Public match receipt
Oct 20, 01:40 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · Jav · 1.16
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
colZ
4/8
Entries won / attempted
Trade impact
perc30peter
5
Trade kills
Clutches
Norman
1/4
Clutches won / played
Utility
Jav
209
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS20,4761,490 | 19 | 16 | 5 | 1.19 | 82.3 | 32% | 87% | 1.14 | -110 | 3 |
Shockplug CS14,9991,204 | 15 | 18 | 8 | 0.83 | 86.3 | 53% | 70% | 1.00 | -227 | 0 |
gas huffer 2KForever CS20,000899 | 18 | 17 | 6 | 1.06 | 87.4 | 56% | 70% | 1.07 | -101 | 2 |
colZ CS19,4521,247 | 14 | 17 | 6 | 0.82 | 76.4 | 71% | 65% | 0.94 | -329 | 3 |
perc30peter CS19,8181,202 | 14 | 16 | 2 | 0.88 | 56.1 | 57% | 70% | 0.88 | -381 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Jav CS21,9371,295 | 19 | 16 | 5 | 1.19 | 97.3 | 32% | 74% | 1.16 | +359 | 3 |
cosmos CS20,0001,234 | 20 | 19 | 4 | 1.05 | 96.5 | 60% | 65% | 1.09 | +190 | 5 |
Randall CS19,8871,017 | 19 | 15 | 3 | 1.27 | 82.7 | 42% | 74% | 1.12 | +112 | 2 |
Norman CS18,3561,135 | 18 | 14 | 2 | 1.29 | 74.4 | 44% | 74% | 1.09 | +334 | 1 |
Tiller CS14,6511,045 | 7 | 19 | 7 | 0.37 | 58.7 | 43% | 65% | 0.74 | +348 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Jav | 209 | 1 | 2/5 | 5 | 0/2 | 3 | 51 |
DaSCHILL | 70 | 0 | 3/3 | 4 | 0/3 | 3 | 50 |
Randall | 165 | 4 | 1/4 | 4 | 0/2 | 2 | 44 |
Norman | 69 | 4 | 2/4 | 3 | 1/4 | 1 | 38 |
cosmos | 125 | 23 | 3/7 | 4 | 0/1 | 5 | 47 |
gas huffer 2KForever | 107 | 4 | 2/3 | 0 | 0/3 | 2 | 42 |
Shockplug | 60 | 8 | 2/4 | 1 | 0/2 | 0 | 43 |
colZ | 86 | 10 | 4/8 | 2 | 0/3 | 3 | 37 |
perc30peter | 131 | 0 | 4/5 | 5 | 0/3 | 2 | 31 |
Tiller | 106 | 3 | 0/3 | 2 | 0/1 | 2 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Jav | — | — / — | 134ms · 29 | 25.5% | 7.7% | 9.9% | 7° p90 | — | 1248 mdeg | 59% / 118% / 93% | None |
DaSCHILL | — | — / — | 172ms · 22 | 17.5% | 10.0% | 11.4% | 6° p90 | — | 1137 mdeg | 59% / 100% / 93% | None |
Randall | — | — / — | 171ms · 25 | 8.5% | 60.0% | 14.7% | 6° p90 | — | 1368 mdeg | 79% / 100% / 99% | None |
Norman | — | — / — | 108ms · 23 | 25.4% | 26.7% | 13.6% | 14° p90 | — | 1162 mdeg | 83% / 90% / 100% | None |
cosmos | — | — / — | 44ms · 23 | 13.6% | 18.8% | 19.0% | 8° p90 | — | 1080 mdeg | 113% / 117% / 82% | None |
gas huffer 2KForever | — | — / — | 139ms · 22 | 9.9% | 16.7% | 20.0% | 9° p90 | — | 621 mdeg | 104% / 106% / 83% | None |
Shockplug | — | — / — | 299ms · 29 | 13.1% | 30.8% | 14.1% | 13° p90 | — | 1017 mdeg | 100% / 104% / 65% | None |
colZ | — | — / — | 60ms · 18 | 22.8% | 23.1% | 20.8% | 26° p90 | — | 958 mdeg | 134% / 92% / 64% | None |
perc30peter | — | — / — | 129ms · 18 | 23.8% | 30.0% | 25.6% | 12° p90 | — | 1677 mdeg | 107% / 68% / 68% | None |
Tiller | — | — / — | 80ms · 25 | 20.0% | 0.0% | 7.4% | 4° p90 | — | 1041 mdeg | 80% / 71% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+230 ticks
Shockplug dropped the bomb
3.6s clock+237 ticks
DaSCHILL picked up the bomb
3.7s clock+647 ticks
Jav threw a incendiary
+731 ticks
Jav detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+759 ticks
Jav threw a HE grenade
+869 ticks
Jav detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+883 ticks
cosmos eliminated colZ with usp silencerOpeningHeadshot+955 ticks
DaSCHILL dropped the bomb
14.9s clock+955 ticks
cosmos eliminated DaSCHILL with usp silencerHeadshot+1,083 ticks
Jav molotov expired
+1,127 ticks
gas huffer 2KForever picked up the bomb
17.6s clock+1,283 ticks
Shockplug eliminated cosmos with glockHeadshot+1,827 ticks
gas huffer 2KForever eliminated Tiller with glockHeadshot+1,987 ticks
gas huffer 2KForever dropped the bomb
31.0s clock+1,987 ticks
Jav eliminated gas huffer 2KForever with usp silencerTradeHeadshot+2,392 ticks
Norman eliminated perc30peter with usp silencerHeadshot+2,891 ticks
Shockplug eliminated Randall with glockHeadshot+4,041 ticks
Shockplug eliminated Jav with usp silencer · assisted by gas huffer 2KForever+4,316 ticks
Norman eliminated Shockplug with usp silencerTrade
Kill feed
163 of 167 events
Objective
87 of unknown events
Grenades
626 of unknown events