Public match receipt
Jul 12, 12:30 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
13
Top Frag Rating · Dr. INTEL · 1.27
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Juan
4/6
Entries won / attempted
Trade impact
rthyjjkoo789
5
Trade kills
Clutches
LnK666
2/3
Clutches won / played
Utility
Dr. INTEL
739
13 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Juan CS19,679FACEIT— | 19 | 17 | 3 | 1.12 | 92.7 | 32% | 64% | 1.09 | — | 2 |
Jack CS—1,366 | 16 | 15 | 1 | 1.07 | 71.2 | 50% | 64% | 0.98 | — | 2 |
SammySu CS—1,392 | 14 | 18 | 5 | 0.78 | 79.9 | 50% | 64% | 0.94 | — | 1 |
Stocksie CS—FACEIT— | 13 | 13 | 1 | 1.00 | 66.1 | 38% | 59% | 0.92 | — | 2 |
Bad Smurf CS18,856FACEIT— | 10 | 17 | 7 | 0.59 | 59.6 | 30% | 64% | 0.80 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
LnK666 CS22,3081,957 | 19 | 15 | 3 | 1.27 | 73.5 | 42% | 77% | 1.09 | +434 | 3 |
Dr. INTEL CS23,2691,683 | 22 | 16 | 5 | 1.38 | 115.7 | 41% | 68% | 1.27 | +355 | 6 |
rthyjjkoo789 CS—1,280 | 17 | 13 | 4 | 1.31 | 83.7 | 47% | 86% | 1.18 | — | 1 |
JR CS—1,000 | 11 | 17 | 4 | 0.65 | 56.6 | 45% | 55% | 0.77 | — | 2 |
Partner CS—904 | 9 | 14 | 9 | 0.64 | 64.1 | 67% | 68% | 0.85 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Dr. INTEL | 739 | 13 | 3/5 | 3 | 0/1 | 6 | 50 |
rthyjjkoo789 | 38 | 5 | 2/4 | 5 | 0/2 | 1 | 42 |
LnK666 | 85 | 8 | 4/6 | 2 | 2/3 | 3 | 54 |
Juan | 16 | 1 | 4/6 | 2 | 0/2 | 2 | 44 |
Jack | 149 | 0 | 1/3 | 1 | 0/3 | 2 | 42 |
SammySu | 162 | 2 | 1/4 | 2 | 0/1 | 1 | 30 |
Stocksie | 111 | 2 | 0/1 | 4 | 0/4 | 2 | 30 |
Partner | 449 | 5 | 2/3 | 2 | 1/3 | 1 | 24 |
Bad Smurf | 52 | 8 | 2/8 | 1 | 0/1 | 2 | 25 |
JR | 101 | 8 | 3/4 | 1 | 0/2 | 2 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Dr. INTEL | — | — / — | — | — | — | 40.9% | — | — | — | 77% / 140% / 107% | None |
rthyjjkoo789 | — | — / — | — | — | — | 47.1% | — | — | — | 88% / 101% / 102% | None |
LnK666 | — | — / — | — | — | — | 42.1% | — | — | — | 79% / 89% / 99% | None |
Juan | — | — / — | — | — | — | 31.6% | — | — | — | 59% / 112% / 87% | None |
Jack | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 86% / 83% | None |
SammySu | — | — / — | — | — | — | 50.0% | — | — | — | 94% / 97% / 61% | None |
Stocksie | — | — / — | — | — | — | 38.5% | — | — | — | 72% / 80% / 78% | None |
Partner | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 77% / 50% | None |
Bad Smurf | — | — / — | — | — | — | 30.0% | — | — | — | 56% / 72% / 46% | None |
JR | — | — / — | — | — | — | 45.5% | — | — | — | 85% / 68% / 51% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 22 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+918 ticks
Dr. INTEL eliminated Bad Smurf with infernoOpening+1,033 ticks
SammySu eliminated Partner with AK-47Headshot+1,524 ticks
rthyjjkoo789 eliminated Stocksie with AK-47Headshot+2,131 ticks
Dr. INTEL eliminated SammySu with AK-47Through smoke+2,701 ticks
Dr. INTEL eliminated Juan with AK-47Through smoke+3,466 ticks
Jack eliminated JR with AK-47HeadshotWallbang+4,624 ticks
Jack eliminated Dr. INTEL with AK-47+5,606 ticks
LnK666 eliminated Jack with AWP
Kill feed
148 of 155 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source