Public match receipt
Aug 6, 03:45 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · -23 · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
alim
7/9
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
わeath ☠💀
306
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 24 | 11 | 1 | 2.18 | 121.6 | 25% | 74% | 1.54 | +147 | 6 |
Husky-Hero CS1,100FACEIT— | 19 | 9 | 4 | 2.11 | 105.2 | 47% | 84% | 1.49 | +107 | 2 |
alim CS2,464FACEIT— | 21 | 14 | 3 | 1.50 | 121.1 | 38% | 74% | 1.35 | +117 | 3 |
Requiem CS1,217FACEIT— | 10 | 12 | 3 | 0.83 | 58.9 | 50% | 68% | 0.88 | +102 | 1 |
ZeUs CS1,107FACEIT— | 8 | 18 | 3 | 0.44 | 44.8 | 25% | 47% | 0.64 | +122 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
GSR3 CS1,175FACEIT— | 13 | 15 | 3 | 0.87 | 72.3 | 62% | 58% | 0.91 | -115 | 2 |
Shinchan CS—FACEIT— | 15 | 15 | 1 | 1.00 | 86.3 | 33% | 47% | 0.97 | — | 2 |
/_Loona_\ CS—FACEIT— | 13 | 19 | 3 | 0.68 | 76.7 | 46% | 63% | 0.90 | — | 1 |
terrifier CS1,322FACEIT— | 14 | 18 | 3 | 0.78 | 80.2 | 21% | 58% | 0.92 | -168 | 1 |
わeath ☠💀 CS—FACEIT— | 6 | 17 | 8 | 0.35 | 65.3 | 67% | 58% | 0.74 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 4 | 2/4 | 6 | 54 |
Husky-Hero | 7 | 3 | 2/3 | 1 | 0/1 | 2 | 47 |
alim | 0 | 0 | 7/9 | 2 | 1/1 | 3 | 47 |
Shinchan | 3 | 4 | 0/0 | 0 | 1/4 | 2 | 35 |
terrifier | 0 | 1 | 0/2 | 2 | 0/2 | 1 | 31 |
GSR3 | 0 | 0 | 1/4 | 3 | 1/8 | 2 | 37 |
/_Loona_\ | 0 | 5 | 5/6 | 1 | 0/0 | 1 | 32 |
Requiem | 0 | 2 | 0/0 | 0 | 0/2 | 1 | 28 |
わeath ☠💀 | 306 | 2 | 0/7 | 2 | 0/2 | 0 | 20 |
ZeUs | 0 | 0 | 1/3 | 1 | 0/0 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 118ms · 34 | 25.0% | — | 11.8% | — | — | 5754 mdeg | 47% / 147% / 171% | None |
Husky-Hero | — | — / — | 124ms · 15 | 25.8% | — | 15.9% | — | — | 5347 mdeg | 89% / 127% / 165% | None |
alim | — | — / — | 78ms · 16 | 20.7% | — | 13.3% | — | — | 3256 mdeg | 72% / 146% / 117% | None |
Shinchan | — | — / — | 100ms · 24 | 28.1% | — | 14.8% | — | — | 3748 mdeg | 63% / 104% / 78% | None |
terrifier | — | — / — | 181ms · 19 | 17.8% | — | 3.4% | — | — | 8117 mdeg | 40% / 97% / 61% | None |
GSR3 | — | — / — | 68ms · 22 | 25.5% | — | 25.0% | — | — | 2270 mdeg | 116% / 87% / 68% | None |
/_Loona_\ | — | — / — | 117ms · 18 | 11.6% | — | 29.4% | — | — | 2118 mdeg | 87% / 93% / 54% | None |
Requiem | — | — / — | 147ms · 16 | 17.0% | — | 12.2% | — | — | 4787 mdeg | 94% / 71% / 65% | None |
わeath ☠💀 | — | — / — | 247ms · 15 | 21.4% | — | 9.7% | — | — | 7835 mdeg | 125% / 79% / 28% | None |
ZeUs | — | — / — | 556ms · 9 | 4.3% | — | 5.4% | — | — | 7682 mdeg | 47% / 54% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 7 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+743 ticks
Husky-Hero threw a smoke
+795 ticks
terrifier threw a flashbang
+864 ticks
Husky-Hero detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+905 ticks
terrifier detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+928 ticks
terrifier threw a flashbang
+1,039 ticks
terrifier detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,116 ticks
Requiem threw a flashbang
+1,233 ticks
Requiem detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 3.2s enemy blind · 1.9s team blind
+1,235 ticks
-23 eliminated terrifier with AWPOpening+1,235 ticks
-23 eliminated /_Loona_\ with AWPWallbang+1,555 ticks
わeath ☠💀 eliminated Requiem with mac10Headshot+1,742 ticks
わeath ☠💀 threw a flashbang
+1,852 ticks
わeath ☠💀 detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 6.9s enemy blind · 0.2s team blind
+1,922 ticks
Shinchan threw a flashbang
+1,945 ticks
ZeUs eliminated Shinchan with AK-47+2,033 ticks
Shinchan detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 5.0s team blind
+2,128 ticks
わeath ☠💀 dropped the bomb
33.3s clock+2,128 ticks
-23 eliminated わeath ☠💀 with AWP+2,276 ticks
Husky-Hero smoke expired
+2,352 ticks
GSR3 eliminated alim with AK-47Headshot+3,578 ticks
Husky-Hero threw a flashbang
+3,689 ticks
Husky-Hero detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 3.5s enemy blind · 5.3s team blind
+3,950 ticks
ZeUs eliminated GSR3 with AK-47 · assisted by alim
Kill feed
147 of 148 events
Objective
65 of unknown events
Grenades
238 of unknown events