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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3833529227479613646

Public match receipt

Jul 27, 04:22 AM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

21:38 Scoreboard16 roundsIndexed 7/27/2026

Team A

13

:

Team B

3

Top Frag Rating · Big_MrE · 1.85

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

bullkn0x | Building CSFit.io

5/5

Entries won / attempted

Trade impact

Lawrence

3

Trade kills

Clutches

CP

1/3

Clutches won / played

Utility

Lawrence

149

8 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Big_MrE
CS10,286FACEIT 757 Elo · Level 3 at this match3757
21633.50109.957%94%1.85+1712
bullkn0x | Building CSFit.io
CS11,005FACEIT 1,002 Elo · Level 4 at this match41,002
16722.2996.113%88%1.51+1594
Lawrence
CS10,712FACEIT 895 Elo · Level 3 at this match3895
16772.2989.444%81%1.46+3784
BadAim | CSFIT
CS—FACEIT 952 Elo · Level 4 at this match4952
6591.2072.667%88%1.11—1
[󠀡󠀡]
CS—FACEIT—
121021.2075.342%69%1.05—2

Started on T

Team B

3
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
washingtonwizardsFan
CS17,577FACEIT 1,111 Elo · Level 5 at this match51,111
111520.7392.445%56%0.95—1
Auxis
CS5,284FACEIT 673 Elo · Level 2 at this match2673
71430.5055.843%44%0.69—1
CP
CS—FACEIT—
71320.5457.143%44%0.70—1
xcurry156
CS2,154FACEIT—
31510.2020.433%31%0.41—0
Sleepyhead
CS—FACEIT 1,065 Elo · Level 5 at this match51,065
41500.2730.050%19%0.43—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Big_MrE
109122/220/0244
bullkn0x | Building CSFit.io
4065/500/0438
Lawrence
14982/230/2438
BadAim | CSFIT
2901/410/0124
[󠀡󠀡]
832/310/1223
washingtonwizardsFan
6713/710/2125
CP
5001/411/3117
Auxis
600/020/1119
Sleepyhead
000/400/5010
xcurry156
010/120/3011

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
482ms · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Big_MrE
503ms · 19— / 104%154ms · 3229.3%—27.1%——4372 mdeg107% / 133% / 273%None
bullkn0x | Building CSFit.io
457ms · 18— / 95%68ms · 2226.7%—5.8%——2677 mdeg24% / 116% / 179%None
Lawrence
598ms · 15— / 124%80ms · 2535.6%—11.7%——3420 mdeg82% / 108% / 179%None
BadAim | CSFIT
420ms · 14— / 87%44ms · 1829.2%—15.4%——1164 mdeg125% / 88% / 94%None
[󠀡󠀡]
414ms · 12— / 86%26ms · 1527.9%—33.3%——1639 mdeg78% / 91% / 94%None
washingtonwizardsFan
399ms · 20— / 83%82ms · 2321.4%—14.9%——3908 mdeg85% / 112% / 57%None
CP
549ms · 9— / 114%134ms · 1436.0%—10.8%——2753 mdeg80% / 69% / 42%None
Auxis
461ms · 12— / 96%150ms · 1611.5%—14.8%——4214 mdeg80% / 67% / 39%None
Sleepyhead
656ms · 4— / 136%39ms · 1023.3%—17.6%——2470 mdeg94% / 36% / 21%None
xcurry156
644ms · 5— / 134%180ms · 107.1%—5.9%——2231 mdeg63% / 25% / 16%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16A/T

Round events

Round 11 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +241 ticks

    Auxis dropped the bomb

    3.8s clock
  2. +280 ticks

    washingtonwizardsFan threw a smoke

  3. +360 ticks

    xcurry156 picked up the bomb

    5.6s clock
  4. +375 ticks

    Auxis threw a flashbang

  5. +382 ticks

    Big_MrE threw a flashbang

  6. +485 ticks

    Auxis detonated a flashbang

    0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 7.5s team blind

  7. +492 ticks

    Big_MrE detonated a flashbang

    0 dmg · 3 enemies · 0 teammates · 8.0s enemy blind · 0.0s team blind

  8. +580 ticks

    Big_MrE threw a incendiary

  9. +647 ticks

    BadAim | CSFIT threw a HE grenade

  10. +692 ticks

    Big_MrE detonated a molotov

    8 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  11. +718 ticks

    washingtonwizardsFan detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +729 ticks

    Lawrence threw a molotov

  13. +757 ticks

    BadAim | CSFIT detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +837 ticks

    Lawrence detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +881 ticks

    Auxis threw a molotov

  16. +885 ticks

    BadAim | CSFIT threw a incendiary

  17. +987 ticks

    BadAim | CSFIT detonated a molotov

    19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +1,002 ticks

    Auxis detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,044 ticks

    Big_MrE molotov expired

  20. +1,050 ticks

    BadAim | CSFIT threw a smoke

  21. +1,187 ticks

    BadAim | CSFIT detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +1,286 ticks

    Lawrence molotov expired

  23. +1,339 ticks

    BadAim | CSFIT molotov expired

  24. +1,451 ticks

    Auxis molotov expired

  25. +1,477 ticks

    Big_MrE threw a HE grenade

  26. +1,587 ticks

    Big_MrE detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  27. +1,760 ticks

    CP threw a HE grenade

  28. +1,860 ticks

    Auxis threw a HE grenade

  29. +1,870 ticks

    CP detonated a HE grenade

    50 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +1,970 ticks

    Auxis detonated a HE grenade

    5 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  31. +1,991 ticks

    CP threw a smoke

  32. +2,081 ticks

    CP detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +2,105 ticks

    [󠀡󠀡] eliminated washingtonwizardsFan with m4a1 · assisted by BadAim | CSFIT
    OpeningHeadshot
  34. +2,130 ticks

    washingtonwizardsFan smoke expired

  35. +2,178 ticks

    [󠀡󠀡] eliminated Auxis with m4a1
  36. +2,286 ticks

    [󠀡󠀡] eliminated CP with m4a1
  37. +2,376 ticks

    xcurry156 eliminated [󠀡󠀡] with AK-47 · assisted by CP
    Trade
  38. +2,413 ticks

    Lawrence threw a flashbang

  39. +2,523 ticks

    Lawrence detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.7s enemy blind · 1.6s team blind

  40. +2,599 ticks

    BadAim | CSFIT smoke expired

  41. +2,686 ticks

    xcurry156 dropped the bomb

    42.0s clock
  42. +2,686 ticks

    Lawrence eliminated xcurry156 with AK-47
    TradeHeadshot
  43. +3,044 ticks

    Sleepyhead eliminated bullkn0x | Building CSFit.io with tec9
    Headshot
  44. +3,082 ticks

    BadAim | CSFIT eliminated Sleepyhead with m4a1
    Trade

Kill feed

105 of 107 events

Objective

41 of unknown events

Grenades

328 of unknown events