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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3832326653816602985

Public match receipt

Jul 20, 04:49 PM

Cache

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

18:48 Scoreboard15 roundsIndexed 7/20/2026

Team A

13

:

Team B

2

Top Frag Rating · washingtonwizardsFan · 1.85

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

washingtonwizardsFan

5/5

Entries won / attempted

Trade impact

WHAT STOP SIGN

5

Trade kills

Clutches

Luffy

1/2

Clutches won / played

Utility

Kim Jong Epste1n

101

1 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
washingtonwizardsFan
CS17,577FACEIT 1,111 Elo · Level 5 at this match51,111
29734.14181.338%93%1.85—9
Luffy
CS—FACEIT—
16642.6786.963%100%1.62—2
Kim Jong Epste1n
CS—FACEIT—
15742.14101.140%93%1.51—1
chris4324242543534
CS4,621FACEIT 1,000 Elo · Level 4 at this match41,000
6551.2055.333%87%1.03—1
Pickle
CS—FACEIT 965 Elo · Level 4 at this match4965
6960.6768.117%80%0.91—0

Started on T

Team B

2
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
ThisisPinch
CS—FACEIT 958 Elo · Level 4 at this match4958
101300.7779.120%53%0.90—2
STOP SIGN
CS—FACEIT 1,090 Elo · Level 5 at this match51,090
81540.5376.775%73%0.89—0
6ftBong
CS—FACEIT—
51540.3346.720%67%0.68—0
WHAT STOP SIGN
CS—FACEIT—
61510.4049.333%53%0.67—0
ajúa
CS—FACEIT—
51510.3342.760%27%0.53—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
washingtonwizardsFan
8945/510/0961
Luffy
1523/431/2240
Kim Jong Epste1n
10111/130/0135
chris4324242543534
6800/021/2119
Pickle
904/500/0019
ThisisPinch
1322/521/2224
STOP SIGN
77110/330/6020
6ftBong
070/130/2015
WHAT STOP SIGN
900/350/3014
ajúa
050/300/1011

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
washingtonwizardsFan
—— / —129ms · 3317.5%—17.0%——3689 mdeg71% / 219% / 324%None
Luffy
—— / —192ms · 136.4%—30.6%——2016 mdeg117% / 105% / 208%None
Kim Jong Epste1n
—— / —101ms · 1613.7%—17.0%——2617 mdeg75% / 122% / 167%None
chris4324242543534
—— / —111ms · 1011.4%—13.0%——2384 mdeg63% / 67% / 94%None
Pickle
—— / —21ms · 611.4%—6.8%——4958 mdeg31% / 82% / 52%None
ThisisPinch
—— / —116ms · 2022.2%—9.5%——4100 mdeg38% / 96% / 60%None
STOP SIGN
—— / —65ms · 2331.4%—17.8%——1881 mdeg141% / 93% / 42%None
6ftBong
—— / —108ms · 1316.3%—11.5%——5611 mdeg38% / 56% / 26%None
WHAT STOP SIGN
—— / —142ms · 1213.9%—14.3%——4305 mdeg63% / 60% / 31%None
ajúa
—— / —262ms · 1214.8%—13.6%——5944 mdeg113% / 52% / 26%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +814 ticks

    Kim Jong Epste1n eliminated WHAT STOP SIGN with glock
    OpeningHeadshot
  2. +826 ticks

    Luffy threw a flashbang

  3. +930 ticks

    chris4324242543534 eliminated ajúa with glock
  4. +936 ticks

    Luffy detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 4.4s enemy blind · 0.0s team blind

  5. +1,028 ticks

    STOP SIGN threw a HE grenade

  6. +1,138 ticks

    STOP SIGN detonated a HE grenade

    77 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +1,552 ticks

    Luffy started planting

    24.3s clock
  8. +1,702 ticks

    Pickle eliminated STOP SIGN with glock
    Headshot
  9. +1,752 ticks

    Luffy planted the bomb

    27.4s clock
  10. +1,806 ticks

    Kim Jong Epste1n eliminated 6ftBong with glock
  11. +1,893 ticks

    chris4324242543534 eliminated ThisisPinch with glock
    Headshot

Kill feed

106 of 107 events

Objective

36 of unknown events

Grenades

406 of unknown events