FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3850743338290381056

Public match receipt

Oct 27, 11:01 PM

Debris

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

11:17 Scoreboard12 roundsIndexed 10d ago

Team A

9

:

Team B

3

Top Frag Rating · Shady · 1.49

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

BBG

5/7

Entries won / attempted

Trade impact

Shockplug

4

Trade kills

Clutches

Shady

3/5

Clutches won / played

Utility

BBG

61

0 enemies flashed

Started on CT

Team A

9
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shady
CS—FACEIT 826 Elo · Level 3 at this match3826
10402.5080.150%83%1.49—5
BBG
CS—FACEIT 1,639 Elo · Level 8 at this match81,639
11631.83107.291%83%1.42—4

Started on T

Team B

3
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shockplug
CS17,434FACEIT 1,204 Elo · Level 6 at this match61,204
81010.8068.063%50%0.85—3
DaSCHILL
CS23,001FACEIT 1,490 Elo · Level 7 at this match71,490
21120.1834.00%50%0.53—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shady
004/513/5524
BBG
6105/701/2424
Shockplug
5322/542/8319
DaSCHILL
001/711/406

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shady
—— / —135ms · 1212.5%33.3%16.2%9° p90—1852 mdeg94% / 97% / 195%None
BBG
—— / —266ms · 68.8%33.3%23.1%7° p90—980 mdeg171% / 129% / 143%None
Shockplug
—— / —194ms · 1219.2%0.0%17.9%11° p90—931 mdeg117% / 82% / 63%None
DaSCHILL
—— / —62ms · 1020.8%0.0%4.0%39° p90—924 mdeg0% / 41% / 14%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8A/CT
  9. 9A/T
  10. 10A/T
  11. 11A/T
  12. 12A/T

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.