Public match receipt
Jul 30, 01:46 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · DaSCHILL · 1.37
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
robo
9/11
Entries won / attempted
Trade impact
jane rod
6
Trade kills
Clutches
Tough Right?
1/6
Clutches won / played
Utility
Tough Right?
557
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
robo CS21,1361,531 | 23 | 17 | 7 | 1.35 | 102.8 | 30% | 88% | 1.28 | -374 | 5 |
Cinder CS21,9851,133 | 23 | 17 | 5 | 1.35 | 97.9 | 35% | 79% | 1.23 | -277 | 4 |
Grizzly CS19,1771,242 | 17 | 20 | 7 | 0.85 | 74.3 | 35% | 75% | 0.97 | -376 | 0 |
Tough Right? CS20,4611,232 | 14 | 16 | 5 | 0.88 | 62.4 | 50% | 67% | 0.90 | -413 | 2 |
willow CS21,280FACEIT— | 6 | 20 | 8 | 0.30 | 48.0 | 33% | 54% | 0.63 | -433 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS22,707FACEIT— | 27 | 15 | 5 | 1.80 | 99.3 | 59% | 83% | 1.37 | +371 | 5 |
jane rod CS19,884FACEIT— | 25 | 16 | 4 | 1.56 | 82.6 | 32% | 67% | 1.18 | +115 | 3 |
Rizzo CS23,778FACEIT— | 20 | 14 | 5 | 1.43 | 80.8 | 45% | 71% | 1.15 | +353 | 4 |
Shockplug CS18,174FACEIT— | 11 | 19 | 11 | 0.58 | 68.7 | 36% | 67% | 0.84 | +368 | 1 |
IcedOutBaby CS—FACEIT— | 6 | 19 | 13 | 0.32 | 57.6 | 33% | 63% | 0.71 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 137 | 2 | 3/5 | 3 | 0/5 | 5 | 63 |
robo | 141 | 1 | 9/11 | 5 | 1/4 | 5 | 60 |
Cinder | 515 | 16 | 2/2 | 3 | 1/2 | 4 | 46 |
jane rod | 179 | 5 | 0/1 | 6 | 0/2 | 3 | 54 |
Rizzo | 314 | 0 | 2/4 | 3 | 0/2 | 4 | 47 |
Grizzly | 349 | 10 | 1/2 | 2 | 0/4 | 0 | 36 |
Tough Right? | 557 | 4 | 2/4 | 4 | 1/6 | 2 | 31 |
Shockplug | 273 | 5 | 4/7 | 1 | 0/1 | 1 | 30 |
IcedOutBaby | 477 | 2 | 1/7 | 1 | 0/2 | 0 | 21 |
willow | 360 | 3 | 0/5 | 0 | 0/0 | 0 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | — | — / — | 87ms · 29 | 25.0% | — | 22.9% | — | — | 2905 mdeg | 111% / 120% / 141% | None |
robo | — | — / — | 68ms · 30 | 33.3% | — | 11.9% | — | — | 1844 mdeg | 57% / 124% / 106% | None |
Cinder | — | — / — | 206ms · 29 | 6.0% | — | 9.5% | — | — | 12207 mdeg | 65% / 118% / 106% | None |
jane rod | — | — / — | 110ms · 31 | 16.9% | — | 16.4% | — | — | 14428 mdeg | 60% / 100% / 122% | None |
Rizzo | — | — / — | 83ms · 22 | 21.2% | — | 14.1% | — | — | 3809 mdeg | 84% / 98% / 112% | None |
Grizzly | — | — / — | 97ms · 23 | 16.4% | — | 8.0% | — | — | 6733 mdeg | 66% / 90% / 66% | None |
Tough Right? | — | — / — | 206ms · 14 | 14.6% | — | 13.8% | — | — | 6136 mdeg | 94% / 75% / 68% | None |
Shockplug | — | — / — | 372ms · 15 | 7.8% | — | 18.9% | — | — | 3006 mdeg | 68% / 83% / 45% | None |
IcedOutBaby | — | — / — | 145ms · 14 | 11.1% | — | 7.5% | — | — | 3280 mdeg | 63% / 70% / 25% | None |
willow | — | — / — | 108ms · 13 | 27.6% | — | 5.0% | — | — | 16007 mdeg | 63% / 58% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+25 ticks
Grizzly picked up the bomb
0.4s clock+111 ticks
Grizzly dropped the bomb
1.7s clock+215 ticks
robo picked up the bomb
3.4s clock+253 ticks
Grizzly threw a smoke
+489 ticks
Grizzly threw a HE grenade
+501 ticks
Grizzly detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+506 ticks
willow threw a HE grenade
+522 ticks
jane rod threw a HE grenade
+600 ticks
Grizzly detonated a HE grenade
20 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+609 ticks
IcedOutBaby threw a HE grenade
+617 ticks
willow detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+617 ticks
Cinder threw a flashbang
+629 ticks
Shockplug threw a incendiary
+632 ticks
jane rod detonated a HE grenade
21 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+719 ticks
IcedOutBaby detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+734 ticks
Cinder detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 1.4s enemy blind · 0.0s team blind
+736 ticks
Shockplug detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+773 ticks
Grizzly threw a flashbang
+847 ticks
jane rod threw a smoke
+854 ticks
Shockplug eliminated Tough Right? with scar20 · assisted by IcedOutBabyOpening+884 ticks
Grizzly detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 10.0s enemy blind · 1.8s team blind
+965 ticks
DaSCHILL eliminated Grizzly with AK-47HeadshotBlind+1,017 ticks
Rizzo threw a incendiary
+1,024 ticks
jane rod detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,064 ticks
jane rod threw a incendiary
+1,088 ticks
Shockplug molotov expired
+1,096 ticks
Rizzo detonated a molotov
32 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,126 ticks
jane rod detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,214 ticks
Rizzo threw a smoke
+1,288 ticks
Cinder threw a molotov
+1,299 ticks
Rizzo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,340 ticks
Cinder detonated a molotov
16 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,414 ticks
Shockplug threw a HE grenade
+1,448 ticks
Rizzo molotov expired
+1,478 ticks
jane rod molotov expired
+1,524 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,545 ticks
DaSCHILL eliminated Cinder with AK-47 · assisted by RizzoHeadshotThrough smoke+1,789 ticks
Cinder molotov expired
+1,809 ticks
Rizzo eliminated willow with M4A1-SHeadshot+1,889 ticks
robo dropped the bomb
29.5s clock+1,889 ticks
DaSCHILL eliminated robo with AK-47
Kill feed
172 of 173 events
Objective
100 of unknown events
Grenades
896 of unknown events