +2,152 ticks

    washingtonwizardsFan smoke expired

  28. +2,310 ticks

    0Stress threw a flashbang

  29. +2,420 ticks

    0Stress detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +2,665 ticks

    Make It Tighter threw a smoke

  31. +2,758 ticks

    bred eliminated 0Stress with mp5sd
  32. +2,881 ticks

    Make It Tighter detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +4,257 ticks

    bred eliminated Tanka Jahari with AK-47
    Headshot
  34. +4,293 ticks

    Make It Tighter smoke expired

  35. +4,672 ticks

    bred threw a flashbang

  36. +4,782 ticks

    bred detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.9s team blind

  37. +4,940 ticks

    Make It Tighter eliminated bred with ssg08
    HeadshotNo-scope

Kill feed

153 of 154 events

Objective

34 of unknown events

Grenades

385 of unknown events