Public match receipt
Jul 10, 01:04 AM
Ancient
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · we back · 1.34
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
szns
5/9
Entries won / attempted
Trade impact
Ru1d
11
Trade kills
Clutches
I touch bunnies on the nose
1/4
Clutches won / played
Utility
Ru1d
170
22 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
mdg CS—FACEIT— | 21 | 14 | 3 | 1.50 | 84.0 | 67% | 75% | 1.20 | — | 3 |
DaSCHILL CS23,001FACEIT— | 21 | 18 | 4 | 1.17 | 93.5 | 43% | 67% | 1.11 | — | 2 |
Werewolfman CS—FACEIT— | 16 | 17 | 7 | 0.94 | 73.4 | 56% | 71% | 0.98 | — | 2 |
I touch bunnies on the nose CS—FACEIT— | 16 | 17 | 3 | 0.94 | 70.7 | 38% | 83% | 1.01 | — | 2 |
Shockplug CS17,434FACEIT— | 12 | 22 | 8 | 0.55 | 68.6 | 42% | 63% | 0.82 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
we back CS—FACEIT— | 22 | 12 | 4 | 1.83 | 92.2 | 50% | 79% | 1.34 | — | 5 |
Ru1d CS—FACEIT— | 21 | 20 | 8 | 1.05 | 93.5 | 43% | 92% | 1.17 | — | 2 |
szns CS—FACEIT— | 21 | 17 | 6 | 1.24 | 87.6 | 33% | 75% | 1.14 | — | 3 |
Platypus CS—FACEIT— | 14 | 18 | 6 | 0.78 | 65.4 | 29% | 75% | 0.91 | — | 3 |
larry CS—FACEIT— | 10 | 20 | 3 | 0.50 | 47.8 | 80% | 63% | 0.72 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
we back | 80 | 16 | 1/3 | 7 | 1/2 | 5 | 59 |
mdg | 138 | 7 | 2/3 | 7 | 0/4 | 3 | 51 |
Ru1d | 170 | 22 | 1/2 | 11 | 0/6 | 2 | 56 |
szns | 152 | 9 | 5/9 | 1 | 1/4 | 3 | 51 |
DaSCHILL | 0 | 0 | 3/4 | 4 | 0/2 | 2 | 51 |
I touch bunnies on the nose | 56 | 4 | 0/1 | 3 | 1/4 | 2 | 44 |
Werewolfman | 146 | 14 | 3/5 | 4 | 0/1 | 2 | 45 |
Platypus | 13 | 2 | 1/5 | 5 | 0/0 | 3 | 36 |
Shockplug | 15 | 10 | 4/11 | 1 | 0/3 | 2 | 32 |
larry | 85 | 2 | 4/5 | 0 | 0/0 | 0 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,094 ticks
larry eliminated I touch bunnies on the nose with Desert EagleOpeningHeadshotWallbang · 2 surfaces+1,293 ticks
szns eliminated Shockplug with Desert Eagle+1,388 ticks
Werewolfman eliminated larry with AK-47Trade+1,443 ticks
Ru1d eliminated Werewolfman with Desert Eagle · assisted by sznsTradeHeadshot+1,613 ticks
DaSCHILL eliminated szns with AK-47TradeHeadshot+1,821 ticks
Platypus eliminated mdg with Desert Eagle+2,106 ticks
Ru1d eliminated DaSCHILL with Desert EagleHeadshot
Kill feed
174 of 175 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source