Public match receipt
Aug 5, 12:09 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · ☜ ツ אWẳRא ツ ☞ · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
☜ ツ אWẳRא ツ ☞
6/7
Entries won / attempted
Trade impact
Roudy_BoyKa ◥▶◀◤
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
☜ ツ אWẳRא ツ ☞
163
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
IRONI CS3,790FACEIT— | 19 | 17 | 10 | 1.12 | 113.2 | 37% | 76% | 1.22 | -157 | 3 |
Ragnar CS3,982FACEIT— | 15 | 13 | 5 | 1.15 | 74.5 | 27% | 67% | 1.03 | — | 3 |
rater CS—815 | 12 | 17 | 6 | 0.71 | 61.4 | 42% | 67% | 0.85 | — | 1 |
John Wick CS3,300FACEIT— | 14 | 18 | 3 | 0.78 | 67.8 | 50% | 52% | 0.85 | -134 | 1 |
TOOKASHA CS3,185FACEIT— | 9 | 16 | 5 | 0.56 | 55.7 | 33% | 67% | 0.78 | -155 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ CS3,537FACEIT— | 24 | 14 | 6 | 1.71 | 136.4 | 63% | 86% | 1.52 | +161 | 5 |
-23 CS3,111FACEIT— | 18 | 15 | 4 | 1.20 | 79.2 | 22% | 57% | 1.03 | +110 | 4 |
bahador631 CS3,297FACEIT— | 15 | 15 | 7 | 1.00 | 89.8 | 20% | 76% | 1.08 | +109 | 4 |
Roudy_BoyKa ◥▶◀◤ CS2,983430 | 15 | 14 | 5 | 1.07 | 65.2 | 40% | 76% | 1.00 | +145 | 0 |
MOIED CS3,402FACEIT— | 9 | 13 | 2 | 0.69 | 52.0 | 33% | 62% | 0.79 | +152 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ | 163 | 10 | 6/7 | 2 | 0/1 | 5 | 56 |
IRONI | 0 | 0 | 4/10 | 1 | 0/1 | 3 | 50 |
bahador631 | 26 | 17 | 2/3 | 2 | 0/0 | 4 | 37 |
-23 | 22 | 2 | 2/3 | 1 | 2/4 | 4 | 43 |
Ragnar | 0 | 1 | 1/4 | 3 | 1/4 | 3 | 38 |
Roudy_BoyKa ◥▶◀◤ | 0 | 7 | 1/5 | 4 | 1/3 | 0 | 35 |
rater | 31 | 2 | 1/2 | 0 | 0/2 | 1 | 31 |
John Wick | 101 | 4 | 4/5 | 1 | 0/3 | 1 | 30 |
MOIED | 3 | 2 | 0/3 | 0 | 0/3 | 0 | 29 |
TOOKASHA | 119 | 2 | 0/0 | 1 | 0/4 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
☜ ツ אWẳRא ツ ☞ | — | — / — | 111ms · 40 | 21.0% | — | 19.8% | — | — | 2257 mdeg | 117% / 165% / 134% | None |
IRONI | — | — / — | 91ms · 42 | 25.5% | — | 15.0% | — | — | 2072 mdeg | 69% / 137% / 87% | None |
bahador631 | — | — / — | 35ms · 27 | 22.2% | — | 11.1% | — | — | 1885 mdeg | 38% / 108% / 78% | None |
-23 | — | — / — | 157ms · 29 | 9.6% | — | 5.3% | — | — | 4929 mdeg | 42% / 96% / 94% | None |
Ragnar | — | — / — | 162ms · 27 | 17.8% | — | 12.0% | — | — | 2457 mdeg | 50% / 90% / 90% | None |
Roudy_BoyKa ◥▶◀◤ | — | — / — | 131ms · 29 | 21.1% | — | 11.1% | — | — | 4210 mdeg | 75% / 79% / 84% | None |
rater | — | — / — | 112ms · 16 | 13.6% | — | 14.5% | — | — | 4494 mdeg | 78% / 74% / 55% | None |
John Wick | — | — / — | 54ms · 21 | 25.0% | — | 33.3% | — | — | 1259 mdeg | 94% / 82% / 61% | None |
MOIED | — | — / — | 22ms · 16 | 25.0% | — | 14.8% | — | — | 1047 mdeg | 63% / 63% / 54% | None |
TOOKASHA | — | — / — | 173ms · 22 | 8.3% | — | 8.9% | — | — | 3557 mdeg | 63% / 67% / 44% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+193 ticks
Roudy_BoyKa ◥▶◀◤ picked up the bomb
3.0s clock+1,298 ticks
-23 eliminated rater with glock · assisted by Roudy_BoyKa ◥▶◀◤Opening+1,563 ticks
Roudy_BoyKa ◥▶◀◤ dropped the bomb
24.4s clock+1,563 ticks
IRONI eliminated Roudy_BoyKa ◥▶◀◤ with usp silencer · assisted by rater+1,586 ticks
-23 eliminated TOOKASHA with glock · assisted by ☜ ツ אWẳRא ツ ☞Headshot+1,790 ticks
☜ ツ אWẳRא ツ ☞ eliminated Ragnar with glockHeadshot+1,840 ticks
-23 picked up the bomb
28.8s clock+2,555 ticks
-23 eliminated IRONI with glock+2,972 ticks
-23 started planting
46.4s clock+3,172 ticks
-23 planted the bomb
49.6s clock+3,324 ticks
MOIED eliminated John Wick with glockHeadshot
Kill feed
151 of 152 events
Objective
81 of unknown events
Grenades
456 of unknown events