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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 2, 01:10 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:39 Scoreboard21 roundsIndexed 9/2/2026

Team A

13

:

Team B

8

Top Frag Rating · succulentchinesemeal · 1.44

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Snoopy DoggyDoggy

6/8

Entries won / attempted

Trade impact

Hoju

7

Trade kills

Clutches

Hoju

1/5

Clutches won / played

Utility

Hoju

340

14 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
succulentchinesemeal
CS21,896FACEIT 966 Elo · Level 4 at this match4966
241491.71114.754%90%1.44+3085
Hoju
CS—FACEIT 2,001 Elo · Level 10 at this match102,001
231481.64118.052%90%1.43—1
DaSCHILL
CS22,594FACEIT—
151351.1565.167%81%1.04+2922
Mr.Mink
CS20,000FACEIT 1,353 Elo · Level 7 at this match71,353
131680.8166.046%67%0.90+2982
Shockplug
CS14,999FACEIT—
121780.7161.333%62%0.83+1253

Started on T

Team B

8

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
succulentchinesemeal
27872/431/3561
Hoju
340141/371/5152
✌braidedAhairs✌
18222/561/3247
DaSCHILL
512/230/1240
Tike Myson
3471/120/4234
Mr.Mink
3881/310/0237
Snoopy DoggyDoggy
16326/800/2234
Shockplug
59152/921/2333
Rob_
8143/400/3128
noscope
731/320/310

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
succulentchinesemeal
—— / —204ms · 319.6%—14.0%——3454 mdeg102% / 139% / 134%None
Hoju
—— / —156ms · 2415.9%—20.8%——3018 mdeg98% / 143% / 128%None
✌braidedAhairs✌
—— / —98ms · 3113.1%—19.0%——5880 mdeg99% / 110% / 87%None
DaSCHILL
—— / —186ms · 2124.0%—26.7%——5180 mdeg125% / 79% / 90%None
Tike Myson
—— / —110ms · 218.5%—20.0%——4757 mdeg94% / 82% / 73%None
Mr.Mink
—— / —106ms · 1613.1%—14.5%——3288 mdeg87% / 80% / 64%None
Snoopy DoggyDoggy
—— / —107ms · 1720.9%—6.3%——4488 mdeg38% / 94% / 62%None
Shockplug
—— / —346ms · 214.7%—11.5%——4384 mdeg63% / 74% / 55%None
Rob_
—— / —48ms · 1413.2%—6.8%——4731 mdeg34% / 79% / 48%None
noscope
—— / —110ms · 3113.5%—19.7%——2699 mdeg101% / 69% / 54%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18B/CT
  19. 19B/CT
  20. 20B/CT
  21. 21A/T

Round events

Round 4 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +497 ticks

    noscope threw a HE grenade

  2. +546 ticks

    Tike Myson threw a molotov

  3. +565 ticks

    Hoju threw a HE grenade

  4. +598 ticks

    Mr.Mink threw a incendiary

  5. +608 ticks

    noscope detonated a HE grenade

    7 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +649 ticks

    Mr.Mink detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +655 ticks

    Shockplug threw a flashbang

  8. +676 ticks

    Hoju detonated a HE grenade

    10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +681 ticks

    Mr.Mink detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +681 ticks

    Mr.Mink threw a HE grenade

  11. +765 ticks

    Shockplug detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 4.5s enemy blind · 0.0s team blind

  12. +791 ticks

    Mr.Mink detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +820 ticks

    Mr.Mink threw a smoke

  14. +864 ticks

    Mr.Mink detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +887 ticks

    Mr.Mink molotov expired

  16. +933 ticks

    Hoju threw a smoke

  17. +992 ticks

    Tike Myson threw a HE grenade

  18. +1,001 ticks

    Mr.Mink molotov expired

  19. +1,085 ticks

    Hoju detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +1,103 ticks

    Tike Myson detonated a HE grenade

    4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  21. +1,657 ticks

    Snoopy DoggyDoggy eliminated Shockplug with AK-47
    OpeningHeadshot
  22. +1,826 ticks

    succulentchinesemeal eliminated Rob_ with M4A1-S
    Headshot
  23. +1,999 ticks

    noscope threw a decoy

  24. +2,084 ticks

    Mr.Mink eliminated Snoopy DoggyDoggy with MP9
    Headshot
  25. +2,137 ticks

    ✌braidedAhairs✌ dropped the bomb

    33.4s clock
  26. +2,137 ticks

    Mr.Mink eliminated ✌braidedAhairs✌ with MP9
  27. +2,198 ticks

    noscope detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  28. +2,276 ticks

    Mr.Mink smoke expired

  29. +2,323 ticks

    Tike Myson eliminated Mr.Mink with AK-47
    TradeHeadshot
  30. +2,432 ticks

    Hoju threw a incendiary

  31. +2,490 ticks

    Hoju detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  32. +2,497 ticks

    Hoju smoke expired

  33. +2,501 ticks

    Tike Myson threw a smoke

  34. +2,666 ticks

    Tike Myson detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  35. +2,666 ticks

    Tike Myson picked up the bomb

    41.7s clock
  36. +2,812 ticks

    Hoju threw a flashbang

  37. +2,815 ticks

    noscope threw a flashbang

  38. +2,842 ticks

    Hoju molotov expired

  39. +2,922 ticks

    Hoju detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.5s enemy blind · 4.8s team blind

  40. +2,925 ticks

    noscope detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 4.7s enemy blind · 0.0s team blind

  41. +3,094 ticks

    noscope decoy expired

  42. +4,078 ticks

    Tike Myson smoke expired

  43. +4,418 ticks

    Tike Myson dropped the bomb

    69.0s clock
  44. +4,418 ticks

    succulentchinesemeal eliminated Tike Myson with M4A1-S · assisted by Shockplug
    Headshot
  45. +4,538 ticks

    noscope picked up the bomb

    70.9s clock
  46. +4,711 ticks

    noscope dropped the bomb

    73.6s clock
  47. +4,711 ticks

    DaSCHILL eliminated noscope with M4A1-S · assisted by Mr.Mink

Kill feed

159 of 162 events

Objective

71 of unknown events

Grenades

798 of unknown events