Public match receipt
Aug 27, 02:26 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · Jacxfk · 1.46
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Jacxfk
7/9
Entries won / attempted
Trade impact
گچساران
6
Trade kills
Clutches
lilo11stitch
2/3
Clutches won / played
Utility
Nosferatu
192
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
lilo11stitch CS5,231885 | 23 | 19 | 5 | 1.21 | 86.4 | 70% | 74% | 1.12 | -194 | 4 |
SNAKE CS7,372743 | 12 | 21 | 9 | 0.57 | 81.7 | 75% | 70% | 0.91 | -119 | 3 |
OSA CS8,924598 | 17 | 17 | 4 | 1.00 | 79.2 | 35% | 65% | 1.00 | -340 | 0 |
گچساران CS2,9501,418 | 15 | 19 | 4 | 0.79 | 64.3 | 27% | 70% | 0.89 | -156 | 2 |
StampU CS4,4271,000 | 13 | 21 | 6 | 0.62 | 71.7 | 62% | 65% | 0.86 | -244 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Jacxfk CS6,814573 | 28 | 15 | 2 | 1.87 | 116.5 | 75% | 83% | 1.46 | +367 | 4 |
PULQA CS5,551694 | 21 | 15 | 5 | 1.40 | 91.4 | 33% | 74% | 1.20 | +351 | 3 |
Nosferatu CS4,3201,008 | 19 | 18 | 8 | 1.06 | 87.3 | 42% | 70% | 1.07 | +205 | 4 |
-23 CS4,669FACEIT— | 15 | 18 | 7 | 0.83 | 79.5 | 47% | 91% | 1.05 | +226 | 1 |
Kshamshon CS4,891643 | 13 | 17 | 3 | 0.76 | 53.5 | 8% | 57% | 0.80 | +108 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Jacxfk | 0 | 3 | 7/9 | 3 | 1/4 | 4 | 58 |
PULQA | 34 | 2 | 3/3 | 2 | 1/3 | 3 | 53 |
lilo11stitch | 45 | 0 | 1/6 | 1 | 2/3 | 4 | 53 |
Nosferatu | 192 | 1 | 1/2 | 3 | 1/1 | 4 | 48 |
-23 | 144 | 3 | 2/4 | 1 | 0/4 | 1 | 43 |
OSA | 97 | 13 | 5/10 | 2 | 1/1 | 0 | 39 |
SNAKE | 0 | 0 | 1/1 | 0 | 0/2 | 3 | 42 |
گچساران | 42 | 1 | 1/2 | 6 | 0/9 | 2 | 33 |
StampU | 46 | 4 | 1/4 | 3 | 0/2 | 1 | 33 |
Kshamshon | 66 | 0 | 1/5 | 4 | 0/1 | 1 | 34 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Jacxfk | — | — / — | 47ms · 34 | 42.2% | — | 31.9% | — | — | 4095 mdeg | 141% / 141% / 146% | None |
PULQA | — | — / — | 135ms · 33 | 16.2% | — | 18.7% | — | — | 4800 mdeg | 63% / 110% / 109% | None |
lilo11stitch | — | — / — | 181ms · 27 | 17.3% | — | 32.2% | — | — | 5346 mdeg | 131% / 104% / 95% | None |
Nosferatu | — | — / — | 83ms · 29 | 29.8% | — | 10.8% | — | — | 8224 mdeg | 79% / 106% / 83% | None |
-23 | — | — / — | 94ms · 21 | 22.0% | — | 22.6% | — | — | 4620 mdeg | 88% / 96% / 65% | None |
OSA | — | — / — | 297ms · 24 | 9.8% | — | 14.1% | — | — | 6684 mdeg | 66% / 96% / 78% | None |
SNAKE | — | — / — | 113ms · 25 | 12.9% | — | 24.6% | — | — | 4440 mdeg | 141% / 99% / 45% | None |
گچساران | — | — / — | 105ms · 23 | 34.0% | — | 20.8% | — | — | 9250 mdeg | 50% / 78% / 62% | None |
StampU | — | — / — | 167ms · 21 | 17.9% | — | 17.2% | — | — | 4556 mdeg | 116% / 87% / 48% | None |
Kshamshon | — | — / — | 132ms · 11 | 16.3% | — | 3.3% | — | — | 4802 mdeg | 14% / 65% / 60% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+552 ticks
-23 threw a HE grenade
+594 ticks
Jacxfk threw a HE grenade
+662 ticks
-23 detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+704 ticks
Jacxfk detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+834 ticks
OSA dropped the bomb
13.0s clock+834 ticks
-23 eliminated OSA with usp silencerOpeningHeadshot+1,014 ticks
Kshamshon eliminated گچساران with usp silencerHeadshot+1,033 ticks
StampU eliminated Kshamshon with p250 · assisted by گچسارانTradeHeadshot+1,305 ticks
Jacxfk eliminated StampU with fivesevenTradeHeadshot+1,393 ticks
lilo11stitch eliminated Jacxfk with glockTradeHeadshot+1,613 ticks
-23 eliminated SNAKE with usp silencerHeadshot+1,795 ticks
lilo11stitch eliminated Nosferatu with glockHeadshot+4,335 ticks
lilo11stitch eliminated -23 with glock · assisted by SNAKEHeadshot+4,473 ticks
lilo11stitch picked up the bomb
69.9s clock+5,862 ticks
lilo11stitch eliminated PULQA with glockHeadshot
Kill feed
176 of 180 events
Objective
108 of unknown events
Grenades
703 of unknown events