Public match receipt
Sep 1, 06:14 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · Requeim · 1.50
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Requeim
4/7
Entries won / attempted
Trade impact
mmd
4
Trade kills
Clutches
Requeim
3/5
Clutches won / played
Utility
Solui
169
15 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Winter Soldier CS4,486FACEIT— | 20 | 14 | 2 | 1.43 | 111.8 | 30% | 83% | 1.32 | -204 | 2 |
Dopamine @bandit CS5,323FACEIT— | 12 | 15 | 3 | 0.80 | 76.6 | 42% | 61% | 0.92 | -201 | 2 |
mmd CS9,992FACEIT— | 12 | 15 | 6 | 0.80 | 78.4 | 8% | 72% | 0.97 | -383 | 0 |
Pudeena CS4,372FACEIT— | 9 | 17 | 2 | 0.53 | 54.6 | 67% | 44% | 0.69 | -121 | 1 |
Mausi enjoyer CS3,439596 | 6 | 17 | 5 | 0.35 | 55.9 | 50% | 56% | 0.69 | -150 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Requeim CS—993 | 20 | 9 | 3 | 2.22 | 101.8 | 60% | 83% | 1.50 | — | 3 |
Masoud-007 CS4,366FACEIT— | 17 | 12 | 5 | 1.42 | 103.9 | 76% | 89% | 1.30 | +316 | 3 |
Solui CS5,516FACEIT— | 16 | 14 | 6 | 1.14 | 105.4 | 13% | 83% | 1.22 | +268 | 3 |
-23 CS4,838FACEIT— | 12 | 14 | 5 | 0.86 | 62.5 | 42% | 67% | 0.90 | +161 | 2 |
22 BLS | JAVAD CS4,999776 | 11 | 11 | 4 | 1.00 | 71.5 | 36% | 72% | 0.99 | +112 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Requeim | 129 | 14 | 4/7 | 3 | 3/5 | 3 | 55 |
Winter Soldier | 12 | 2 | 3/4 | 3 | 0/6 | 2 | 43 |
Masoud-007 | 133 | 2 | 2/5 | 2 | 0/0 | 3 | 39 |
Solui | 169 | 15 | 1/2 | 4 | 0/2 | 3 | 34 |
22 BLS | JAVAD | 0 | 4 | 1/1 | 2 | 0/0 | 2 | 26 |
mmd | 0 | 1 | 2/3 | 4 | 0/0 | 0 | 30 |
Dopamine @bandit | 28 | 8 | 0/1 | 0 | 1/5 | 2 | 33 |
-23 | 7 | 0 | 1/3 | 3 | 1/2 | 2 | 33 |
Pudeena | 0 | 0 | 1/3 | 1 | 0/3 | 1 | 22 |
Mausi enjoyer | 5 | 10 | 3/7 | 0 | 0/0 | 0 | 13 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Requeim | — | — / — | 194ms · 31 | 25.5% | — | 20.0% | — | — | 4008 mdeg | 113% / 123% / 174% | None |
Winter Soldier | — | — / — | 61ms · 30 | 35.0% | — | 12.9% | — | — | 2025 mdeg | 56% / 135% / 112% | None |
Masoud-007 | — | — / — | 59ms · 44 | 63.3% | — | 16.8% | — | — | 3522 mdeg | 144% / 125% / 111% |
|
Solui | — | — / — | 43ms · 19 | 23.0% | — | 5.6% | — | — | 2473 mdeg | 24% / 127% / 89% | None |
22 BLS | JAVAD | — | — / — | 120ms · 17 | 27.5% | — | 18.2% | — | — | 2664 mdeg | 68% / 86% / 78% | None |
mmd | — | — / — | 187ms · 16 | 9.6% | — | 10.5% | — | — | 4227 mdeg | 16% / 95% / 63% | None |
Dopamine @bandit | — | — / — | 116ms · 21 | 16.4% | — | 10.5% | — | — | 2323 mdeg | 78% / 93% / 63% | None |
-23 | — | — / — | 125ms · 23 | 12.9% | — | 11.6% | — | — | 2205 mdeg | 78% / 76% / 67% | None |
Pudeena | — | — / — | 57ms · 16 | 20.3% | — | 27.6% | — | — | 2673 mdeg | 125% / 66% / 41% | None |
Mausi enjoyer | — | — / — | 56ms · 19 | 18.2% | — | 12.0% | — | — | 3901 mdeg | 94% / 68% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+372 ticks
Dopamine @bandit dropped the bomb
5.8s clock+548 ticks
Solui threw a HE grenade
+601 ticks
Requeim threw a flashbang
+658 ticks
Solui detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+712 ticks
Requeim detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 8.7s enemy blind · 0.0s team blind
+824 ticks
Mausi enjoyer threw a decoy
+997 ticks
Mausi enjoyer detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,053 ticks
22 BLS | JAVAD eliminated Mausi enjoyer with usp silencerOpeningHeadshot+1,262 ticks
mmd eliminated Requeim with glock · assisted by Winter Soldier+1,521 ticks
22 BLS | JAVAD eliminated Dopamine @bandit with glock+1,669 ticks
-23 eliminated mmd with usp silencerHeadshot+1,925 ticks
Mausi enjoyer decoy expired
+1,997 ticks
Winter Soldier eliminated 22 BLS | JAVAD with glock · assisted by Dopamine @bandit+2,165 ticks
Masoud-007 eliminated Winter Soldier with usp silencer · assisted by RequeimTradeHeadshot+2,206 ticks
Solui eliminated Pudeena with usp silencer
Kill feed
137 of 138 events
Objective
62 of unknown events
Grenades
416 of unknown events