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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 6, 12:11 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

49:54 Scoreboard30 roundsIndexed 9/6/2026

Team A

16

:

Team B

14

Top Frag Rating · Descent · 1.33

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

HONK

6/9

Entries won / attempted

Trade impact

Descent

9

Trade kills

Clutches

Descent

2/7

Clutches won / played

Utility

HONK

564

22 enemies flashed

Started on CT

Team A

16
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Descent
CS—FACEIT 898 Elo · Level 3 at this match3898
332031.65105.239%77%1.33—5
DaSCHILL
CS21,789FACEIT—
282061.4089.854%70%1.18+3296
Wolf
CS20,788FACEIT 1,510 Elo · Level 7 at this match71,510
162280.7364.331%70%0.88+3780
Drugs
CS—FACEIT 1,059 Elo · Level 5 at this match51,059
1724110.7171.535%67%0.89—2
Shockplug
CS15,118FACEIT—
162790.5973.656%67%0.87+1083

Started on T

Team B

14
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Cups
CS18,992FACEIT 1,150 Elo · Level 5 at this match51,150
2723101.1793.030%77%1.15-3155
Lapdance For Grandpa
CS18,354FACEIT 1,183 Elo · Level 5 at this match51,183
252351.0984.040%63%1.04-3034
ReeperMadness
CS18,558FACEIT—
232271.0572.635%73%1.01-3171
Ian
CS19,255FACEIT 1,000 Elo · Level 4 at this match41,000
182090.9074.839%73%0.98-3453
HONK
CS18,282FACEIT 1,218 Elo · Level 6 at this match61,218
2022160.9189.250%83%1.08-1041

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Descent
21163/592/7568
DaSCHILL
8921/472/2668
Cups
281131/451/7576
HONK
564226/910/3145
Lapdance For Grandpa
6625/730/2461
ReeperMadness
273203/730/3150
Ian
461222/341/3346
Drugs
115122/650/6245
Wolf
52132/320/2046
Shockplug
137135/1212/3342

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Descent
—— / —127ms · 3221.2%—18.2%——8664 mdeg74% / 127% / 129%None
DaSCHILL
—— / —72ms · 3736.2%—22.3%——5866 mdeg100% / 108% / 109%None
Cups
—— / —134ms · 2817.0%—8.5%——4597 mdeg56% / 112% / 92%None
HONK
—— / —200ms · 277.7%—11.8%——5910 mdeg94% / 108% / 71%None
Lapdance For Grandpa
—— / —107ms · 2316.9%—12.2%——4152 mdeg75% / 101% / 85%None
ReeperMadness
—— / —103ms · 2214.6%—12.9%——4386 mdeg65% / 88% / 82%None
Ian
—— / —136ms · 226.5%—10.9%——4174 mdeg73% / 90% / 70%None
Drugs
—— / —67ms · 2514.0%—13.2%——2867 mdeg66% / 86% / 55%None
Wolf
—— / —80ms · 2816.2%—9.6%——2772 mdeg59% / 78% / 57%None
Shockplug
—— / —212ms · 258.6%—16.9%——4693 mdeg106% / 89% / 46%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20B/CT
  21. 21A/T
  22. 22A/T
  23. 23B/CT
  24. 24B/CT
  25. 25B/CT
  26. 26A/T
  27. 27A/T
  28. 28A/CT
  29. 29B/T
  30. 30A/CT

Round events

Round 4 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +494 ticks

    Cups dropped the bomb

    7.7s clock
  2. +533 ticks

    ReeperMadness threw a smoke

  3. +584 ticks

    HONK threw a flashbang

  4. +624 ticks

    Drugs threw a flashbang

  5. +644 ticks

    Cups threw a HE grenade

  6. +683 ticks

    HONK threw a molotov

  7. +695 ticks

    HONK detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 1.6s enemy blind · 0.0s team blind

  8. +735 ticks

    Drugs detonated a flashbang

    0 dmg · 3 enemies · 0 teammates · 2.8s enemy blind · 0.0s team blind

  9. +743 ticks

    ReeperMadness detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +755 ticks

    Cups detonated a HE grenade

    8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +759 ticks

    HONK threw a HE grenade

  12. +810 ticks

    HONK detonated a molotov

    25 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +870 ticks

    HONK detonated a HE grenade

    66 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +889 ticks

    Cups threw a molotov

  15. +914 ticks

    HONK eliminated Shockplug with inferno
    Opening
  16. +952 ticks

    Wolf threw a smoke

  17. +1,012 ticks

    Cups detonated a molotov

    48 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +1,065 ticks

    DaSCHILL eliminated HONK with xm1014
    TradeHeadshot
  19. +1,072 ticks

    Wolf detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +1,206 ticks

    Cups eliminated DaSCHILL with inferno · assisted by HONK
    Trade
  21. +1,245 ticks

    Ian threw a HE grenade

  22. +1,260 ticks

    HONK molotov expired

  23. +1,355 ticks

    Ian detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,462 ticks

    Cups molotov expired

  25. +1,546 ticks

    Ian picked up the bomb

    24.2s clock
  26. +1,932 ticks

    Cups threw a smoke

  27. +2,034 ticks

    ReeperMadness threw a flashbang

  28. +2,065 ticks

    Cups detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  29. +2,145 ticks

    ReeperMadness detonated a flashbang

    0 dmg · 2 enemies · 1 teammates · 2.6s enemy blind · 3.5s team blind

  30. +2,155 ticks

    ReeperMadness smoke expired

  31. +2,174 ticks

    Wolf eliminated Lapdance For Grandpa with ssg08
    Headshot
  32. +2,178 ticks

    Ian dropped the bomb

    34.0s clock
  33. +2,178 ticks

    Drugs eliminated Ian with Desert Eagle
    Headshot
  34. +2,208 ticks

    Cups threw a flashbang

  35. +2,294 ticks

    Drugs eliminated ReeperMadness with Desert Eagle
    Headshot
  36. +2,319 ticks

    Cups detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 7.7s enemy blind · 0.0s team blind

  37. +2,484 ticks

    Wolf smoke expired

  38. +2,708 ticks

    Descent eliminated Cups with xm1014 · assisted by Drugs
    Headshot

Kill feed

222 of 223 events

Objective

119 of unknown events

Grenades

1,216 of unknown events