Public match receipt
Oct 25, 10:53 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Mr. Tickle · 1.24
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Mr. Tickle
4/6
Entries won / attempted
Trade impact
SnakeZilla
5
Trade kills
Clutches
Mr. Tickle
1/6
Clutches won / played
Utility
JayMoooSe
224
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SnakeZilla CS21,149990 | 19 | 14 | 4 | 1.36 | 90.7 | 42% | 81% | 1.20 | -388 | 1 |
〄HOODIE〄 CS20,4441,087 | 15 | 16 | 5 | 0.94 | 96.5 | 53% | 71% | 1.08 | -385 | 2 |
play boy CS19,5741,134 | 16 | 14 | 2 | 1.14 | 73.9 | 44% | 71% | 1.04 | -392 | 3 |
rickplayingsolitairenakedw/dad CS18,493988 | 12 | 15 | 5 | 0.80 | 70.6 | 75% | 71% | 0.93 | -390 | 1 |
JayMoooSe CS—FACEIT— | 10 | 17 | 3 | 0.59 | 65.5 | 20% | 62% | 0.82 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr. Tickle CS19,1661,465 | 20 | 16 | 8 | 1.25 | 110.9 | 25% | 76% | 1.24 | +355 | 3 |
Shockplug CS16,4491,204 | 20 | 16 | 7 | 1.25 | 100.0 | 40% | 81% | 1.21 | +370 | 4 |
DaSCHILL CS22,0651,490 | 16 | 13 | 5 | 1.23 | 81.5 | 69% | 76% | 1.11 | +362 | 4 |
bhopz CS20,124423 | 13 | 18 | 3 | 0.72 | 67.5 | 31% | 81% | 0.93 | +372 | 2 |
bunny CS—1,189 | 6 | 13 | 6 | 0.46 | 36.7 | 67% | 71% | 0.69 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr. Tickle | 54 | 1 | 4/6 | 4 | 1/6 | 3 | 56 |
Shockplug | 0 | 11 | 1/2 | 4 | 0/1 | 4 | 50 |
SnakeZilla | 158 | 8 | 3/3 | 5 | 0/6 | 1 | 42 |
DaSCHILL | 0 | 0 | 3/4 | 3 | 1/1 | 4 | 41 |
〄HOODIE〄 | 46 | 5 | 1/2 | 4 | 0/1 | 2 | 38 |
play boy | 70 | 4 | 2/7 | 1 | 1/2 | 3 | 35 |
rickplayingsolitairenakedw/dad | 40 | 8 | 3/7 | 0 | 0/2 | 1 | 33 |
bhopz | 59 | 4 | 3/4 | 4 | 0/2 | 2 | 29 |
JayMoooSe | 224 | 7 | 1/2 | 2 | 0/3 | 1 | 23 |
bunny | 112 | 9 | 0/5 | 1 | 0/1 | 0 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr. Tickle | — | — / — | 113ms · 37 | 22.4% | 0.0% | 6.3% | 10° p90 | — | 1090 mdeg | 47% / 134% / 98% | None |
Shockplug | — | — / — | 170ms · 21 | 4.4% | 16.7% | 14.1% | 10° p90 | — | 1426 mdeg | 75% / 121% / 98% | None |
SnakeZilla | — | — / — | 140ms · 29 | 13.5% | 30.0% | 16.9% | 6° p90 | — | 1120 mdeg | 79% / 110% / 106% | None |
DaSCHILL | — | — / — | 158ms · 23 | 15.5% | 11.1% | 21.4% | 12° p90 | — | 1350 mdeg | 129% / 99% / 96% | None |
〄HOODIE〄 | — | — / — | 74ms · 19 | 16.0% | 61.5% | 26.8% | 21° p90 | — | 1073 mdeg | 100% / 117% / 73% | None |
play boy | — | — / — | 105ms · 14 | 12.5% | 20.0% | 16.4% | 13° p90 | — | 1242 mdeg | 82% / 89% / 89% | None |
rickplayingsolitairenakedw/dad | — | — / — | 147ms · 17 | 26.3% | 30.0% | 17.5% | 14° p90 | — | 1602 mdeg | 141% / 85% / 63% | None |
bhopz | — | — / — | 96ms · 18 | 11.0% | 22.2% | 15.2% | 11° p90 | — | 981 mdeg | 58% / 82% / 56% | None |
JayMoooSe | — | — / — | 108ms · 16 | 10.3% | 0.0% | 4.8% | 11° p90 | — | 1299 mdeg | 38% / 79% / 46% | None |
bunny | — | — / — | 214ms · 12 | 1.2% | 100.0% | 12.9% | 11° p90 | — | 954 mdeg | 125% / 44% / 36% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+590 ticks
bunny threw a smoke
+793 ticks
bunny detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+956 ticks
play boy eliminated bunny with glockOpeningHeadshot+1,011 ticks
rickplayingsolitairenakedw/dad eliminated DaSCHILL with glockHeadshot+1,098 ticks
JayMoooSe eliminated Shockplug with glock+1,916 ticks
rickplayingsolitairenakedw/dad started planting
29.9s clock+2,116 ticks
rickplayingsolitairenakedw/dad planted the bomb
33.1s clock+2,205 ticks
bunny smoke expired
+2,339 ticks
〄HOODIE〄 eliminated Mr. Tickle with glockHeadshot+2,600 ticks
bhopz eliminated 〄HOODIE〄 with usp silencer · assisted by Mr. TickleTradeHeadshot+3,478 ticks
play boy eliminated bhopz with glock · assisted by SnakeZilla
Kill feed
147 of 152 events
Objective
80 of unknown events
Grenades
595 of unknown events