Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+172 ticks
Hydro dropped the bomb
2.7s clock+265 ticks
[RB] Rilly - VIVII picked up the bomb
4.1s clock+478 ticks
Sheen threw a HE grenade
+541 ticks
[RB] Rilly - VIVII dropped the bomb
8.5s clock+559 ticks
Mr.Bubbles threw a molotov
+581 ticks
Jopp$tin threw a HE grenade
+588 ticks
Sheen detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+651 ticks
Mr.Bubbles threw a HE grenade
+691 ticks
Jopp$tin detonated a HE grenade
56 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+695 ticks
Mr.Bubbles detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+733 ticks
Sheen threw a flashbang
+762 ticks
Mr.Bubbles detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+843 ticks
Sheen detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.8s team blind
+980 ticks
spingebill eliminated Sheen with famasOpening+1,051 ticks
[RB] Rilly - VIVII threw a flashbang
+1,144 ticks
Mr.Bubbles molotov expired
+1,162 ticks
[RB] Rilly - VIVII detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.6s team blind
+1,246 ticks
spingebill threw a smoke
+1,405 ticks
spingebill detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,020 ticks
toohigh threw a HE grenade
+2,119 ticks
Mr.Bubbles threw a smoke
+2,131 ticks
toohigh detonated a HE grenade
16 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+2,168 ticks
Wolf eliminated [RB] Rilly - VIVII with MP9Headshot+2,416 ticks
Mr.Bubbles detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,502 ticks
toohigh picked up the bomb
39.1s clock+2,803 ticks
Mr.Bubbles threw a flashbang
+2,817 ticks
spingebill smoke expired
+2,914 ticks
Mr.Bubbles detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.6s enemy blind · 0.0s team blind
+3,157 ticks
Jopp$tin threw a smoke
+3,363 ticks
Jopp$tin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,466 ticks
Shockplug eliminated Mr.Bubbles with xm1014 · assisted by Jopp$tinHeadshotThrough smoke+3,828 ticks
Mr.Bubbles smoke expired
+4,144 ticks
toohigh threw a smoke
+4,311 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,342 ticks
Hydro eliminated DaSCHILL with sawedoffHeadshot+4,488 ticks
toohigh threw a molotov
+4,563 ticks
toohigh detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,688 ticks
toohigh dropped the bomb
73.3s clock+4,688 ticks
spingebill eliminated toohigh with famas+4,775 ticks
Jopp$tin smoke expired
+4,894 ticks
Hydro threw a HE grenade
+5,004 ticks
Hydro detonated a HE grenade
19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+5,012 ticks
toohigh molotov expired
+5,700 ticks
Shockplug threw a molotov
+5,723 ticks
toohigh smoke expired
+5,742 ticks
Wolf eliminated Hydro with MP9
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events