Public match receipt
Jul 7, 03:44 AM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
2
Top Frag Rating · Fable · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Fable
6/6
Entries won / attempted
Trade impact
freak jawn
4
Trade kills
Clutches
Ali
1/2
Clutches won / played
Utility
Fable
128
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Fable CS—FACEIT— | 25 | 8 | 6 | 3.13 | 171.7 | 40% | 93% | 1.85 | — | 7 |
Ali CS—FACEIT— | 14 | 7 | 5 | 2.00 | 85.1 | 43% | 80% | 1.36 | — | 3 |
Pyro CS—FACEIT— | 12 | 10 | 2 | 1.20 | 73.2 | 8% | 80% | 1.08 | — | 0 |
Chops CS—FACEIT— | 9 | 7 | 6 | 1.29 | 79.3 | 67% | 93% | 1.18 | — | 2 |
Goonie CS—FACEIT— | 11 | 9 | 2 | 1.22 | 68.1 | 45% | 87% | 1.09 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HolyJawnMan CS—FACEIT— | 16 | 14 | 5 | 1.14 | 133.5 | 50% | 80% | 1.32 | — | 1 |
Yastuthatiscool CS—FACEIT— | 7 | 14 | 8 | 0.50 | 75.2 | 43% | 67% | 0.85 | — | 0 |
Shockplug CS17,434FACEIT— | 6 | 15 | 1 | 0.40 | 48.0 | 67% | 47% | 0.64 | — | 1 |
i eat sometimes CS—FACEIT— | 6 | 15 | 0 | 0.40 | 30.3 | 33% | 47% | 0.56 | — | 0 |
freak jawn CS—FACEIT— | 5 | 13 | 0 | 0.38 | 38.2 | 40% | 33% | 0.54 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Fable | 128 | 0 | 6/6 | 2 | 1/1 | 7 | 60 |
Ali | 23 | 3 | 1/3 | 2 | 1/2 | 3 | 33 |
HolyJawnMan | 0 | 0 | 1/3 | 0 | 0/3 | 1 | 39 |
Chops | 44 | 3 | 1/1 | 2 | 0/0 | 2 | 25 |
Goonie | 31 | 1 | 1/2 | 2 | 1/1 | 1 | 23 |
Pyro | 0 | 1 | 2/3 | 1 | 0/1 | 0 | 29 |
Yastuthatiscool | 45 | 5 | 0/1 | 2 | 0/6 | 0 | 26 |
Shockplug | 0 | 1 | 3/8 | 0 | 0/1 | 1 | 13 |
i eat sometimes | 31 | 0 | 0/1 | 2 | 0/1 | 0 | 12 |
freak jawn | 0 | 1 | 0/2 | 4 | 0/2 | 0 | 10 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Fable | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 207% / 244% | None |
Ali | — | — / — | — | — | — | 42.9% | — | — | — | 80% / 103% / 156% | None |
HolyJawnMan | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 161% / 89% | None |
Chops | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 96% / 100% | None |
Goonie | — | — / — | — | — | — | 45.5% | — | — | — | 85% / 82% / 96% | None |
Pyro | — | — / — | — | — | — | 8.3% | — | — | — | 16% / 88% / 94% | None |
Yastuthatiscool | — | — / — | — | — | — | 42.9% | — | — | — | 80% / 91% / 39% | None |
Shockplug | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 58% / 31% | None |
i eat sometimes | — | — / — | — | — | — | 33.3% | — | — | — | 63% / 37% / 31% | None |
freak jawn | — | — / — | — | — | — | 40.0% | — | — | — | 75% / 46% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,023 ticks
Shockplug eliminated Goonie with AK-47Opening+1,145 ticks
Ali eliminated Shockplug with m4a1TradeHeadshot+1,543 ticks
Fable eliminated freak jawn with M4A1-SHeadshot+3,784 ticks
Chops eliminated i eat sometimes with M4A1-S+3,944 ticks
HolyJawnMan eliminated Pyro with AK-47+4,026 ticks
Fable eliminated HolyJawnMan with AK-47TradeHeadshot+4,520 ticks
Chops eliminated Yastuthatiscool with M4A1-S · assisted by FableHeadshot
Kill feed
112 exact match events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source