Public match receipt
Aug 30, 10:26 PM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Phoenix · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Phoenix
5/5
Entries won / attempted
Trade impact
Rush b
5
Trade kills
Clutches
TonyPepproni
2/7
Clutches won / played
Utility
Rush b
351
10 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Phoenix CS18,4261,086 | 23 | 14 | 7 | 1.64 | 110.1 | 57% | 86% | 1.38 | -300 | 4 |
Chase Shot CS16,690FACEIT— | 15 | 15 | 5 | 1.00 | 61.6 | 40% | 76% | 0.96 | -328 | 0 |
TopShelf CS—955 | 13 | 14 | 3 | 0.93 | 65.5 | 38% | 67% | 0.93 | — | 2 |
『ディジー』 CS17,0231,363 | 14 | 15 | 5 | 0.93 | 88.5 | 64% | 76% | 1.06 | -313 | 1 |
T roy CS18,7241,218 | 11 | 17 | 7 | 0.65 | 68.1 | 55% | 71% | 0.88 | -344 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
TonyPepproni CS—1,338 | 17 | 11 | 2 | 1.55 | 79.9 | 47% | 67% | 1.16 | — | 3 |
Triple Mike CS15,000827 | 15 | 16 | 9 | 0.94 | 81.7 | 20% | 71% | 1.02 | +153 | 2 |
Shockplug CS14,382FACEIT— | 16 | 17 | 3 | 0.94 | 83.6 | 44% | 67% | 1.01 | +354 | 2 |
Rush b CS20,7071,384 | 16 | 17 | 9 | 0.94 | 92.3 | 44% | 81% | 1.10 | +320 | 3 |
DaSCHILL CS22,220FACEIT— | 10 | 15 | 7 | 0.67 | 59.6 | 30% | 67% | 0.83 | +347 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Phoenix | 182 | 10 | 5/5 | 1 | 0/3 | 4 | 51 |
TonyPepproni | 74 | 14 | 0/1 | 3 | 2/7 | 3 | 49 |
Rush b | 351 | 10 | 4/8 | 5 | 0/1 | 3 | 35 |
『ディジー』 | 27 | 4 | 4/8 | 2 | 0/2 | 1 | 33 |
Triple Mike | 62 | 5 | 1/1 | 4 | 1/4 | 2 | 42 |
Shockplug | 26 | 2 | 3/7 | 1 | 1/1 | 2 | 39 |
Chase Shot | 52 | 3 | 0/0 | 3 | 0/4 | 0 | 41 |
TopShelf | 158 | 6 | 2/4 | 2 | 0/2 | 2 | 36 |
T roy | 30 | 9 | 0/4 | 1 | 0/2 | 1 | 29 |
DaSCHILL | 98 | 1 | 2/4 | 2 | 0/0 | 3 | 31 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Phoenix | — | — / — | 178ms · 31 | 12.2% | — | 17.0% | — | — | 3773 mdeg | 106% / 133% / 128% | None |
TonyPepproni | — | — / — | 71ms · 21 | 21.2% | — | 21.6% | — | — | 2349 mdeg | 88% / 96% / 121% | None |
Rush b | — | — / — | 150ms · 20 | 11.1% | — | 19.1% | — | — | 2761 mdeg | 82% / 112% / 74% | None |
『ディジー』 | — | — / — | 133ms · 19 | 9.0% | — | 25.0% | — | — | 1969 mdeg | 121% / 107% / 73% | None |
Triple Mike | — | — / — | 96ms · 20 | 20.4% | — | 6.9% | — | — | 3369 mdeg | 38% / 99% / 73% | None |
Shockplug | — | — / — | 202ms · 21 | 9.9% | — | 11.0% | — | — | 4415 mdeg | 82% / 101% / 74% | None |
Chase Shot | — | — / — | 41ms · 14 | 17.0% | — | 17.1% | — | — | 2518 mdeg | 75% / 74% / 78% | None |
TopShelf | — | — / — | 160ms · 12 | 12.1% | — | 13.3% | — | — | 6671 mdeg | 72% / 79% / 73% | None |
T roy | — | — / — | 121ms · 19 | 20.5% | — | 26.8% | — | — | 2973 mdeg | 102% / 82% / 51% | None |
DaSCHILL | — | — / — | 264ms · 15 | 6.3% | — | 13.5% | — | — | 3473 mdeg | 56% / 72% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+469 ticks
Rush b threw a HE grenade
+579 ticks
Rush b detonated a HE grenade
29 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+875 ticks
Phoenix eliminated Shockplug with glockOpeningHeadshot+942 ticks
TopShelf threw a flashbang
+1,052 ticks
Rush b threw a incendiary
+1,053 ticks
TopShelf detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 9.0s enemy blind · 0.0s team blind
+1,115 ticks
Rush b detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,123 ticks
TopShelf threw a flashbang
+1,233 ticks
TopShelf detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 2.9s team blind
+1,254 ticks
Chase Shot eliminated Triple Mike with glock · flashed by TopShelf+1,467 ticks
Rush b molotov expired
+1,486 ticks
Phoenix threw a decoy
+1,494 ticks
TopShelf eliminated Rush b with p250 · assisted by 『ディジー』+1,551 ticks
T roy eliminated DaSCHILL with glockWallbang+1,651 ticks
TopShelf started planting
25.8s clock+1,763 ticks
Phoenix detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,764 ticks
Phoenix eliminated TonyPepproni with glockHeadshot
Kill feed
149 of 151 events
Objective
82 of unknown events
Grenades
811 of unknown events