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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3830716169929621947

Public match receipt

Jul 12, 12:30 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

38:30 Scoreboard22 roundsIndexed 7/12/2026

Team A

9

:

Team B

13

Top Frag Rating · Dr. INTEL · 1.27

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Juan

4/6

Entries won / attempted

Trade impact

rthyjjkoo789

5

Trade kills

Clutches

LnK666

2/3

Clutches won / played

Utility

Dr. INTEL

739

13 enemies flashed

Started on CT

Team A

9
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Juan
CS19,679FACEIT—
191731.1292.732%64%1.09—2
Jack
CS—FACEIT 1,366 Elo · Level 7 at this match71,366
161511.0771.250%64%0.98—2
SammySu
CS—FACEIT 1,392 Elo · Level 7 at this match71,392
141850.7879.950%64%0.94—1
Stocksie
CS—FACEIT—
131311.0066.138%59%0.92—2
Bad Smurf
CS18,856FACEIT—
101770.5959.630%64%0.80—2

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
LnK666
CS22,308FACEIT 1,957 Elo · Level 9 at this match91,957
191531.2773.542%77%1.09+4343
Dr. INTEL
CS23,269FACEIT 1,683 Elo · Level 8 at this match81,683
221651.38115.741%68%1.27+3556
rthyjjkoo789
CS—FACEIT 1,280 Elo · Level 6 at this match61,280
171341.3183.747%86%1.18—1
JR
CS—FACEIT 1,000 Elo · Level 4 at this match41,000
111740.6556.645%55%0.77—2
Partner
CS—FACEIT 904 Elo · Level 4 at this match4904
91490.6464.167%68%0.85—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Dr. INTEL
739133/530/1650
rthyjjkoo789
3852/450/2142
LnK666
8584/622/3354
Juan
1614/620/2244
Jack
14901/310/3242
SammySu
16221/420/1130
Stocksie
11120/140/4230
Partner
44952/321/3124
Bad Smurf
5282/810/1225
JR
10183/410/2235

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Dr. INTEL
—— / ————40.9%———77% / 140% / 107%None
rthyjjkoo789
—— / ————47.1%———88% / 101% / 102%None
LnK666
—— / ————42.1%———79% / 89% / 99%None
Juan
—— / ————31.6%———59% / 112% / 87%None
Jack
—— / ————50.0%———94% / 86% / 83%None
SammySu
—— / ————50.0%———94% / 97% / 61%None
Stocksie
—— / ————38.5%———72% / 80% / 78%None
Partner
—— / ————66.7%———125% / 77% / 50%None
Bad Smurf
—— / ————30.0%———56% / 72% / 46%None
JR
—— / ————45.5%———85% / 68% / 51%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8B/T
  9. 9A/CT
  10. 10A/CT
  11. 11B/T
  12. 12A/CT
  13. 13B/CT
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18B/CT
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT
  22. 22B/CT

Round events

Round 8 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · unavailableGrenades · unavailable
  1. +1,806 ticks

    JR eliminated Stocksie with mac10
    Opening
  2. +4,443 ticks

    Juan eliminated rthyjjkoo789 with AWP
  3. +4,621 ticks

    Juan eliminated LnK666 with AWP
  4. +4,719 ticks

    Dr. INTEL eliminated SammySu with AK-47 · assisted by Partner

Kill feed

148 of 155 events

Objective

Marked unavailable by the source

Grenades

Marked unavailable by the source