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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 5, 11:32 PM

Cache

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

27:37 Scoreboard19 roundsIndexed 9/5/2026

Team A

13

:

Team B

6

Top Frag Rating · Shockplug · 1.63

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

7/7

Entries won / attempted

Trade impact

GloRilla

5

Trade kills

Clutches

Salvail & Co

1/6

Clutches won / played

Utility

GloRilla

147

12 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Shockplug
CS14,999FACEIT—
22942.44108.950%95%1.63+1194
GloRilla
CS19,440FACEIT—
17941.8983.476%79%1.32+2262
GloRilla
CS19,534FACEIT 1,184 Elo · Level 5 at this match51,184
151441.0787.153%68%1.07+2251
Wolf
CS20,407FACEIT 1,510 Elo · Level 7 at this match71,510
171041.7090.959%84%1.31+3815
DaSCHILL
CS21,562FACEIT—
91160.8263.367%74%0.91+2271

Started on T

Team B

6
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Salvail & Co
CS20,009FACEIT 1,404 Elo · Level 7 at this match71,404
161740.9486.463%63%1.01-91
TOM
CS23,576FACEIT—
111580.7380.573%63%0.93-1142
Gaudsky
CS9,932FACEIT 950 Elo · Level 4 at this match4950
91610.5640.822%53%0.67-1193
dak
CS—FACEIT 1,261 Elo · Level 6 at this match61,261
131610.8166.254%68%0.90—0
Mike Litoris
CS—FACEIT 771 Elo · Level 3 at this match3771
41630.2539.950%42%0.54—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shockplug
1177/720/1447
GloRilla
147123/351/4239
Wolf
5391/350/0536
GloRilla
1330/231/2137
Salvail & Co
2323/741/6136
TOM
8531/520/0231
DaSCHILL
10601/400/0124
dak
011/520/5028
Gaudsky
4522/220/0329
Mike Litoris
010/010/3014

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shockplug
—— / —236ms · 153.9%—22.8%——2211 mdeg94% / 132% / 191%None
GloRilla
—— / —163ms · 159.3%—37.8%——2529 mdeg144% / 101% / 148%None
Wolf
—— / —65ms · 1414.3%—24.2%——4002 mdeg110% / 110% / 133%None
GloRilla
—— / —157ms · 1512.0%—28.3%——2340 mdeg100% / 105% / 84%None
Salvail & Co
—— / —108ms · 1611.8%—21.1%——2483 mdeg117% / 104% / 74%None
TOM
—— / —130ms · 1812.2%—17.0%——3004 mdeg136% / 97% / 57%None
DaSCHILL
—— / —101ms · 1518.4%—22.6%——4095 mdeg125% / 76% / 64%None
dak
—— / —81ms · 1516.0%—26.3%——3310 mdeg101% / 80% / 64%None
Gaudsky
—— / —142ms · 1318.8%—4.5%——4502 mdeg42% / 49% / 44%None
Mike Litoris
—— / —38ms · 1023.5%—18.2%——933 mdeg94% / 48% / 20%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18A/T
  19. 19A/T

Round events

Round 6 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +151 ticks

    Gaudsky threw a smoke

  2. +319 ticks

    Salvail & Co threw a flashbang

  3. +429 ticks

    Salvail & Co detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +493 ticks

    GloRilla threw a smoke

  5. +494 ticks

    Shockplug eliminated Salvail & Co with scar20
    OpeningHeadshotWallbang
  6. +505 ticks

    Gaudsky detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +527 ticks

    dak dropped the bomb

    8.2s clock
  8. +547 ticks

    Wolf threw a smoke

  9. +596 ticks

    GloRilla threw a flashbang

  10. +661 ticks

    Gaudsky picked up the bomb

    10.3s clock
  11. +706 ticks

    GloRilla detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 3.7s enemy blind · 0.0s team blind

  12. +746 ticks

    Wolf detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +770 ticks

    GloRilla detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +1,054 ticks

    TOM eliminated Wolf with AK-47
    Headshot
  15. +1,349 ticks

    TOM eliminated DaSCHILL with AK-47
    HeadshotThrough smoke
  16. +1,478 ticks

    TOM threw a incendiary

  17. +1,511 ticks

    Gaudsky dropped the bomb

    23.6s clock
  18. +1,511 ticks

    GloRilla eliminated Gaudsky with M4A1-S
    Headshot
  19. +1,574 ticks

    GloRilla eliminated Mike Litoris with M4A1-S
    Through smoke
  20. +1,613 ticks

    TOM detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  21. +1,917 ticks

    Gaudsky smoke expired

  22. +1,965 ticks

    TOM molotov expired

  23. +2,128 ticks

    GloRilla threw a incendiary

  24. +2,158 ticks

    Wolf smoke expired

  25. +2,178 ticks

    GloRilla detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  26. +2,182 ticks

    GloRilla smoke expired

  27. +2,224 ticks

    Shockplug eliminated TOM with scar20 · assisted by DaSCHILL
    HeadshotWallbang
  28. +2,434 ticks

    GloRilla threw a flashbang

  29. +2,468 ticks

    dak threw a flashbang

  30. +2,502 ticks

    GloRilla threw a smoke

  31. +2,530 ticks

    GloRilla molotov expired

  32. +2,539 ticks

    Shockplug threw a HE grenade

  33. +2,544 ticks

    GloRilla detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 0.9s enemy blind · 0.8s team blind

  34. +2,578 ticks

    dak detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 5.4s enemy blind · 0.0s team blind

  35. +2,622 ticks

    GloRilla detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  36. +2,649 ticks

    Shockplug detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  37. +2,652 ticks

    dak eliminated GloRilla with AK-47
    Headshot
  38. +2,686 ticks

    Shockplug threw a incendiary

  39. +2,785 ticks

    Shockplug detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  40. +3,137 ticks

    Shockplug molotov expired

  41. +3,154 ticks

    GloRilla threw a HE grenade

  42. +3,264 ticks

    GloRilla detonated a HE grenade

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  43. +3,855 ticks

    Shockplug eliminated dak with scar20
    Through smoke

Kill feed

133 exact match events

Objective

54 of unknown events

Grenades

526 of unknown events