Public match receipt
Sep 27, 09:37 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · Shockplug · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Shockplug
5/5
Entries won / attempted
Trade impact
Hiemshmiel
4
Trade kills
Clutches
Shockplug
2/4
Clutches won / played
Utility
Ron Jeremy
54
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Hiemshmiel CS5,473FACEIT— | 12 | 13 | 2 | 0.92 | 53.1 | 33% | 50% | 0.82 | -119 | 1 |
CORNMAN CS19,678FACEIT— | 11 | 16 | 5 | 0.69 | 94.0 | 82% | 69% | 0.99 | -121 | 0 |
Michael Vick CS14,898916 | 10 | 15 | 5 | 0.67 | 75.6 | 40% | 63% | 0.88 | -123 | 0 |
Ron Jeremy CS9,664664 | 4 | 14 | 7 | 0.29 | 71.7 | 25% | 56% | 0.74 | -112 | 1 |
s1mpleton CS6,178FACEIT— | 7 | 14 | 3 | 0.50 | 44.3 | 43% | 63% | 0.70 | -174 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shockplug CS12,6261,204 | 18 | 4 | 3 | 4.50 | 112.5 | 39% | 94% | 1.85 | +183 | 3 |
DaSCHILL CS19,9891,490 | 18 | 10 | 4 | 1.80 | 109.4 | 33% | 81% | 1.41 | +10 | 4 |
Shasha CS17,093879 | 14 | 10 | 7 | 1.40 | 97.4 | 50% | 88% | 1.27 | +174 | 4 |
Grandmaster Baiter CS15,6411,065 | 15 | 10 | 4 | 1.50 | 96.1 | 47% | 75% | 1.25 | +169 | 1 |
Pretzel CS15,7861,000 | 7 | 10 | 4 | 0.70 | 64.3 | 29% | 94% | 0.95 | +294 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shockplug | 22 | 6 | 5/5 | 3 | 2/4 | 3 | 48 |
DaSCHILL | 0 | 1 | 0/3 | 2 | 0/0 | 4 | 44 |
Shasha | 6 | 9 | 0/2 | 2 | 1/2 | 4 | 41 |
Grandmaster Baiter | 41 | 6 | 2/2 | 1 | 1/1 | 1 | 35 |
CORNMAN | 0 | 3 | 2/6 | 3 | 0/4 | 0 | 29 |
Pretzel | 28 | 7 | 4/4 | 2 | 0/0 | 1 | 26 |
Michael Vick | 21 | 5 | 1/4 | 4 | 0/2 | 0 | 25 |
Hiemshmiel | 0 | 1 | 1/1 | 4 | 0/2 | 1 | 31 |
Ron Jeremy | 54 | 0 | 0/3 | 1 | 0/2 | 1 | 22 |
s1mpleton | 2 | 0 | 1/2 | 0 | 1/3 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shockplug | — | — / — | 214ms · 28 | 7.9% | 16.7% | 11.7% | 6° p90 | — | 572 mdeg | 73% / 136% / 352% | None |
DaSCHILL | — | — / — | 117ms · 24 | 14.3% | 0.0% | 12.8% | 7° p90 | — | 1152 mdeg | 63% / 132% / 141% | None |
Shasha | — | — / — | 106ms · 20 | 10.0% | 16.7% | 18.5% | 6° p90 | — | 791 mdeg | 94% / 118% / 109% | None |
Grandmaster Baiter | — | — / — | 64ms · 22 | 16.3% | 42.9% | 22.0% | 17° p90 | — | 2572 mdeg | 88% / 116% / 117% | None |
CORNMAN | — | — / — | 63ms · 21 | 25.4% | 33.3% | 32.1% | 18° p90 | — | 972 mdeg | 154% / 114% / 54% | None |
Pretzel | — | — / — | 151ms · 12 | 7.7% | 0.0% | 8.6% | 3° p90 | — | 988 mdeg | 54% / 78% / 55% | None |
Michael Vick | — | — / — | 95ms · 16 | 12.2% | 16.7% | 16.3% | 5° p90 | — | 629 mdeg | 75% / 91% / 52% | None |
Hiemshmiel | — | — / — | 170ms · 21 | 26.1% | 16.7% | 11.6% | 11° p90 | — | 950 mdeg | 63% / 64% / 72% | None |
Ron Jeremy | — | — / — | 155ms · 18 | 25.0% | 0.0% | 8.1% | 10° p90 | — | 487 mdeg | 47% / 87% / 22% | None |
s1mpleton | — | — / — | 386ms · 11 | 12.1% | 25.0% | 9.4% | 9° p90 | — | 1012 mdeg | 80% / 54% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+430 ticks
CORNMAN eliminated DaSCHILL with ssg08OpeningHeadshot+440 ticks
Michael Vick threw a flashbang
+489 ticks
Shasha threw a incendiary
+551 ticks
Michael Vick detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.5s enemy blind · 0.0s team blind
+559 ticks
Grandmaster Baiter threw a HE grenade
+585 ticks
Michael Vick threw a flashbang
+595 ticks
Shasha detonated a molotov
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+598 ticks
Shockplug eliminated CORNMAN with scar20 · assisted by DaSCHILLTrade+662 ticks
s1mpleton eliminated Pretzel with Galil AR · flashed by Michael Vick+670 ticks
Grandmaster Baiter detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+703 ticks
Michael Vick detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 2.3s enemy blind · 0.0s team blind
+704 ticks
Shasha eliminated s1mpleton with M4A1-S · assisted by PretzelTrade+781 ticks
Shasha eliminated Hiemshmiel with M4A1-S+947 ticks
Shasha molotov expired
+978 ticks
Shasha threw a HE grenade
+1,088 ticks
Shasha detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,190 ticks
Grandmaster Baiter eliminated Ron Jeremy with M4A1-SHeadshot+1,225 ticks
Michael Vick dropped the bomb
19.1s clock+1,225 ticks
Shasha eliminated Michael Vick with M4A1-S
Kill feed
114 of 116 events
Objective
52 of unknown events
Grenades
400 of unknown events