Public match receipt
Jul 9, 02:00 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · DaSCHILL · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
7/9
Entries won / attempted
Trade impact
rebeL
4
Trade kills
Clutches
rebeL
1/6
Clutches won / played
Utility
PoiLoam
459
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 25 | 6 | 3 | 4.17 | 106.6 | 52% | 89% | 1.85 | — | 5 |
Shockplug CS17,434FACEIT— | 23 | 13 | 6 | 1.77 | 129.6 | 48% | 95% | 1.53 | — | 5 |
chuck CS—FACEIT— | 20 | 10 | 6 | 2.00 | 94.3 | 35% | 84% | 1.41 | — | 2 |
PoiLoam CS—1,408 | 9 | 9 | 7 | 1.00 | 71.7 | 22% | 84% | 1.03 | — | 0 |
spanky CS16,5551,000 | 8 | 11 | 4 | 0.73 | 59.9 | 63% | 84% | 0.91 | +460 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
rebeL CS—FACEIT— | 10 | 18 | 8 | 0.56 | 86.9 | 30% | 68% | 0.92 | — | 1 |
Swyftey CS—996 | 12 | 17 | 4 | 0.71 | 69.9 | 42% | 63% | 0.87 | — | 0 |
Cyre CS—1,001 | 10 | 17 | 3 | 0.59 | 60.1 | 60% | 53% | 0.76 | — | 2 |
Chud CS—989 | 8 | 18 | 3 | 0.44 | 52.6 | 25% | 47% | 0.67 | — | 2 |
Requis CS—1,000 | 8 | 16 | 3 | 0.50 | 53.2 | 63% | 58% | 0.73 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 62 | 1 | 2/3 | 1 | 0/2 | 5 | 53 |
Shockplug | 45 | 6 | 7/9 | 0 | 0/0 | 5 | 52 |
chuck | 190 | 5 | 0/0 | 1 | 0/1 | 2 | 45 |
PoiLoam | 459 | 1 | 0/0 | 2 | 0/3 | 0 | 22 |
rebeL | 145 | 14 | 0/2 | 4 | 1/6 | 1 | 32 |
spanky | 21 | 0 | 4/7 | 1 | 0/0 | 1 | 22 |
Swyftey | 0 | 0 | 1/2 | 2 | 0/3 | 0 | 28 |
Cyre | 32 | 4 | 2/8 | 4 | 1/2 | 2 | 27 |
Requis | 0 | 0 | 1/2 | 3 | 1/3 | 1 | 21 |
Chud | 30 | 6 | 2/5 | 2 | 1/3 | 2 | 23 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 430ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | 430ms · 29 | — / 100% | 105ms · 21 | 12.3% | — | 16.9% | — | — | 3153 mdeg | 98% / 129% / 326% | None |
Shockplug | 482ms · 24 | — / 112% | 240ms · 25 | 12.2% | — | 22.4% | — | — | 2990 mdeg | 90% / 157% / 138% | None |
chuck | 460ms · 22 | — / 107% | 117ms · 30 | 19.5% | — | 10.9% | — | — | 4354 mdeg | 66% / 114% / 156% | None |
PoiLoam | 438ms · 12 | — / 102% | 104ms · 12 | 13.2% | — | 2.4% | — | — | 4945 mdeg | 42% / 87% / 78% | None |
rebeL | 365ms · 21 | — / 85% | 109ms · 22 | 27.7% | — | 7.8% | — | — | 8060 mdeg | 56% / 105% / 43% | None |
spanky | 246ms · 14 | — / 57% | 107ms · 6 | 10.8% | — | 25.0% | — | — | 1417 mdeg | 117% / 72% / 57% | None |
Swyftey | 411ms · 19 | — / 96% | 121ms · 23 | 12.5% | — | 16.3% | — | — | 2345 mdeg | 78% / 85% / 55% | None |
Cyre | 430ms · 12 | — / 100% | 25ms · 24 | 27.6% | — | 25.0% | — | — | 1632 mdeg | 113% / 73% / 46% | None |
Requis | 453ms · 14 | — / 105% | 61ms · 13 | 18.2% | — | 13.5% | — | — | 5128 mdeg | 117% / 64% / 39% | None |
Chud | 399ms · 16 | — / 93% | 104ms · 18 | 17.8% | — | 4.8% | — | — | 2926 mdeg | 47% / 64% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 5 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+523 ticks
DaSCHILL threw a HE grenade
+558 ticks
Cyre threw a molotov
+633 ticks
DaSCHILL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+650 ticks
Cyre threw a HE grenade
+660 ticks
Requis eliminated DaSCHILL with AK-47OpeningHeadshot+681 ticks
PoiLoam threw a incendiary
+693 ticks
Cyre detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+697 ticks
rebeL threw a flashbang
+727 ticks
Shockplug threw a HE grenade
+744 ticks
PoiLoam detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+760 ticks
Cyre detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+807 ticks
rebeL detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.7s team blind
+837 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+862 ticks
chuck threw a smoke
+958 ticks
chuck detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,096 ticks
PoiLoam molotov expired
+1,129 ticks
rebeL dropped the bomb
17.6s clock+1,142 ticks
Swyftey picked up the bomb
17.8s clock+1,143 ticks
Cyre molotov expired
+1,481 ticks
chuck threw a HE grenade
+1,591 ticks
chuck detonated a HE grenade
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,594 ticks
spanky eliminated rebeL with M4A1-SHeadshot+1,648 ticks
Shockplug threw a smoke
+1,846 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,241 ticks
chuck threw a incendiary
+2,336 ticks
chuck detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,370 ticks
chuck smoke expired
+2,688 ticks
chuck molotov expired
+3,258 ticks
Shockplug smoke expired
+3,401 ticks
Shockplug threw a flashbang
+3,512 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,553 ticks
chuck threw a flashbang
+3,648 ticks
Swyftey eliminated spanky with AK-47 · assisted by rebeL+3,663 ticks
chuck detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 5.3s enemy blind · 0.3s team blind
+3,694 ticks
PoiLoam threw a smoke
+3,802 ticks
PoiLoam detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,057 ticks
Swyftey threw a incendiary
+4,058 ticks
Shockplug eliminated Chud with scar20 · flashed by chuckHeadshot+4,098 ticks
Swyftey dropped the bomb
64.0s clock+4,098 ticks
chuck eliminated Swyftey with AK-47 · assisted by spankyHeadshot+4,182 ticks
Swyftey detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,439 ticks
Cyre picked up the bomb
69.4s clock+4,534 ticks
Swyftey molotov expired
+4,610 ticks
Cyre started planting
72.0s clock+4,771 ticks
Requis eliminated Shockplug with AK-47Headshot+4,873 ticks
Cyre started planting
76.1s clock+5,105 ticks
Cyre started planting
79.8s clock+5,180 ticks
Requis threw a incendiary
+5,214 ticks
PoiLoam smoke expired
+5,244 ticks
PoiLoam threw a HE grenade
+5,270 ticks
Requis detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+5,305 ticks
Cyre planted the bomb
82.9s clock+5,313 ticks
Requis eliminated PoiLoam with AK-47Headshot+5,354 ticks
PoiLoam detonated a HE grenade
44 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+5,622 ticks
Requis molotov expired
+6,521 ticks
chuck eliminated Requis with AK-47Headshot+6,571 ticks
Cyre eliminated chuck with AK-47 · assisted by RequisTradeHeadshot
Kill feed
134 of 135 events
Objective
56 of unknown events
Grenades
552 of unknown events