Public match receipt
Jul 13, 04:48 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · carcosa · 1.68
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
4/4
Entries won / attempted
Trade impact
Quagmire
6
Trade kills
Clutches
carcosa
4/5
Clutches won / played
Utility
carcosa
312
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
carcosa CS—FACEIT— | 24 | 10 | 6 | 2.40 | 123.4 | 58% | 95% | 1.68 | — | 2 |
SGT.BOMBACLEEZY CS—FACEIT— | 20 | 14 | 4 | 1.43 | 98.5 | 50% | 74% | 1.23 | — | 4 |
Quagmire CS—FACEIT— | 16 | 15 | 8 | 1.07 | 91.1 | 25% | 84% | 1.14 | — | 3 |
SneakyBean CS—FACEIT— | 12 | 13 | 5 | 0.92 | 82.6 | 42% | 68% | 1.01 | — | 3 |
Snake CS—810 | 8 | 15 | 6 | 0.53 | 49.5 | 50% | 68% | 0.76 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 19 | 15 | 3 | 1.27 | 103.8 | 37% | 68% | 1.19 | — | 3 |
CP CS—FACEIT— | 16 | 17 | 4 | 0.94 | 80.4 | 19% | 74% | 1.02 | — | 1 |
chris4324242543534 CS4,6211,000 | 14 | 16 | 4 | 0.88 | 88.3 | 29% | 68% | 1.02 | — | 1 |
DIOR CS—FACEIT— | 12 | 16 | 3 | 0.75 | 64.5 | 42% | 58% | 0.84 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 16 | 3 | 0.19 | 33.4 | 67% | 47% | 0.52 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
carcosa | 312 | 6 | 2/2 | 3 | 4/5 | 2 | 52 |
SGT.BOMBACLEEZY | 11 | 0 | 2/6 | 1 | 1/3 | 4 | 47 |
washingtonwizardsFan | 76 | 3 | 4/4 | 0 | 0/1 | 3 | 43 |
Quagmire | 28 | 13 | 0/2 | 6 | 0/1 | 3 | 41 |
CP | 120 | 0 | 2/5 | 2 | 1/5 | 1 | 41 |
chris4324242543534 | 0 | 0 | 2/2 | 2 | 1/4 | 1 | 36 |
SneakyBean | 189 | 0 | 1/3 | 0 | 1/2 | 3 | 35 |
DIOR | 31 | 0 | 3/3 | 2 | 0/2 | 1 | 29 |
Snake | 70 | 4 | 1/6 | 0 | 0/1 | 1 | 17 |
xcurry156 | 0 | 0 | 2/5 | 0 | 0/2 | 0 | 9 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
carcosa | — | — / — | 134ms · 29 | 11.0% | — | 22.1% | — | — | 4266 mdeg | 109% / 149% / 188% | None |
SGT.BOMBACLEEZY | — | — / — | 62ms · 17 | 16.5% | — | 15.2% | — | — | 2486 mdeg | 94% / 119% / 112% | None |
washingtonwizardsFan | — | — / — | 92ms · 22 | 17.0% | — | 15.5% | — | — | 2136 mdeg | 69% / 125% / 99% | None |
Quagmire | — | — / — | 35ms · 26 | 33.3% | — | 11.4% | — | — | 5867 mdeg | 47% / 110% / 83% | None |
CP | — | — / — | 119ms · 18 | 15.4% | — | 12.7% | — | — | 3791 mdeg | 35% / 97% / 74% | None |
chris4324242543534 | — | — / — | 160ms · 25 | 17.2% | — | 12.3% | — | — | 5945 mdeg | 54% / 107% / 68% | None |
SneakyBean | — | — / — | 81ms · 19 | 17.8% | — | 22.5% | — | — | 2194 mdeg | 78% / 100% / 72% | None |
DIOR | — | — / — | 102ms · 23 | 32.6% | — | 14.3% | — | — | 1964 mdeg | 78% / 78% / 59% | None |
Snake | — | — / — | 364ms · 11 | 5.9% | — | 15.4% | — | — | 29302 mdeg | 94% / 60% / 42% | None |
xcurry156 | — | — / — | 94ms · 9 | 4.2% | — | 15.0% | — | — | 5047 mdeg | 125% / 40% / 15% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+677 ticks
Quagmire threw a flashbang
+787 ticks
Quagmire detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.0s enemy blind · 0.0s team blind
+842 ticks
carcosa eliminated CP with glockOpeningHeadshot+1,324 ticks
DIOR eliminated Quagmire with usp silencer · assisted by chris4324242543534Headshot+1,434 ticks
washingtonwizardsFan eliminated carcosa with usp silencerHeadshot+1,604 ticks
Snake eliminated chris4324242543534 with p250 · assisted by Quagmire+2,308 ticks
Snake eliminated xcurry156 with p250Headshot+2,411 ticks
SneakyBean dropped the bomb
37.7s clock+2,411 ticks
washingtonwizardsFan eliminated SneakyBean with usp silencerHeadshot+2,483 ticks
washingtonwizardsFan eliminated SGT.BOMBACLEEZY with usp silencerHeadshot+3,993 ticks
washingtonwizardsFan eliminated Snake with usp silencer · assisted by xcurry156
Kill feed
145 of 147 events
Objective
57 of unknown events
Grenades
321 of unknown events