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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3833138896556785681

Public match receipt

Jul 25, 01:53 AM

Ancient

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

43:45 Scoreboard30 roundsIndexed 7/25/2026

Team A

14

:

Team B

16

Top Frag Rating · Spearmint · 1.28

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

F7

5/10

Entries won / attempted

Trade impact

bando

7

Trade kills

Clutches

bando

3/6

Clutches won / played

Utility

F7

252

8 enemies flashed

Started on CT

Team A

14
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Spearmint
CS19,430FACEIT 1,468 Elo · Level 7 at this match71,468
292061.45105.352%77%1.28-5607
bando
CS19,167FACEIT 988 Elo · Level 4 at this match4988
302141.4392.937%70%1.20-3694
Can't aim [NuGPUWhoDiss]
CS—FACEIT 1,070 Elo · Level 5 at this match51,070
192220.8659.426%60%0.86—2
Juan
CS19,679FACEIT—
152350.6559.333%70%0.84-1231
Shockplug
CS18,672FACEIT—
82670.3146.150%60%0.65-3850

Started on T

Team B

16
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
F7
CS20,826FACEIT 1,248 Elo · Level 6 at this match61,248
302391.30107.070%83%1.27+3704
Sixzer
CS20,005FACEIT 945 Elo · Level 4 at this match4945
262061.3085.427%77%1.15+3882
TracyQAQ
CS16,812FACEIT 1,245 Elo · Level 6 at this match61,245
2017101.1881.545%83%1.12+4153
Natome
CS—FACEIT 1,264 Elo · Level 6 at this match61,264
202250.9174.050%73%0.98—5
nubai
CS19,904FACEIT 953 Elo · Level 4 at this match4953
151970.7959.653%70%0.88+952

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Spearmint
6165/830/4769
F7
25285/1050/2478
bando
822/373/6469
Sixzer
605/750/0264
TracyQAQ
138213/421/1363
Natome
8332/350/5551
nubai
197153/630/7239
Can't aim [NuGPUWhoDiss]
17082/330/4249
Juan
8613/931/4136
Shockplug
4290/730/1025

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
433ms · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Spearmint
413ms · 33— / 95%97ms · 2614.2%—16.7%——2797 mdeg97% / 127% / 113%None
F7
522ms · 31— / 121%100ms · 3428.0%—23.5%——2910 mdeg131% / 129% / 102%None
bando
392ms · 29— / 91%104ms · 3128.6%—13.8%——3752 mdeg69% / 112% / 112%None
Sixzer
445ms · 32— / 103%47ms · 3034.3%—15.9%——2217 mdeg51% / 103% / 102%None
TracyQAQ
403ms · 28— / 93%159ms · 3423.5%—16.3%——3479 mdeg84% / 99% / 92%None
Natome
421ms · 29— / 97%145ms · 2920.3%—13.8%——3597 mdeg94% / 89% / 71%None
nubai
367ms · 23— / 85%80ms · 3010.9%—13.1%——4120 mdeg100% / 72% / 62%None
Can't aim [NuGPUWhoDiss]
514ms · 20— / 119%97ms · 2213.0%—10.3%——3831 mdeg49% / 72% / 68%None
Juan
464ms · 18— / 107%52ms · 1721.8%—8.5%——5160 mdeg63% / 72% / 51%None
Shockplug
623ms · 18— / 144%156ms · 2321.4%—14.6%——1534 mdeg94% / 56% / 24%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9B/T
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13B/CT
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20A/T
  21. 21B/CT
  22. 22A/T
  23. 23A/T
  24. 24B/CT
  25. 25B/CT
  26. 26B/CT
  27. 27A/T
  28. 28A/CT
  29. 29B/T
  30. 30B/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +555 ticks

    TracyQAQ threw a smoke

  2. +568 ticks

    Natome threw a smoke

  3. +643 ticks

    F7 eliminated Spearmint with usp silencer
    OpeningHeadshot
  4. +676 ticks

    TracyQAQ detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +779 ticks

    F7 eliminated bando with usp silencer
    Headshot
  6. +781 ticks

    Natome detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +805 ticks

    Juan eliminated F7 with glock
    TradeHeadshot
  8. +964 ticks

    Shockplug dropped the bomb

    15.1s clock
  9. +964 ticks

    Sixzer eliminated Shockplug with usp silencer · assisted by nubai
  10. +1,036 ticks

    Sixzer eliminated Can't aim [NuGPUWhoDiss] with usp silencer
    Headshot
  11. +1,573 ticks

    TracyQAQ eliminated Juan with p250

Kill feed

211 of 213 events

Objective

78 of unknown events

Grenades

1,079 of unknown events