Public match receipt
Jul 2, 12:31 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · Auxis · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
april (˶˃ ᴗ ˂˶)
6/13
Entries won / attempted
Trade impact
JackerChu
7
Trade kills
Clutches
ɯıʇ
2/6
Clutches won / played
Utility
Auxis
201
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ɯıʇ CS—FACEIT— | 31 | 19 | 4 | 1.63 | 120.5 | 32% | 83% | 1.42 | — | 6 |
april (˶˃ ᴗ ˂˶) CS—FACEIT— | 12 | 24 | 9 | 0.50 | 83.3 | 50% | 63% | 0.87 | — | 4 |
Golden K. Solden Holden K. Pow CS—FACEIT— | 14 | 22 | 6 | 0.64 | 76.0 | 29% | 58% | 0.86 | — | 1 |
Trapmaster CS—FACEIT— | 13 | 22 | 5 | 0.59 | 71.9 | 38% | 63% | 0.85 | — | 0 |
claire CS—1,000 | 16 | 18 | 1 | 0.89 | 60.8 | 38% | 71% | 0.91 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Auxis CS5,284673 | 27 | 16 | 9 | 1.69 | 131.6 | 48% | 92% | 1.51 | — | 5 |
washingtonwizardsFan CS17,5771,111 | 28 | 19 | 9 | 1.47 | 136.7 | 50% | 96% | 1.48 | — | 4 |
JackerChu CS—FACEIT— | 21 | 16 | 4 | 1.31 | 73.3 | 43% | 75% | 1.10 | — | 2 |
Ms Chief CS—FACEIT— | 14 | 17 | 4 | 0.82 | 62.9 | 36% | 71% | 0.90 | — | 1 |
xcurry156 CS2,154FACEIT— | 9 | 20 | 3 | 0.45 | 34.4 | 22% | 75% | 0.69 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Auxis | 201 | 5 | 4/7 | 4 | 0/0 | 5 | 66 |
washingtonwizardsFan | 48 | 4 | 6/8 | 5 | 0/5 | 4 | 65 |
ɯıʇ | 2 | 2 | 1/1 | 6 | 2/6 | 6 | 76 |
JackerChu | 15 | 1 | 0/3 | 7 | 0/2 | 2 | 48 |
claire | 83 | 3 | 0/0 | 2 | 2/4 | 0 | 32 |
Ms Chief | 0 | 2 | 1/2 | 2 | 1/4 | 1 | 38 |
april (˶˃ ᴗ ˂˶) | 0 | 0 | 6/13 | 1 | 0/2 | 4 | 42 |
Golden K. Solden Holden K. Pow | 0 | 0 | 2/7 | 1 | 0/0 | 1 | 34 |
Trapmaster | 22 | 0 | 1/3 | 1 | 0/7 | 0 | 33 |
xcurry156 | 0 | 0 | 3/4 | 2 | 0/1 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Auxis | — | — / — | 174ms · 42 | 14.7% | — | 12.3% | — | — | 3291 mdeg | 90% / 159% / 132% | None |
washingtonwizardsFan | — | — / — | 113ms · 41 | 25.0% | — | 14.2% | — | — | 3363 mdeg | 94% / 165% / 115% | None |
ɯıʇ | — | — / — | 65ms · 37 | 20.2% | — | 8.9% | — | — | 2288 mdeg | 61% / 146% / 127% | None |
JackerChu | — | — / — | 215ms · 25 | 15.7% | — | 15.0% | — | — | 3148 mdeg | 80% / 89% / 102% | None |
claire | — | — / — | 36ms · 22 | 31.0% | — | 14.0% | — | — | 4112 mdeg | 70% / 74% / 69% | None |
Ms Chief | — | — / — | 72ms · 19 | 16.0% | — | 13.2% | — | — | 4080 mdeg | 67% / 76% / 64% | None |
april (˶˃ ᴗ ˂˶) | — | — / — | 151ms · 17 | 15.8% | — | 13.0% | — | — | 4027 mdeg | 94% / 100% / 39% | None |
Golden K. Solden Holden K. Pow | — | — / — | 106ms · 26 | 25.0% | — | 7.5% | — | — | 3762 mdeg | 54% / 92% / 50% | None |
Trapmaster | — | — / — | 118ms · 18 | 14.0% | — | 15.6% | — | — | 4975 mdeg | 72% / 87% / 46% | None |
xcurry156 | — | — / — | 195ms · 14 | 6.9% | — | 9.4% | — | — | 4754 mdeg | 42% / 42% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+248 ticks
Trapmaster dropped the bomb
3.9s clock+902 ticks
washingtonwizardsFan eliminated april (˶˃ ᴗ ˂˶) with mag7OpeningHeadshot+1,233 ticks
Trapmaster eliminated washingtonwizardsFan with mac10+1,420 ticks
Golden K. Solden Holden K. Pow eliminated Auxis with ump45+1,454 ticks
Ms Chief eliminated Trapmaster with M4A1-STrade+1,470 ticks
claire eliminated xcurry156 with glock+1,528 ticks
JackerChu eliminated claire with Desert Eagle · assisted by xcurry156TradeHeadshot+1,696 ticks
JackerChu eliminated Golden K. Solden Holden K. Pow with Desert Eagle · assisted by AuxisTrade+2,734 ticks
JackerChu eliminated ɯıʇ with M4A1-S
Kill feed
192 of 193 events
Objective
67 of unknown events
Grenades
364 of unknown events