FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Oct 17, 06:24 PM

Debris

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

14:02 Scoreboard16 roundsIndexed 20d ago

Team A

7

:

Team B

9

Top Frag Rating · Kai Hiwatari · 1.26

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Kai Hiwatari

8/9

Entries won / attempted

Trade impact

faust

3

Trade kills

Clutches

faust

6/13

Clutches won / played

Utility

Kai Hiwatari

117

1 enemies flashed

Started on CT

Team A

7
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
faust
CS—FACEIT—
121011.2076.025%56%1.01—6
---Downi---
CS—FACEIT—
61540.4066.650%56%0.75—1

Started on T

Team B

9
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Kai Hiwatari
CS7,511FACEIT 566 Elo · Level 2 at this match2566
141021.40100.079%81%1.26—6
Reo
CS—FACEIT—
11821.3874.645%75%1.12—3

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Kai Hiwatari
11718/931/6632
Reo
2524/703/5326
faust
060/236/13627
---Downi---
004/1411/3116

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Kai Hiwatari
—— / —119ms · 1314.3%0.0%21.7%9° p90—1120 mdeg147% / 121% / 109%None
Reo
—— / —163ms · 1211.4%0.0%13.6%13° p90—1259 mdeg85% / 90% / 107%None
faust
—— / —73ms · 1216.3%0.0%12.0%7° p90—1054 mdeg47% / 92% / 94%None
---Downi---
—— / —106ms · 816.7%0.0%11.6%7° p90—792 mdeg94% / 80% / 31%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9B/CT
  10. 10B/CT
  11. 11B/CT
  12. 12A/T
  13. 13A/T
  14. 14B/CT
  15. 15A/T
  16. 16B/CT

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.