Public match receipt
Aug 1, 08:12 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · BTEBABLU · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Raw
6/9
Entries won / attempted
Trade impact
LaLa
6
Trade kills
Clutches
BTEBABLU
3/3
Clutches won / played
Utility
Zakkk
194
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU CS3,519924 | 28 | 15 | 11 | 1.87 | 133.6 | 64% | 78% | 1.52 | -105 | 6 |
Zakkk CS1,913761 | 18 | 18 | 7 | 1.00 | 90.7 | 39% | 70% | 1.07 | — | 3 |
HeRm!T CS3,384FACEIT— | 13 | 18 | 6 | 0.72 | 67.5 | 46% | 70% | 0.89 | -110 | 1 |
AMiR CS2,167FACEIT— | 9 | 20 | 6 | 0.45 | 46.0 | 56% | 57% | 0.68 | -102 | 0 |
666 CS—639 | 10 | 20 | 3 | 0.50 | 38.0 | 20% | 57% | 0.66 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
LaLa CS2,042FACEIT— | 22 | 16 | 7 | 1.38 | 95.0 | 36% | 74% | 1.20 | +384 | 4 |
-23 CS2,937FACEIT— | 21 | 15 | 3 | 1.40 | 96.3 | 33% | 83% | 1.25 | +136 | 3 |
Raw CS—FACEIT— | 17 | 17 | 6 | 1.00 | 93.0 | 18% | 87% | 1.13 | — | 2 |
AAAALORD CS8,351FACEIT— | 16 | 17 | 6 | 0.94 | 84.0 | 19% | 83% | 1.07 | +357 | 3 |
alipayez43 CS—FACEIT— | 11 | 17 | 5 | 0.65 | 48.6 | 45% | 65% | 0.77 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
BTEBABLU | 145 | 12 | 4/8 | 4 | 3/3 | 6 | 74 |
-23 | 109 | 1 | 2/2 | 1 | 1/9 | 3 | 47 |
LaLa | 63 | 8 | 3/4 | 6 | 0/0 | 4 | 56 |
Raw | 127 | 3 | 6/9 | 1 | 0/1 | 2 | 47 |
Zakkk | 194 | 8 | 4/6 | 2 | 1/8 | 3 | 36 |
AAAALORD | 58 | 16 | 1/5 | 5 | 0/1 | 3 | 40 |
HeRm!T | 49 | 5 | 0/3 | 2 | 0/2 | 1 | 34 |
alipayez43 | 89 | 8 | 2/3 | 3 | 0/1 | 1 | 27 |
AMiR | 7 | 11 | 1/4 | 0 | 0/1 | 0 | 22 |
666 | 0 | 0 | 0/2 | 2 | 0/3 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU | — | — / — | 37ms · 37 | 25.0% | — | 20.0% | — | — | 2777 mdeg | 121% / 161% / 146% | None |
-23 | — | — / — | 136ms · 29 | 14.1% | — | 18.8% | — | — | 3880 mdeg | 63% / 116% / 109% | None |
LaLa | — | — / — | 137ms · 24 | 17.8% | — | 14.1% | — | — | 3050 mdeg | 68% / 115% / 107% | None |
Raw | — | — / — | 223ms · 28 | 20.5% | — | 8.5% | — | — | 6795 mdeg | 33% / 112% / 78% | None |
Zakkk | — | — / — | 68ms · 22 | 16.9% | — | 10.5% | — | — | 2344 mdeg | 73% / 110% / 78% | None |
AAAALORD | — | — / — | 264ms · 20 | 13.5% | — | 14.6% | — | — | 4308 mdeg | 35% / 101% / 74% | None |
HeRm!T | — | — / — | 93ms · 19 | 17.0% | — | 15.1% | — | — | 3224 mdeg | 87% / 82% / 56% | None |
alipayez43 | — | — / — | 153ms · 20 | 20.3% | — | 11.5% | — | — | 3670 mdeg | 85% / 59% / 51% | None |
AMiR | — | — / — | 24ms · 17 | 20.3% | — | 15.2% | — | — | 1839 mdeg | 104% / 56% / 35% | None |
666 | — | — / — | 164ms · 14 | 9.5% | — | 6.5% | — | — | 6182 mdeg | 38% / 46% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+342 ticks
LaLa threw a flashbang
+354 ticks
Zakkk threw a smoke
+385 ticks
AAAALORD threw a flashbang
+452 ticks
LaLa detonated a flashbang
0 dmg · 3 enemies · 2 teammates · 8.9s enemy blind · 4.0s team blind
+474 ticks
BTEBABLU threw a HE grenade
+485 ticks
alipayez43 threw a flashbang
+492 ticks
Zakkk detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+496 ticks
AAAALORD detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 7.9s team blind
+584 ticks
BTEBABLU detonated a HE grenade
15 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+596 ticks
alipayez43 detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 9.2s enemy blind · 2.9s team blind
+609 ticks
-23 eliminated AMiR with AK-47 · flashed by alipayez43OpeningHeadshotBlind+648 ticks
BTEBABLU eliminated -23 with M4A1-STradeHeadshot+839 ticks
AAAALORD eliminated 666 with M4A1-S · flashed by alipayez43+939 ticks
LaLa eliminated BTEBABLU with AK-47 · assisted by -23Trade+981 ticks
alipayez43 eliminated Zakkk with augThrough smoke+1,235 ticks
AAAALORD threw a smoke
+1,356 ticks
AAAALORD detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,557 ticks
AAAALORD eliminated HeRm!T with M4A1-S
Kill feed
170 of 173 events
Objective
58 of unknown events
Grenades
514 of unknown events