FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 5, 11:32 PM

Cache

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

27:37 Scoreboard19 roundsIndexed 9/5/2026

Team A

13

:

Team B

6

Top Frag Rating · Shockplug · 1.63

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

7/7

Entries won / attempted

Trade impact

GloRilla

5

Trade kills

Clutches

Salvail & Co

1/6

Clutches won / played

Utility

GloRilla

147

12 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shockplug
CS14,999FACEIT—
22942.44108.950%95%1.63+1194
GloRilla
CS19,440FACEIT—
17941.8983.476%79%1.32+2262
GloRilla
CS19,534FACEIT 1,184 Elo · Level 5 at this match51,184
151441.0787.153%68%1.07+2251
Wolf
CS20,407FACEIT 1,510 Elo · Level 7 at this match71,510
171041.7090.959%84%1.31+3815
DaSCHILL
CS21,562FACEIT—
91160.8263.367%74%0.91+2271

Started on T

Team B

6
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Salvail & Co
CS20,009FACEIT 1,404 Elo · Level 7 at this match71,404
161740.9486.463%63%1.01-91
TOM
CS23,576FACEIT—
111580.7380.573%63%0.93-1142
Gaudsky
CS9,932FACEIT 950 Elo · Level 4 at this match4950
91610.5640.822%53%0.67-1193
dak
CS—FACEIT 1,261 Elo · Level 6 at this match61,261
131610.8166.254%68%0.90—0
Mike Litoris
CS—FACEIT 771 Elo · Level 3 at this match3771
41630.2539.950%42%0.54—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shockplug
1177/720/1447
GloRilla
147123/351/4239
Wolf
5391/350/0536
GloRilla
1330/231/2137
Salvail & Co
2323/741/6136
TOM
8531/520/0231
DaSCHILL
10601/400/0124
dak
011/520/5028
Gaudsky
4522/220/0329
Mike Litoris
010/010/3014

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shockplug
—— / —236ms · 153.9%—22.8%——2211 mdeg94% / 132% / 191%None
GloRilla
—— / —163ms · 159.3%—37.8%——2529 mdeg144% / 101% / 148%None
Wolf
—— / —65ms · 1414.3%—24.2%——4002 mdeg110% / 110% / 133%None
GloRilla
—— / —157ms · 1512.0%—28.3%——2340 mdeg100% / 105% / 84%None
Salvail & Co
—— / —108ms · 1611.8%—21.1%——2483 mdeg117% / 104% / 74%None
TOM
—— / —130ms · 1812.2%—17.0%——3004 mdeg136% / 97% / 57%None
DaSCHILL
—— / —101ms · 1518.4%—22.6%——4095 mdeg125% / 76% / 64%None
dak
—— / —81ms · 1516.0%—26.3%——3310 mdeg101% / 80% / 64%None
Gaudsky
—— / —142ms · 1318.8%—4.5%——4502 mdeg42% / 49% / 44%None
Mike Litoris
—— / —38ms · 1023.5%—18.2%——933 mdeg94% / 48% / 20%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18A/T
  19. 19A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +860 ticks

    Salvail & Co eliminated DaSCHILL with usp silencer
    OpeningHeadshot
  2. +914 ticks

    Mike Litoris eliminated Shockplug with usp silencer
    Headshot
  3. +952 ticks

    GloRilla dropped the bomb

    14.9s clock
  4. +952 ticks

    Salvail & Co eliminated GloRilla with usp silencer
    Headshot
  5. +1,085 ticks

    GloRilla eliminated Mike Litoris with glock
    Trade
  6. +1,117 ticks

    GloRilla picked up the bomb

    17.5s clock
  7. +1,224 ticks

    Wolf eliminated Salvail & Co with glock
    TradeHeadshot
  8. +1,405 ticks

    GloRilla started planting

    22.0s clock
  9. +1,605 ticks

    GloRilla planted the bomb

    25.1s clock
  10. +1,700 ticks

    dak eliminated Wolf with usp silencer · assisted by Salvail & Co
  11. +1,892 ticks

    GloRilla eliminated dak with glock
    TradeHeadshot
  12. +2,036 ticks

    Gaudsky eliminated GloRilla with usp silencer · assisted by TOM
    Trade
  13. +2,260 ticks

    Gaudsky started defusing

    No kit35.3s clock
  14. +2,900 ticks

    Gaudsky defused the bomb

    45.3s clock

Kill feed

133 exact match events

Objective

54 of unknown events

Grenades

526 of unknown events