Public match receipt
Oct 27, 11:01 PM
Debris
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
3
Top Frag Rating · Shady · 1.49
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
BBG
5/7
Entries won / attempted
Trade impact
Shockplug
4
Trade kills
Clutches
Shady
3/5
Clutches won / played
Utility
BBG
61
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shady CS—826 | 10 | 4 | 0 | 2.50 | 80.1 | 50% | 83% | 1.49 | — | 5 |
BBG CS—1,639 | 11 | 6 | 3 | 1.83 | 107.2 | 91% | 83% | 1.42 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shockplug CS17,4341,204 | 8 | 10 | 1 | 0.80 | 68.0 | 63% | 50% | 0.85 | — | 3 |
DaSCHILL CS23,0011,490 | 2 | 11 | 2 | 0.18 | 34.0 | 0% | 50% | 0.53 | — | 0 |
Reconciled demo facts
Round contribution
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shady | — | — / — | 135ms · 12 | 12.5% | 33.3% | 16.2% | 9° p90 | — | 1852 mdeg | 94% / 97% / 195% | None |
BBG | — | — / — | 266ms · 6 | 8.8% | 33.3% | 23.1% | 7° p90 | — | 980 mdeg | 171% / 129% / 143% | None |
Shockplug | — | — / — | 194ms · 12 | 19.2% | 0.0% | 17.9% | 11° p90 | — | 931 mdeg | 117% / 82% / 63% | None |
DaSCHILL | — | — / — | 62ms · 10 | 20.8% | 0.0% | 4.0% | 39° p90 | — | 924 mdeg | 0% / 41% / 14% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Event timeline unavailable
We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.