Public match receipt
Jul 9, 02:00 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · DaSCHILL · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
7/9
Entries won / attempted
Trade impact
rebeL
4
Trade kills
Clutches
rebeL
1/6
Clutches won / played
Utility
PoiLoam
459
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 25 | 6 | 3 | 4.17 | 106.6 | 52% | 89% | 1.85 | — | 5 |
Shockplug CS17,434FACEIT— | 23 | 13 | 6 | 1.77 | 129.6 | 48% | 95% | 1.53 | — | 5 |
chuck CS—FACEIT— | 20 | 10 | 6 | 2.00 | 94.3 | 35% | 84% | 1.41 | — | 2 |
PoiLoam CS—1,408 | 9 | 9 | 7 | 1.00 | 71.7 | 22% | 84% | 1.03 | — | 0 |
spanky CS16,5551,000 | 8 | 11 | 4 | 0.73 | 59.9 | 63% | 84% | 0.91 | +460 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
rebeL CS—FACEIT— | 10 | 18 | 8 | 0.56 | 86.9 | 30% | 68% | 0.92 | — | 1 |
Swyftey CS—996 | 12 | 17 | 4 | 0.71 | 69.9 | 42% | 63% | 0.87 | — | 0 |
Cyre CS—1,001 | 10 | 17 | 3 | 0.59 | 60.1 | 60% | 53% | 0.76 | — | 2 |
Chud CS—989 | 8 | 18 | 3 | 0.44 | 52.6 | 25% | 47% | 0.67 | — | 2 |
Requis CS—1,000 | 8 | 16 | 3 | 0.50 | 53.2 | 63% | 58% | 0.73 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 62 | 1 | 2/3 | 1 | 0/2 | 5 | 53 |
Shockplug | 45 | 6 | 7/9 | 0 | 0/0 | 5 | 52 |
chuck | 190 | 5 | 0/0 | 1 | 0/1 | 2 | 45 |
PoiLoam | 459 | 1 | 0/0 | 2 | 0/3 | 0 | 22 |
rebeL | 145 | 14 | 0/2 | 4 | 1/6 | 1 | 32 |
spanky | 21 | 0 | 4/7 | 1 | 0/0 | 1 | 22 |
Swyftey | 0 | 0 | 1/2 | 2 | 0/3 | 0 | 28 |
Cyre | 32 | 4 | 2/8 | 4 | 1/2 | 2 | 27 |
Requis | 0 | 0 | 1/2 | 3 | 1/3 | 1 | 21 |
Chud | 30 | 6 | 2/5 | 2 | 1/3 | 2 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 430ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | 430ms · 29 | — / 100% | 105ms · 21 | 12.3% | — | 16.9% | — | — | 3153 mdeg | 98% / 129% / 326% | None |
Shockplug | 482ms · 24 | — / 112% | 240ms · 25 | 12.2% | — | 22.4% | — | — | 2990 mdeg | 90% / 157% / 138% | None |
chuck | 460ms · 22 | — / 107% | 117ms · 30 | 19.5% | — | 10.9% | — | — | 4354 mdeg | 66% / 114% / 156% | None |
PoiLoam | 438ms · 12 | — / 102% | 104ms · 12 | 13.2% | — | 2.4% | — | — | 4945 mdeg | 42% / 87% / 78% | None |
rebeL | 365ms · 21 | — / 85% | 109ms · 22 | 27.7% | — | 7.8% | — | — | 8060 mdeg | 56% / 105% / 43% | None |
spanky | 246ms · 14 | — / 57% | 107ms · 6 | 10.8% | — | 25.0% | — | — | 1417 mdeg | 117% / 72% / 57% | None |
Swyftey | 411ms · 19 | — / 96% | 121ms · 23 | 12.5% | — | 16.3% | — | — | 2345 mdeg | 78% / 85% / 55% | None |
Cyre | 430ms · 12 | — / 100% | 25ms · 24 | 27.6% | — | 25.0% | — | — | 1632 mdeg | 113% / 73% / 46% | None |
Requis | 453ms · 14 | — / 105% | 61ms · 13 | 18.2% | — | 13.5% | — | — | 5128 mdeg | 117% / 64% / 39% | None |
Chud | 399ms · 16 | — / 93% | 104ms · 18 | 17.8% | — | 4.8% | — | — | 2926 mdeg | 47% / 64% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+649 ticks
rebeL threw a HE grenade
+760 ticks
rebeL detonated a HE grenade
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+960 ticks
PoiLoam threw a smoke
+1,038 ticks
rebeL threw a smoke
+1,141 ticks
rebeL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,163 ticks
PoiLoam detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,179 ticks
rebeL threw a flashbang
+1,257 ticks
Shockplug eliminated Chud with glockOpening+1,289 ticks
rebeL detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.3s enemy blind · 0.0s team blind
+1,328 ticks
chuck eliminated Cyre with glockHeadshot+1,559 ticks
Swyftey eliminated Shockplug with hkp2000 · assisted by rebeLTradeThrough smoke+2,040 ticks
chuck eliminated Swyftey with glockHeadshot+2,070 ticks
chuck eliminated rebeL with glock · assisted by Shockplug+2,553 ticks
rebeL smoke expired
+2,562 ticks
spanky started planting
40.0s clock+2,575 ticks
PoiLoam smoke expired
+2,762 ticks
spanky planted the bomb
43.2s clock+3,273 ticks
DaSCHILL eliminated Requis with hkp2000Headshot
Kill feed
134 of 135 events
Objective
56 of unknown events
Grenades
552 of unknown events