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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 21, 03:49 AM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

25:40 Scoreboard18 roundsIndexed 7/21/2026

Team A

5

:

Team B

13

Top Frag Rating · trollmugs · 1.68

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

washingtonwizardsFan

3/6

Entries won / attempted

Trade impact

trollmugs

9

Trade kills

Clutches

Auxis

1/5

Clutches won / played

Utility

trollmugs

250

21 enemies flashed

Started on CT

Team A

5
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
washingtonwizardsFan
CS17,577FACEIT 1,111 Elo · Level 5 at this match51,111
251421.79132.628%72%1.47—3
Auxis
CS5,284FACEIT 673 Elo · Level 2 at this match2673
161361.2394.625%78%1.17—1
CP
CS—FACEIT—
81440.5759.638%72%0.82—1
rex
CS8,873FACEIT 726 Elo · Level 2 at this match2726
51750.2945.10%61%0.64—0
xcurry156
CS2,154FACEIT—
41660.2538.250%50%0.56—0

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
SPYNE
CS9,616FACEIT 1,034 Elo · Level 4 at this match41,034
191251.5878.111%89%1.24+2171
trollmugs
CS9,049FACEIT 1,011 Elo · Level 4 at this match41,011
19762.71111.232%83%1.68+4073
BEX
CS9,999FACEIT 381 Elo · Level 1 at this match1381
151381.1595.213%83%1.17+1213
Stack
CS9,670FACEIT 383 Elo · Level 1 at this match1383
1015110.6785.650%72%0.96+1724
Matheo
CS9,654FACEIT 826 Elo · Level 3 at this match3826
101250.8370.450%78%0.96+1782

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
trollmugs
250211/191/1343
washingtonwizardsFan
13083/650/2353
SPYNE
1763/310/2151
Auxis
4810/031/5143
BEX
35102/530/0338
Matheo
3522/420/2227
Stack
762/530/1429
CP
5322/700/1120
rex
003/500/1015
xcurry156
000/000/5014

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
515ms · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
trollmugs
515ms · 21— / 100%144ms · 2421.2%—6.5%——3618 mdeg59% / 134% / 212%None
washingtonwizardsFan
416ms · 28— / 81%122ms · 3715.2%—13.8%——3215 mdeg53% / 160% / 140%None
SPYNE
544ms · 25— / 106%163ms · 2412.5%—3.4%——5049 mdeg20% / 94% / 124%None
Auxis
396ms · 22— / 77%164ms · 175.3%—7.4%——5278 mdeg47% / 114% / 96%None
BEX
515ms · 19— / 100%97ms · 2121.8%—2.8%——4841 mdeg25% / 115% / 90%None
Matheo
561ms · 17— / 109%75ms · 1714.1%—11.4%——3475 mdeg94% / 85% / 65%None
Stack
482ms · 22— / 94%187ms · 3117.7%—10.8%——2276 mdeg94% / 103% / 52%None
CP
496ms · 15— / 96%170ms · 159.1%—10.6%——14656 mdeg70% / 72% / 45%None
rex
617ms · 11— / 120%189ms · 1120.8%—0.0%——2034 mdeg0% / 55% / 23%None
xcurry156
604ms · 15— / 117%94ms · 65.6%—6.7%——4870 mdeg94% / 46% / 20%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +262 ticks

    BEX threw a smoke

  2. +496 ticks

    SPYNE threw a smoke

  3. +894 ticks

    BEX detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +908 ticks

    SPYNE detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +1,023 ticks

    BEX threw a flashbang

  6. +1,077 ticks

    Stack threw a flashbang

  7. +1,134 ticks

    BEX detonated a flashbang

    0 dmg · 3 enemies · 0 teammates · 10.4s enemy blind · 0.0s team blind

  8. +1,188 ticks

    Stack detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 5.8s enemy blind · 0.0s team blind

  9. +1,571 ticks

    BEX dropped the bomb

    24.5s clock
  10. +1,571 ticks

    rex eliminated BEX with usp silencer
    Opening
  11. +1,573 ticks

    washingtonwizardsFan eliminated Stack with usp silencer
    Headshot
  12. +1,616 ticks

    trollmugs eliminated rex with glock
    Trade
  13. +1,759 ticks

    washingtonwizardsFan eliminated SPYNE with usp silencer
    Headshot
  14. +1,945 ticks

    Auxis eliminated trollmugs with usp silencer
    Headshot
  15. +2,306 ticks

    BEX smoke expired

  16. +2,320 ticks

    SPYNE smoke expired

  17. +2,973 ticks

    Matheo threw a HE grenade

  18. +3,083 ticks

    Matheo detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +3,183 ticks

    Auxis eliminated Matheo with usp silencer · assisted by xcurry156

Kill feed

132 of 133 events

Objective

41 of unknown events

Grenades

533 of unknown events