Public match receipt
Sep 24, 02:01 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
15
Team B
15
Top Frag Rating · Quicksy · 1.45
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Quicksy
7/9
Entries won / attempted
Trade impact
Been Jammin
8
Trade kills
Clutches
Quicksy
3/7
Clutches won / played
Utility
BRG
301
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Quicksy CS24,9991,707 | 36 | 20 | 2 | 1.80 | 114.7 | 42% | 87% | 1.45 | +0 | 7 |
Meat CS12,560685 | 21 | 23 | 8 | 0.91 | 80.3 | 33% | 73% | 1.01 | +56 | 1 |
yoSkii CS8,683851 | 21 | 27 | 11 | 0.78 | 93.0 | 52% | 77% | 1.04 | +54 | 2 |
BRG CS14,330870 | 15 | 23 | 6 | 0.65 | 45.8 | 40% | 70% | 0.78 | +50 | 3 |
blahaj CS10,000777 | 18 | 26 | 3 | 0.69 | 59.3 | 17% | 60% | 0.81 | +0 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS21,2921,490 | 33 | 23 | 9 | 1.43 | 114.2 | 64% | 80% | 1.32 | -60 | 6 |
Been Jammin CS18,543974 | 27 | 16 | 6 | 1.69 | 87.5 | 22% | 77% | 1.27 | -53 | 3 |
diywar CS20,112918 | 26 | 20 | 5 | 1.30 | 80.9 | 23% | 80% | 1.14 | -61 | 3 |
echoes CS15,0051,252 | 22 | 24 | 8 | 0.92 | 86.8 | 45% | 73% | 1.04 | -5 | 2 |
Shockplug CS14,8781,204 | 9 | 28 | 8 | 0.32 | 47.4 | 11% | 47% | 0.61 | -60 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Quicksy | 148 | 12 | 7/9 | 7 | 3/7 | 7 | 79 |
DaSCHILL | 108 | 0 | 4/6 | 6 | 0/4 | 6 | 83 |
Been Jammin | 283 | 6 | 2/3 | 8 | 1/7 | 3 | 67 |
diywar | 8 | 3 | 3/4 | 4 | 0/4 | 3 | 65 |
echoes | 214 | 9 | 4/7 | 3 | 1/2 | 2 | 61 |
yoSkii | 41 | 4 | 4/6 | 7 | 0/2 | 2 | 53 |
Meat | 204 | 6 | 0/4 | 3 | 1/5 | 1 | 60 |
blahaj | 0 | 0 | 3/9 | 4 | 0/4 | 2 | 42 |
BRG | 301 | 4 | 0/2 | 1 | 1/3 | 3 | 46 |
Shockplug | 71 | 11 | 3/10 | 1 | 0/0 | 1 | 25 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Quicksy | — | — / — | 65ms · 47 | 31.4% | — | 16.5% | — | — | 3003 mdeg | 78% / 139% / 141% | None |
DaSCHILL | — | — / — | 51ms · 66 | 44.7% | — | 20.5% | — | — | 3336 mdeg | 119% / 138% / 112% | None |
Been Jammin | — | — / — | 76ms · 38 | 18.5% | — | 5.9% | — | — | 2436 mdeg | 42% / 106% / 132% | None |
diywar | — | — / — | 119ms · 28 | 18.4% | — | 8.8% | — | — | 4770 mdeg | 43% / 98% / 102% | None |
echoes | — | — / — | 129ms · 32 | 25.4% | — | 20.0% | — | — | 2248 mdeg | 85% / 105% / 72% | None |
yoSkii | — | — / — | 123ms · 38 | 21.9% | — | 16.0% | — | — | 4988 mdeg | 98% / 112% / 61% | None |
Meat | — | — / — | 78ms · 29 | 19.4% | — | 6.9% | — | — | 5965 mdeg | 63% / 97% / 71% | None |
blahaj | — | — / — | 6ms · 27 | 57.8% | — | 8.8% | — | — | 2756 mdeg | 31% / 72% / 54% |
|
BRG | — | — / — | 47ms · 18 | 20.0% | — | 13.1% | — | — | 11623 mdeg | 75% / 55% / 51% | None |
Shockplug | — | — / — | 202ms · 19 | 12.5% | — | 5.0% | — | — | 5887 mdeg | 21% / 57% / 25% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+591 ticks
Been Jammin threw a HE grenade
+620 ticks
Shockplug threw a HE grenade
+701 ticks
Been Jammin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+731 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+746 ticks
Shockplug threw a incendiary
+794 ticks
Shockplug detonated a molotov
32 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,146 ticks
Shockplug molotov expired
+1,186 ticks
Been Jammin threw a incendiary
+1,294 ticks
Been Jammin detonated a molotov
67 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,318 ticks
diywar eliminated Meat with usp silencerOpeningHeadshot+1,351 ticks
diywar eliminated Quicksy with usp silencerHeadshot+1,493 ticks
yoSkii dropped the bomb
23.3s clock+1,493 ticks
DaSCHILL eliminated yoSkii with usp silencer · assisted by Been JamminHeadshot+1,646 ticks
Been Jammin molotov expired
+1,692 ticks
diywar eliminated BRG with usp silencer · assisted by Been Jammin+1,812 ticks
blahaj eliminated Shockplug with glock+2,028 ticks
blahaj eliminated diywar with glock · assisted by BRG+2,387 ticks
Been Jammin eliminated blahaj with usp silencer · assisted by diywar
Kill feed
227 of 230 events
Objective
135 of unknown events
Grenades
1,073 of unknown events