Public match receipt
Jun 28, 05:53 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
0
Team B
10
Top Frag Rating · Chair · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
,
3/7
Entries won / attempted
Trade impact
DaSCHILL
3
Trade kills
Clutches
Chair
2/2
Clutches won / played
Utility
,
172
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Chudington Finklebottom CS20,2241,330 | 7 | 9 | 0 | 0.78 | 54.9 | 71% | 70% | 0.85 | -224 | 0 |
wah CS14,7431,836 | 6 | 10 | 3 | 0.60 | 84.2 | 50% | 70% | 0.93 | -404 | 0 |
sukan CS—FACEIT— | 7 | 10 | 0 | 0.70 | 68.6 | 43% | 60% | 0.85 | — | 0 |
, CS21,3281,608 | 4 | 10 | 4 | 0.40 | 81.2 | 50% | 60% | 0.82 | -381 | 0 |
howdy CS15,2641,000 | 2 | 10 | 2 | 0.20 | 46.2 | 50% | 40% | 0.55 | -264 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 13 | 7 | 6 | 1.86 | 136.7 | 54% | 100% | 1.61 | — | 4 |
Chair CS18,224FACEIT— | 13 | 3 | 3 | 4.33 | 121.2 | 62% | 90% | 1.85 | +359 | 2 |
Triple Tony CS17,3311,361 | 11 | 4 | 1 | 2.75 | 91.9 | 55% | 80% | 1.60 | +374 | 2 |
deca trt dose CS17,769FACEIT— | 5 | 8 | 3 | 0.63 | 58.2 | 60% | 80% | 0.86 | +369 | 1 |
Shockplug CS14,999FACEIT— | 0 | 6 | 0 | 0.00 | 0.0 | — | 70% | 0.40 | +102 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Chair | 37 | 1 | 2/2 | 3 | 2/2 | 2 | 33 |
DaSCHILL | 32 | 0 | 2/2 | 3 | 0/0 | 4 | 39 |
Triple Tony | 7 | 0 | 0/0 | 3 | 0/1 | 2 | 31 |
wah | 78 | 0 | 1/2 | 1 | 0/0 | 0 | 10 |
deca trt dose | 0 | 1 | 1/5 | 2 | 0/0 | 1 | 13 |
sukan | 22 | 3 | 0/0 | 1 | 0/5 | 0 | 10 |
Chudington Finklebottom | 0 | 2 | 0/0 | 0 | 0/3 | 0 | 14 |
, | 172 | 0 | 3/7 | 0 | 0/0 | 0 | 10 |
howdy | 4 | 0 | 0/0 | 0 | 0/2 | 0 | 4 |
Shockplug | 0 | 0 | 0/0 | 0 | 0/0 | 0 | 0 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Chair | — | — / — | 99ms · 22 | 21.2% | — | 25.8% | — | — | 1882 mdeg | 116% / 146% / 339% | None |
DaSCHILL | — | — / — | 132ms · 25 | 16.7% | — | 25.0% | — | — | 3149 mdeg | 101% / 165% / 145% | None |
Triple Tony | — | — / — | 48ms · 18 | 15.8% | — | 25.9% | — | — | 1701 mdeg | 102% / 111% / 215% | None |
wah | — | — / — | 88ms · 11 | 20.0% | — | 17.9% | — | — | 3942 mdeg | 94% / 102% / 47% | None |
deca trt dose | — | — / — | 81ms · 13 | 26.5% | — | 15.0% | — | — | 3184 mdeg | 113% / 70% / 49% | None |
sukan | — | — / — | 28ms · 10 | 21.2% | — | 13.0% | — | — | 1772 mdeg | 80% / 83% / 55% | None |
Chudington Finklebottom | — | — / — | 81ms · 5 | 7.5% | — | 43.8% | — | — | 4142 mdeg | 134% / 66% / 61% | None |
, | — | — / — | 220ms · 11 | 12.2% | — | 27.3% | — | — | 4428 mdeg | 94% / 98% / 31% | None |
howdy | — | — / — | 179ms · 7 | 11.4% | — | 15.8% | — | — | 4517 mdeg | 94% / 56% / 16% | None |
Shockplug | — | — / — | — | 0.0% | — | — | — | — | — | — / 0% / 0% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+2 ticks
wah eliminated howdy with xm1014HeadshotTeamkill+2 ticks
wah eliminated wah with worldSuicide+101 ticks
sukan eliminated , with mag7HeadshotTeamkill+101 ticks
sukan eliminated sukan with worldSuicide+508 ticks
Chair threw a molotov
+630 ticks
Chair detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+708 ticks
Chair threw a HE grenade
+818 ticks
Chair detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
Kill feed
76 of 77 events
Objective
29 of unknown events
Grenades
212 of unknown events