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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Oct 22, 01:01 AM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

35:48 Scoreboard22 roundsIndexed 16d ago

Team A

9

:

Team B

13

Top Frag Rating · TheJoeRandy · 1.27

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

DaSCHILL

5/7

Entries won / attempted

Trade impact

PrimeOzzy

5

Trade kills

Clutches

PrimeOzzy

2/9

Clutches won / played

Utility

TheJoeRandy

313

5 enemies flashed

Started on CT

Team A

9
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
PrimeOzzy
CS21,016FACEIT 1,235 Elo · Level 6 at this match61,235
201751.1894.920%73%1.14-4004
NinjaPanda
CS17,963FACEIT 1,268 Elo · Level 6 at this match61,268
211851.17100.938%68%1.15-3583
theory^
CS17,892FACEIT 1,127 Elo · Level 5 at this match51,127
121840.6769.742%68%0.88-3770
Killah
CS18,137FACEIT 873 Elo · Level 3 at this match3873
101800.5651.250%50%0.71-3842
squidward
CS14,193FACEIT 846 Elo · Level 3 at this match3846
81820.4459.663%50%0.71-3580

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
TheJoeRandy
CS20,009FACEIT 1,066 Elo · Level 5 at this match51,066
201461.4398.160%86%1.27+3843
DaSCHILL
CS20,492FACEIT 1,490 Elo · Level 7 at this match71,490
211551.4098.633%73%1.22+3563
SuPeRMaN
CS16,976FACEIT 1,141 Elo · Level 5 at this match51,141
171771.0094.935%73%1.09+3664
Shockplug
CS14,020FACEIT 1,204 Elo · Level 6 at this match61,204
151640.9473.027%82%1.01+3541
CIGGY
CS—FACEIT 1,397 Elo · Level 7 at this match71,397
151061.5068.833%73%1.12—2

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
TheJoeRandy
31354/441/1357
DaSCHILL
2205/720/0349
NinjaPanda
9330/220/3353
PrimeOzzy
30851/452/9454
CIGGY
6160/021/6238
SuPeRMaN
286122/400/1440
Shockplug
0133/730/2139
theory^
6451/500/1029
squidward
16872/210/1022
Killah
4514/900/1226

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
TheJoeRandy
—— / —162ms · 2420.6%38.5%19.8%10° p90—1143 mdeg113% / 119% / 112%None
DaSCHILL
—— / —125ms · 2615.9%10.0%11.1%19° p90—1038 mdeg63% / 119% / 109%None
NinjaPanda
—— / —78ms · 2117.1%0.0%14.6%10° p90—994 mdeg72% / 122% / 91%None
PrimeOzzy
—— / —134ms · 2010.8%28.6%5.6%19° p90—1241 mdeg38% / 115% / 92%None
CIGGY
—— / —144ms · 2221.0%23.1%15.7%22° p90—799 mdeg63% / 83% / 117%None
SuPeRMaN
—— / —50ms · 1011.1%16.7%9.2%23° p90—1407 mdeg66% / 115% / 78%None
Shockplug
—— / —213ms · 2816.2%18.2%8.5%12° p90—1330 mdeg50% / 88% / 73%None
theory^
—— / —109ms · 1913.2%10.0%8.5%12° p90—1073 mdeg78% / 84% / 52%None
squidward
—— / —222ms · 1613.0%42.9%27.6%28° p90—1019 mdeg117% / 72% / 35%None
Killah
—— / —149ms · 109.4%33.3%18.2%9° p90—1699 mdeg94% / 62% / 43%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18B/CT
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT
  22. 22B/CT

Round events

Round 3 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +17 ticks

    DaSCHILL threw a smoke

  2. +512 ticks

    CIGGY threw a HE grenade

  3. +537 ticks

    PrimeOzzy threw a smoke

  4. +549 ticks

    theory^ threw a incendiary

  5. +558 ticks

    DaSCHILL detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +595 ticks

    TheJoeRandy threw a flashbang

  7. +618 ticks

    SuPeRMaN threw a HE grenade

  8. +623 ticks

    CIGGY detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +626 ticks

    CIGGY threw a smoke

  10. +630 ticks

    squidward threw a smoke

  11. +653 ticks

    theory^ detonated a molotov

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +705 ticks

    TheJoeRandy detonated a flashbang

    0 dmg · 1 enemies · 2 teammates · 1.8s enemy blind · 8.5s team blind

  13. +723 ticks

    PrimeOzzy detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +729 ticks

    SuPeRMaN detonated a HE grenade

    45 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +782 ticks

    CIGGY detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +784 ticks

    SuPeRMaN threw a flashbang

  17. +872 ticks

    squidward detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +877 ticks

    DaSCHILL dropped the bomb

    13.7s clock
  19. +877 ticks

    theory^ eliminated DaSCHILL with M4A1-S
    OpeningHeadshot
  20. +894 ticks

    SuPeRMaN detonated a flashbang

    0 dmg · 3 enemies · 0 teammates · 10.6s enemy blind · 0.0s team blind

  21. +911 ticks

    Shockplug eliminated theory^ with mp7
    TradeHeadshot
  22. +1,005 ticks

    theory^ molotov expired

  23. +1,039 ticks

    SuPeRMaN eliminated Killah with mp5sd
    Headshot
  24. +1,293 ticks

    NinjaPanda eliminated SuPeRMaN with M4A1-S
    Trade
  25. +1,457 ticks

    NinjaPanda eliminated Shockplug with M4A1-S · assisted by theory^
    Through smoke
  26. +1,568 ticks

    squidward threw a HE grenade

  27. +1,597 ticks

    NinjaPanda threw a HE grenade

  28. +1,679 ticks

    squidward detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  29. +1,707 ticks

    NinjaPanda detonated a HE grenade

    32 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +1,707 ticks

    NinjaPanda eliminated TheJoeRandy with hegrenade · assisted by squidward
  31. +1,970 ticks

    DaSCHILL smoke expired

  32. +2,118 ticks

    NinjaPanda eliminated CIGGY with M4A1-S
    Headshot

Kill feed

160 of 161 events

Objective

77 of unknown events

Grenades

643 of unknown events