Public match receipt
Sep 6, 01:13 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · Wolf · 1.31
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Shockplug
5/9
Entries won / attempted
Trade impact
Ziptye
5
Trade kills
Clutches
Mr. Loopie
1/4
Clutches won / played
Utility
IM WALKIN HERE
273
9 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr. Loopie CS22,8421,599 | 19 | 20 | 7 | 0.95 | 96.0 | 53% | 78% | 1.10 | -331 | 4 |
Ziptye CS15,672876 | 15 | 15 | 6 | 1.00 | 58.3 | 33% | 65% | 0.91 | -348 | 3 |
Hanz Rimmer CS16,9661,010 | 17 | 18 | 9 | 0.94 | 96.0 | 41% | 65% | 1.06 | -339 | 2 |
IM WALKIN HERE CS18,6081,006 | 11 | 18 | 7 | 0.61 | 69.4 | 27% | 70% | 0.87 | -343 | 1 |
peepeepolice CS19,9991,075 | 12 | 20 | 2 | 0.60 | 58.3 | 42% | 61% | 0.79 | -164 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS22,118FACEIT— | 22 | 13 | 3 | 1.69 | 83.8 | 55% | 74% | 1.24 | +352 | 2 |
Wolf CS21,1661,510 | 21 | 14 | 11 | 1.50 | 105.1 | 48% | 83% | 1.31 | +365 | 4 |
Just some dude CS—FACEIT— | 17 | 17 | 9 | 1.00 | 96.0 | 59% | 74% | 1.10 | — | 4 |
0rijinal ✎⦿ CS17,865FACEIT— | 19 | 13 | 6 | 1.46 | 81.5 | 26% | 91% | 1.23 | +364 | 2 |
Shockplug CS15,226FACEIT— | 11 | 17 | 4 | 0.65 | 51.9 | 64% | 65% | 0.79 | +222 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Wolf | 82 | 3 | 2/4 | 5 | 0/5 | 4 | 51 |
DaSCHILL | 8 | 0 | 3/3 | 3 | 0/2 | 2 | 55 |
0rijinal ✎⦿ | 125 | 3 | 1/2 | 1 | 0/1 | 2 | 50 |
Mr. Loopie | 5 | 1 | 2/6 | 4 | 1/4 | 4 | 53 |
Just some dude | 0 | 0 | 2/5 | 2 | 1/2 | 4 | 51 |
Hanz Rimmer | 42 | 3 | 4/7 | 2 | 0/2 | 2 | 41 |
Ziptye | 0 | 0 | 2/4 | 5 | 1/4 | 3 | 43 |
IM WALKIN HERE | 273 | 9 | 0/2 | 3 | 0/3 | 1 | 32 |
Shockplug | 16 | 11 | 5/9 | 0 | 0/1 | 1 | 26 |
peepeepolice | 45 | 1 | 2/4 | 1 | 0/2 | 0 | 22 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf | — | — / — | 83ms · 36 | 35.4% | — | 14.6% | — | — | 5898 mdeg | 89% / 127% / 117% | None |
DaSCHILL | — | — / — | 103ms · 20 | 10.7% | — | 22.2% | — | — | 2660 mdeg | 102% / 101% / 132% | None |
0rijinal ✎⦿ | — | — / — | 84ms · 23 | 20.9% | — | 4.8% | — | — | 3719 mdeg | 49% / 98% / 114% | None |
Mr. Loopie | — | — / — | 94ms · 28 | 19.1% | — | 22.2% | — | — | 3874 mdeg | 99% / 116% / 74% | None |
Just some dude | — | — / — | 147ms · 37 | 28.8% | — | 12.9% | — | — | 4237 mdeg | 110% / 116% / 78% | None |
Hanz Rimmer | — | — / — | 146ms · 29 | 22.2% | — | 9.2% | — | — | 3606 mdeg | 77% / 116% / 74% | None |
Ziptye | — | — / — | 213ms · 20 | 8.2% | — | 13.0% | — | — | 3281 mdeg | 63% / 70% / 78% | None |
IM WALKIN HERE | — | — / — | 185ms · 25 | 19.2% | — | 6.1% | — | — | 7361 mdeg | 51% / 84% / 48% | None |
Shockplug | — | — / — | 102ms · 13 | 17.5% | — | 24.1% | — | — | 3545 mdeg | 119% / 63% / 51% | None |
peepeepolice | — | — / — | 178ms · 22 | 24.1% | — | 12.0% | — | — | 9764 mdeg | 78% / 70% / 47% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+762 ticks
Mr. Loopie eliminated Shockplug with glockOpeningHeadshot+782 ticks
Mr. Loopie eliminated Wolf with glockHeadshot+839 ticks
0rijinal ✎⦿ eliminated peepeepolice with usp silencerHeadshot+1,167 ticks
Hanz Rimmer threw a HE grenade
+1,252 ticks
Mr. Loopie threw a molotov
+1,278 ticks
Hanz Rimmer detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,301 ticks
DaSCHILL eliminated IM WALKIN HERE with usp silencer+1,345 ticks
Mr. Loopie detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,503 ticks
Hanz Rimmer threw a smoke
+1,523 ticks
Ziptye started planting
23.8s clock+1,681 ticks
Hanz Rimmer detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,723 ticks
Ziptye planted the bomb
26.9s clock+1,794 ticks
Mr. Loopie molotov expired
+1,877 ticks
0rijinal ✎⦿ eliminated Mr. Loopie with usp silencerHeadshot+2,084 ticks
DaSCHILL eliminated Hanz Rimmer with usp silencer · assisted by 0rijinal ✎⦿Headshot+2,448 ticks
0rijinal ✎⦿ started defusing
No kit38.3s clock+2,592 ticks
DaSCHILL eliminated Ziptye with usp silencer · assisted by Just some dudeHeadshot+3,088 ticks
0rijinal ✎⦿ defused the bomb
48.3s clock
Kill feed
163 of 165 events
Objective
59 of unknown events
Grenades
502 of unknown events