Public match receipt
Aug 11, 06:58 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
8
Top Frag Rating · washingtonwizardsFan · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Boggy
3/6
Entries won / attempted
Trade impact
trippysoap
3
Trade kills
Clutches
Gooning Enterprises
1/4
Clutches won / played
Utility
Gooning Enterprises
192
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Boggy CS—1,555 | 22 | 15 | 7 | 1.47 | 134.1 | 55% | 76% | 1.40 | — | 4 |
cool CS—922 | 17 | 16 | 4 | 1.06 | 93.0 | 18% | 67% | 1.08 | — | 6 |
Gooning Enterprises CS—FACEIT— | 16 | 13 | 7 | 1.23 | 69.3 | 31% | 76% | 1.06 | — | 2 |
trippysoap CS—927 | 13 | 15 | 5 | 0.87 | 72.4 | 38% | 67% | 0.94 | — | 1 |
alto CS—FACEIT— | 10 | 15 | 1 | 0.67 | 44.2 | 60% | 52% | 0.71 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5661,111 | 31 | 14 | 8 | 2.21 | 134.4 | 32% | 81% | 1.63 | — | 4 |
Prodigious CS—681 | 19 | 13 | 5 | 1.46 | 94.2 | 47% | 90% | 1.28 | — | 3 |
CP CS—FACEIT— | 11 | 18 | 5 | 0.61 | 65.1 | 64% | 62% | 0.82 | — | 0 |
plakasc CS—FACEIT— | 6 | 17 | 1 | 0.35 | 24.9 | 17% | 38% | 0.50 | — | 1 |
chris4324242543534 CS4,6211,000 | 5 | 17 | 5 | 0.29 | 47.0 | 40% | 57% | 0.64 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
washingtonwizardsFan | 137 | 17 | 3/6 | 3 | 0/1 | 4 | 69 |
Boggy | 48 | 9 | 3/6 | 2 | 0/1 | 4 | 50 |
Prodigious | 29 | 5 | 1/1 | 3 | 0/4 | 3 | 43 |
cool | 155 | 5 | 3/5 | 1 | 0/3 | 6 | 39 |
Gooning Enterprises | 192 | 10 | 2/2 | 2 | 1/4 | 2 | 35 |
trippysoap | 78 | 4 | 3/3 | 3 | 1/3 | 1 | 28 |
CP | 54 | 7 | 2/4 | 1 | 0/1 | 0 | 31 |
alto | 29 | 4 | 1/5 | 0 | 0/0 | 0 | 27 |
chris4324242543534 | 148 | 5 | 1/5 | 1 | 0/2 | 0 | 14 |
plakasc | 0 | 1 | 2/5 | 2 | 0/5 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan | — | — / — | 102ms · 36 | 23.9% | — | 13.0% | — | — | 3242 mdeg | 61% / 162% / 173% | None |
Boggy | — | — / — | 30ms · 35 | 28.7% | — | 16.7% | — | — | 2208 mdeg | 102% / 162% / 115% | None |
Prodigious | — | — / — | 170ms · 31 | 21.1% | — | 14.1% | — | — | 3653 mdeg | 89% / 114% / 114% | None |
cool | — | — / — | 158ms · 20 | 13.3% | — | 6.8% | — | — | 5413 mdeg | 33% / 112% / 83% | None |
Gooning Enterprises | — | — / — | 59ms · 13 | 12.5% | — | 14.0% | — | — | 3138 mdeg | 59% / 84% / 96% | None |
trippysoap | — | — / — | 100ms · 21 | 11.5% | — | 14.8% | — | — | 2814 mdeg | 72% / 87% / 68% | None |
CP | — | — / — | 174ms · 20 | 16.1% | — | 14.6% | — | — | 3035 mdeg | 119% / 79% / 48% | None |
alto | — | — / — | 66ms · 16 | 17.2% | — | 18.2% | — | — | 2120 mdeg | 113% / 53% / 52% | None |
chris4324242543534 | — | — / — | 228ms · 16 | 4.8% | — | 7.0% | — | — | 6946 mdeg | 75% / 57% / 23% | None |
plakasc | — | — / — | 108ms · 13 | 27.8% | — | 10.5% | — | — | 1571 mdeg | 31% / 30% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+456 ticks
Gooning Enterprises threw a flashbang
+566 ticks
Gooning Enterprises detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 2.9s team blind
+927 ticks
Boggy eliminated plakasc with glockOpeningHeadshot+1,211 ticks
Gooning Enterprises dropped the bomb
18.9s clock+1,211 ticks
washingtonwizardsFan eliminated Gooning Enterprises with usp silencerHeadshot+1,242 ticks
Boggy eliminated CP with glockHeadshot+1,522 ticks
Boggy eliminated chris4324242543534 with glockHeadshot+1,645 ticks
Boggy eliminated washingtonwizardsFan with glockHeadshot+1,670 ticks
alto picked up the bomb
26.1s clock+1,977 ticks
alto started planting
30.9s clock+2,177 ticks
alto planted the bomb
34.0s clock+2,797 ticks
Prodigious eliminated trippysoap with usp silencerHeadshot+3,849 ticks
alto eliminated Prodigious with usp silencer
Kill feed
152 of 153 events
Objective
48 of unknown events
Grenades
605 of unknown events