Public match receipt
Jul 12, 12:30 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
13
Top Frag Rating · Dr. INTEL · 1.27
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Juan
4/6
Entries won / attempted
Trade impact
rthyjjkoo789
5
Trade kills
Clutches
LnK666
2/3
Clutches won / played
Utility
Dr. INTEL
739
13 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Juan CS19,679FACEIT— | 19 | 17 | 3 | 1.12 | 92.7 | 32% | 64% | 1.09 | — | 2 |
Jack CS—1,366 | 16 | 15 | 1 | 1.07 | 71.2 | 50% | 64% | 0.98 | — | 2 |
SammySu CS—1,392 | 14 | 18 | 5 | 0.78 | 79.9 | 50% | 64% | 0.94 | — | 1 |
Stocksie CS—FACEIT— | 13 | 13 | 1 | 1.00 | 66.1 | 38% | 59% | 0.92 | — | 2 |
Bad Smurf CS18,856FACEIT— | 10 | 17 | 7 | 0.59 | 59.6 | 30% | 64% | 0.80 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
LnK666 CS22,3081,957 | 19 | 15 | 3 | 1.27 | 73.5 | 42% | 77% | 1.09 | +434 | 3 |
Dr. INTEL CS23,2691,683 | 22 | 16 | 5 | 1.38 | 115.7 | 41% | 68% | 1.27 | +355 | 6 |
rthyjjkoo789 CS—1,280 | 17 | 13 | 4 | 1.31 | 83.7 | 47% | 86% | 1.18 | — | 1 |
JR CS—1,000 | 11 | 17 | 4 | 0.65 | 56.6 | 45% | 55% | 0.77 | — | 2 |
Partner CS—904 | 9 | 14 | 9 | 0.64 | 64.1 | 67% | 68% | 0.85 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Dr. INTEL | 739 | 13 | 3/5 | 3 | 0/1 | 6 | 50 |
rthyjjkoo789 | 38 | 5 | 2/4 | 5 | 0/2 | 1 | 42 |
LnK666 | 85 | 8 | 4/6 | 2 | 2/3 | 3 | 54 |
Juan | 16 | 1 | 4/6 | 2 | 0/2 | 2 | 44 |
Jack | 149 | 0 | 1/3 | 1 | 0/3 | 2 | 42 |
SammySu | 162 | 2 | 1/4 | 2 | 0/1 | 1 | 30 |
Stocksie | 111 | 2 | 0/1 | 4 | 0/4 | 2 | 30 |
Partner | 449 | 5 | 2/3 | 2 | 1/3 | 1 | 24 |
Bad Smurf | 52 | 8 | 2/8 | 1 | 0/1 | 2 | 25 |
JR | 101 | 8 | 3/4 | 1 | 0/2 | 2 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Dr. INTEL | — | — / — | — | — | — | 40.9% | — | — | — | 77% / 140% / 107% | None |
rthyjjkoo789 | — | — / — | — | — | — | 47.1% | — | — | — | 88% / 101% / 102% | None |
LnK666 | — | — / — | — | — | — | 42.1% | — | — | — | 79% / 89% / 99% | None |
Juan | — | — / — | — | — | — | 31.6% | — | — | — | 59% / 112% / 87% | None |
Jack | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 86% / 83% | None |
SammySu | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 97% / 61% | None |
Stocksie | — | — / — | — | — | — | 38.5% | — | — | — | 72% / 80% / 78% | None |
Partner | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 77% / 50% | None |
Bad Smurf | — | — / — | — | — | — | 30.0% | — | — | — | 56% / 72% / 46% | None |
JR | — | — / — | — | — | — | 45.5% | — | — | — | 85% / 68% / 51% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+1,181 ticks
SammySu eliminated rthyjjkoo789 with M4A1-SOpeningHeadshot+1,266 ticks
JR eliminated SammySu with Desert Eagle · assisted by rthyjjkoo789Trade+6,041 ticks
Stocksie eliminated JR with M4A1-S+6,223 ticks
Dr. INTEL eliminated Bad Smurf with mp5sd · flashed by LnK666+6,479 ticks
Partner eliminated Juan with tec9+7,166 ticks
Stocksie eliminated Partner with M4A1-S · assisted by Bad SmurfWallbang · 3 surfaces+7,848 ticks
LnK666 eliminated Jack with tec9 · assisted by PartnerHeadshot+8,410 ticks
Stocksie eliminated Dr. INTEL with M4A1-S · assisted by Bad Smurf+8,948 ticks
LnK666 eliminated Stocksie with mp5sd · assisted by Partner
Kill feed
148 of 155 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source