Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 23 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+438 ticks
Lord Cthulhu threw a smoke
+513 ticks
Bezani threw a flashbang
+527 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+563 ticks
shakisimo eliminated Lord Cthulhu with AWPOpeningThrough smoke+614 ticks
jdawg663 threw a HE grenade
+623 ticks
Bezani detonated a flashbang
0 dmg · 2 enemies · 2 teammates · 5.3s enemy blind · 1.6s team blind
+633 ticks
Randy threw a HE grenade
+644 ticks
natedogg663 threw a HE grenade
+646 ticks
Shockplug threw a HE grenade
+725 ticks
jdawg663 detonated a HE grenade
20 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+743 ticks
Randy detonated a HE grenade
37 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+743 ticks
shakisimo threw a HE grenade
+754 ticks
natedogg663 detonated a HE grenade
22 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+756 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+813 ticks
ArchMage eliminated jdawg663 with Galil AR+853 ticks
shakisimo detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
natedogg663 threw a flashbang
+974 ticks
natedogg663 detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 4.2s enemy blind · 0.8s team blind
+1,201 ticks
natedogg663 eliminated ArchMage with Desert EagleHeadshot+1,366 ticks
Kevin threw a smoke
+1,425 ticks
♛ GOTO ♛ threw a smoke
+1,500 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,618 ticks
♛ GOTO ♛ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,726 ticks
Bezani eliminated ♛ GOTO ♛ with M4A1-S · assisted by RandyThrough smoke+1,795 ticks
Kevin threw a molotov
+1,916 ticks
Bezani threw a flashbang
+1,917 ticks
Kevin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,939 ticks
Lord Cthulhu smoke expired
+1,944 ticks
Kevin started planting
30.4s clock+2,027 ticks
Bezani detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.6s enemy blind · 0.0s team blind
+2,144 ticks
Kevin planted the bomb
33.5s clock+2,173 ticks
Bezani threw a incendiary
+2,223 ticks
Shockplug threw a molotov
+2,244 ticks
Bezani detonated a molotov
64 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,308 ticks
Bezani eliminated Kevin with M4A1-SHeadshot+2,366 ticks
Kevin molotov expired
+2,596 ticks
Bezani molotov expired
+2,892 ticks
Shockplug eliminated natedogg663 with AK-47Headshot+2,912 ticks
Kevin smoke expired
+2,931 ticks
Bezani threw a smoke
+3,030 ticks
♛ GOTO ♛ smoke expired
+3,037 ticks
Bezani detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,071 ticks
Shockplug eliminated Randy with AK-47 · assisted by ArchMage+3,310 ticks
shakisimo eliminated Bezani with AWP · assisted by Kevin
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events