Public match receipt
Jul 9, 10:01 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · CJBLUEBUCK · 1.53
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
6/8
Entries won / attempted
Trade impact
CJBLUEBUCK
5
Trade kills
Clutches
Italian Ice
1/2
Clutches won / played
Utility
Italian Ice
126
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
B1G D00K13 CS—679 | 14 | 15 | 7 | 0.93 | 83.9 | 36% | 68% | 1.01 | — | 1 |
silenceablackwomanisspeaking CS—1,068 | 12 | 16 | 5 | 0.75 | 73.4 | 33% | 74% | 0.94 | — | 2 |
ThatOne.V4 CS—944 | 11 | 13 | 4 | 0.85 | 64.1 | 9% | 63% | 0.89 | — | 1 |
Murkany CS—1,094 | 11 | 16 | 2 | 0.69 | 61.1 | 55% | 68% | 0.85 | — | 1 |
BigglyJames CS—894 | 10 | 17 | 1 | 0.59 | 56.7 | 50% | 47% | 0.73 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CJBLUEBUCK CS—1,085 | 20 | 10 | 5 | 2.00 | 113.8 | 30% | 95% | 1.53 | — | 3 |
DaSCHILL CS23,001FACEIT— | 21 | 13 | 4 | 1.62 | 109.4 | 43% | 89% | 1.39 | — | 3 |
Italian Ice CS—1,194 | 17 | 11 | 4 | 1.55 | 93.1 | 24% | 79% | 1.26 | — | 2 |
Shockplug CS17,434FACEIT— | 13 | 14 | 4 | 0.93 | 81.7 | 62% | 74% | 1.02 | — | 4 |
restiNNN CS—1,283 | 6 | 12 | 6 | 0.50 | 40.4 | 50% | 74% | 0.72 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
CJBLUEBUCK | 16 | 0 | 1/1 | 5 | 0/3 | 3 | 60 |
DaSCHILL | 0 | 0 | 1/3 | 3 | 0/0 | 3 | 48 |
Italian Ice | 126 | 0 | 3/4 | 2 | 1/2 | 2 | 41 |
Shockplug | 0 | 3 | 6/8 | 1 | 0/0 | 4 | 36 |
B1G D00K13 | 2 | 3 | 1/2 | 3 | 0/4 | 1 | 37 |
silenceablackwomanisspeaking | 0 | 4 | 1/2 | 1 | 0/1 | 2 | 31 |
ThatOne.V4 | 64 | 4 | 1/5 | 3 | 0/4 | 1 | 27 |
Murkany | 0 | 0 | 3/6 | 3 | 0/0 | 1 | 26 |
BigglyJames | 61 | 0 | 1/4 | 1 | 0/4 | 1 | 21 |
restiNNN | 50 | 8 | 1/3 | 1 | 0/2 | 1 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
CJBLUEBUCK | — | — / — | 85ms · 27 | 19.2% | — | 10.3% | — | — | 4218 mdeg | 56% / 138% / 156% | None |
DaSCHILL | — | — / — | 140ms · 26 | 18.4% | — | 18.6% | — | — | 3797 mdeg | 80% / 132% / 126% | None |
Italian Ice | — | — / — | 79ms · 23 | 16.5% | — | 10.9% | — | — | 3514 mdeg | 44% / 112% / 121% | None |
Shockplug | — | — / — | 520ms · 12 | 6.4% | — | 30.0% | — | — | 1888 mdeg | 116% / 99% / 73% | None |
B1G D00K13 | — | — / — | 239ms · 10 | 7.3% | — | 18.5% | — | — | 3242 mdeg | 67% / 101% / 73% | None |
silenceablackwomanisspeaking | — | — / — | 21ms · 14 | 23.6% | — | 10.9% | — | — | 2730 mdeg | 63% / 89% / 59% | None |
ThatOne.V4 | — | — / — | 97ms · 19 | 26.5% | — | 3.6% | — | — | 2843 mdeg | 17% / 77% / 66% | None |
Murkany | — | — / — | 168ms · 17 | 18.8% | — | 19.1% | — | — | 4852 mdeg | 102% / 74% / 54% | None |
BigglyJames | — | — / — | 159ms · 15 | 21.9% | — | 24.1% | — | — | 3049 mdeg | 94% / 69% / 46% | None |
restiNNN | — | — / — | 104ms · 18 | 12.3% | — | 17.2% | — | — | 1304 mdeg | 94% / 49% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+324 ticks
ThatOne.V4 dropped the bomb
5.1s clock+331 ticks
silenceablackwomanisspeaking picked up the bomb
5.2s clock+520 ticks
Shockplug eliminated B1G D00K13 with revolverOpeningHeadshotWallbang+642 ticks
DaSCHILL eliminated ThatOne.V4 with usp silencerHeadshot+678 ticks
Italian Ice eliminated Murkany with hkp2000Headshot+715 ticks
silenceablackwomanisspeaking dropped the bomb
11.2s clock+715 ticks
Italian Ice eliminated silenceablackwomanisspeaking with hkp2000 · assisted by DaSCHILL+916 ticks
BigglyJames threw a HE grenade
+1,027 ticks
BigglyJames detonated a HE grenade
9 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,265 ticks
Italian Ice eliminated BigglyJames with hkp2000Headshot
Kill feed
134 of 137 events
Objective
64 of unknown events
Grenades
410 of unknown events