Public match receipt
Aug 30, 09:04 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · Ape · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
pullman
3/8
Entries won / attempted
Trade impact
will
5
Trade kills
Clutches
Taint Tickler
2/5
Clutches won / played
Utility
Taint Tickler
95
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ape CS14,4421,295 | 22 | 13 | 4 | 1.69 | 107.4 | 55% | 84% | 1.38 | +393 | 3 |
joe CS16,8271,000 | 16 | 13 | 9 | 1.23 | 81.7 | 19% | 74% | 1.11 | +366 | 3 |
will CS20,7301,118 | 15 | 11 | 6 | 1.36 | 86.1 | 27% | 84% | 1.20 | +346 | 2 |
pullman CS18,5411,003 | 17 | 13 | 3 | 1.31 | 87.8 | 53% | 74% | 1.15 | +366 | 2 |
Retro CS18,853FACEIT— | 12 | 15 | 6 | 0.80 | 80.0 | 42% | 84% | 1.01 | +364 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SnickleFritz CS—600 | 15 | 17 | 2 | 0.88 | 81.2 | 47% | 74% | 1.01 | — | 1 |
Shockplug CS14,385FACEIT— | 17 | 17 | 4 | 1.00 | 108.0 | 53% | 79% | 1.17 | -356 | 2 |
Taint Tickler CS20,166592 | 15 | 15 | 4 | 1.00 | 73.2 | 60% | 68% | 0.99 | -166 | 2 |
DaSCHILL CS22,218FACEIT— | 9 | 16 | 4 | 0.56 | 58.3 | 22% | 68% | 0.80 | -367 | 1 |
SmOOve ✪ ツ CS18,4051,127 | 8 | 17 | 7 | 0.47 | 54.2 | 50% | 63% | 0.74 | -376 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ape | 61 | 2 | 3/4 | 4 | 2/4 | 3 | 52 |
will | 94 | 2 | 2/2 | 5 | 0/1 | 2 | 40 |
Shockplug | 29 | 7 | 2/4 | 3 | 0/2 | 2 | 38 |
pullman | 20 | 3 | 3/8 | 3 | 1/3 | 2 | 39 |
joe | 87 | 6 | 3/3 | 3 | 0/1 | 3 | 46 |
Retro | 37 | 0 | 0/2 | 1 | 0/0 | 3 | 36 |
SnickleFritz | 25 | 12 | 2/2 | 4 | 0/6 | 1 | 42 |
Taint Tickler | 95 | 4 | 2/5 | 3 | 2/5 | 2 | 38 |
DaSCHILL | 27 | 0 | 2/5 | 3 | 1/3 | 1 | 24 |
SmOOve ✪ ツ | 34 | 0 | 0/3 | 2 | 0/0 | 0 | 22 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ape | — | — / — | 117ms · 26 | 17.2% | — | 23.8% | — | — | 4523 mdeg | 102% / 130% / 132% | None |
will | — | — / — | 80ms · 23 | 21.5% | — | 13.2% | — | — | 2458 mdeg | 50% / 104% / 107% | None |
Shockplug | — | — / — | 257ms · 21 | 9.0% | — | 23.3% | — | — | 3185 mdeg | 99% / 130% / 78% | None |
pullman | — | — / — | 43ms · 18 | 17.1% | — | 22.0% | — | — | 2428 mdeg | 99% / 106% / 102% | None |
joe | — | — / — | 61ms · 26 | 15.9% | — | 5.5% | — | — | 3607 mdeg | 35% / 99% / 96% | None |
Retro | — | — / — | 129ms · 19 | 14.3% | — | 14.3% | — | — | 5422 mdeg | 78% / 97% / 63% | None |
SnickleFritz | — | — / — | 62ms · 26 | 18.8% | — | 13.6% | — | — | 3598 mdeg | 88% / 98% / 69% | None |
Taint Tickler | — | — / — | 99ms · 25 | 14.3% | — | 26.5% | — | — | 2312 mdeg | 113% / 88% / 78% | None |
DaSCHILL | — | — / — | 235ms · 15 | 5.3% | — | 4.2% | — | — | 3365 mdeg | 42% / 70% / 44% | None |
SmOOve ✪ ツ | — | — / — | 108ms · 19 | 18.5% | — | 14.0% | — | — | 4500 mdeg | 94% / 66% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+869 ticks
pullman eliminated DaSCHILL with glockOpeningHeadshot+1,233 ticks
Retro started planting
19.3s clock+1,433 ticks
Retro planted the bomb
22.4s clock+1,905 ticks
SmOOve ✪ ツ eliminated Retro with usp silencerHeadshot+2,102 ticks
SnickleFritz eliminated Ape with usp silencerHeadshot+2,240 ticks
will eliminated SmOOve ✪ ツ with glock · assisted by RetroHeadshot+2,319 ticks
Shockplug eliminated joe with usp silencerHeadshot+2,521 ticks
will eliminated Shockplug with glockTrade+2,660 ticks
Taint Tickler eliminated will with usp silencer · assisted by DaSCHILLTrade+3,265 ticks
pullman threw a HE grenade
+3,321 ticks
Taint Tickler started defusing
No kit51.9s clock+3,375 ticks
pullman detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,608 ticks
pullman eliminated SnickleFritz with glockHeadshot+3,718 ticks
pullman eliminated Taint Tickler with glockHeadshot+4,057 ticks
Bomb exploded
63.4s clock
Kill feed
146 of 147 events
Objective
61 of unknown events
Grenades
497 of unknown events