FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 31, 01:11 AM

Ancient

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

29:11 Scoreboard18 roundsIndexed 8/31/2026

Team A

5

:

Team B

13

Top Frag Rating · lord donk · 1.42

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Junkie

5/10

Entries won / attempted

Trade impact

Shockplug

7

Trade kills

Clutches

lord donk

2/2

Clutches won / played

Utility

lord donk

142

18 enemies flashed

Started on CT

Team A

5
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
SeedZ
CS20,000FACEIT 1,044 Elo · Level 4 at this match41,044
191651.19108.726%78%1.22-1182
gajeeL-
CS—FACEIT 1,103 Elo · Level 5 at this match51,103
201531.33105.850%89%1.29—3
Gazelle
CS—FACEIT 1,270 Elo · Level 6 at this match61,270
71770.4161.843%72%0.79—0
Junkie
CS—FACEIT 1,340 Elo · Level 6 at this match61,340
91750.5364.833%56%0.78—0
Squalo
CS19,137FACEIT—
91520.6045.244%67%0.75-3830

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
lord donk
CS19,250FACEIT—
191181.73109.942%89%1.42+3715
DaSCHILL
CS22,567FACEIT—
191691.19126.263%83%1.32+3623
Shockplug
CS14,736FACEIT—
171361.31105.547%83%1.26+2634
bronson
CS—FACEIT 1,243 Elo · Level 6 at this match61,243
141031.4075.250%89%1.18—1
Lion of God
CS19,800FACEIT 910 Elo · Level 4 at this match4910
101430.7148.760%83%0.85+1990

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
lord donk
142182/762/2552
DaSCHILL
004/431/1347
gajeeL-
061/161/5345
Shockplug
38112/370/1445
SeedZ
7901/361/3246
bronson
50132/311/3135
Lion of God
3050/110/2027
Gazelle
100/230/5024
Junkie
2005/1010/0023
Squalo
62101/210/2021

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
lord donk
—— / —113ms · 2820.0%—13.0%——3263 mdeg79% / 133% / 135%None
DaSCHILL
—— / —70ms · 2829.2%—16.9%——3426 mdeg119% / 152% / 93%None
gajeeL-
—— / —71ms · 3531.8%—21.1%——2726 mdeg94% / 128% / 104%None
Shockplug
—— / —142ms · 226.1%—20.4%——5561 mdeg88% / 127% / 102%None
SeedZ
—— / —116ms · 1410.4%—10.1%——4345 mdeg49% / 131% / 93%None
bronson
—— / —83ms · 2543.9%—17.3%——2771 mdeg94% / 91% / 109%None
Lion of God
—— / —140ms · 1413.6%—20.0%——3272 mdeg113% / 59% / 56%None
Gazelle
—— / —45ms · 1734.3%—6.7%——2904 mdeg80% / 75% / 32%None
Junkie
—— / —250ms · 84.0%—14.3%——5121 mdeg63% / 78% / 41%None
Squalo
—— / —128ms · 1110.0%—17.2%——4217 mdeg83% / 55% / 47%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8A/CT
  9. 9B/T
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16A/T
  17. 17B/CT
  18. 18B/CT

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +309 ticks

    lord donk threw a incendiary

  2. +399 ticks

    Shockplug threw a decoy

  3. +443 ticks

    lord donk detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +453 ticks

    lord donk threw a HE grenade

  5. +563 ticks

    lord donk detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +611 ticks

    Shockplug detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +615 ticks

    bronson threw a smoke

  8. +734 ticks

    bronson detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +795 ticks

    lord donk molotov expired

  10. +821 ticks

    Junkie eliminated lord donk with glock
    OpeningHeadshot
  11. +836 ticks

    Shockplug eliminated Junkie with usp silencer
    TradeHeadshot
  12. +1,005 ticks

    bronson eliminated Gazelle with elite
    Headshot
  13. +1,118 ticks

    gajeeL- eliminated bronson with glock · assisted by Gazelle
    Trade
  14. +1,177 ticks

    Lion of God eliminated SeedZ with usp silencer
    Headshot
  15. +1,275 ticks

    Squalo started planting

    19.9s clock
  16. +1,405 ticks

    gajeeL- eliminated Shockplug with glock
  17. +1,475 ticks

    Squalo planted the bomb

    23.0s clock
  18. +1,560 ticks

    Shockplug decoy expired

  19. +1,821 ticks

    Squalo eliminated DaSCHILL with glock
    Headshot
  20. +2,146 ticks

    bronson smoke expired

  21. +2,285 ticks

    gajeeL- eliminated Lion of God with glock
    Headshot

Kill feed

144 exact match events

Objective

71 of unknown events

Grenades

530 of unknown events